Good Domain

Angelic figures representing the Good Domain

The Good Domain represents benevolence, sacred protection, opposition to supernatural evil and divine power directed toward preserving life and resisting corruption. Pathfinder 1e and D&D 3.5e use the same domain name but different granted powers, so their rules remain strictly separated.

At a Glance

Divine SphereBenevolence, sacred protection, mercy, moral courage and opposition to supernatural evil
Typical RoleProtective support priest, anti-evil specialist and party buffer
Published RulesPathfinder 1e and D&D 3.5e
Modern D&D StatusNo official same-named Good Domain in 2014 or 2024 D&D. This page does not manufacture a modern subclass merely to fill a tab.
Campaign UseBest suited to deities whose established portfolio genuinely includes mercy, protection, benevolent order or resistance to supernatural evil.

Edition Applicability

The Good Domain is a published domain in Pathfinder 1e and D&D 3.5e. There is no official same-named Good Domain in D&D 5e/2014 or the 2024 Cleric rules, so those editions are not given official-looking mechanics here.

Good Domain — Pathfinder 1e

Rules status: published Pathfinder 1e Core Rulebook domain.

Touch of Good

As a standard action, touch one creature. For 1 round it gains a sacred bonus on attack rolls, skill checks, ability checks and saving throws equal to half your Cleric level, minimum +1. You can use this power a number of times per day equal to 3 + your Wisdom modifier.

Holy Lance

At 8th level, you can touch a weapon and give it the holy special weapon quality for a number of rounds equal to half your Cleric level. You can use this ability once per day at 8th level, plus one additional time per day for every four Cleric levels beyond 8th.

Pathfinder 1e Good Domain Spells

1stProtection from Evil
2ndAlign Weapon (good only)
3rdMagic Circle against Evil
4thHoly Smite
5thDispel Evil
6thBlade Barrier
7thHoly Word
8thHoly Aura
9thSummon Monster IX (good spell only)

Good Domain — D&D 3.5e

Rules status: published D&D 3.5e SRD domain.

Granted Power

You cast spells with the good descriptor at +1 caster level.

D&D 3.5e Good Domain Spells

1stProtection from Evil
2ndAid
3rdMagic Circle against Evil
4thHoly Smite
5thDispel Evil
6thBlade Barrier
7thHoly Word
8thHoly Aura
9thSummon Monster IX (cast as a good spell only)

How the Good Domain Plays

Pathfinder makes the domain an active support choice: Touch of Good can improve a crucial roll, while Holy Lance turns a weapon into a temporary answer to evil creatures. D&D 3.5e is simpler, rewarding a cleric who regularly casts spells carrying the good descriptor.

Who Should Grant the Good Domain?

Use the Good Domain only where a deity’s established nature supports it. A benevolent healing deity, protector, champion of justice or foe of supernatural evil may qualify; a merely friendly or culturally admired deity does not automatically do so. Check the relevant deity page before adding the domain to a portfolio.

Priests, Temples and Rites

Priests of this domain are defined by what they protect and whom they serve. Their rites may bless defenders, shelter fugitives, purify places corrupted by hostile outsiders, reconcile feuds or prepare communities to resist predatory supernatural powers.

What Are Good Priests Doing Now?

Good-domain priests are protecting threatened communities, exposing corrupt bargains, escorting vulnerable travellers, cleansing sites touched by hostile outsiders and deciding when mercy is possible and when restraint would simply leave others in danger.

Related Domains and Character Options

Rules Sources and Licensing

  • Pathfinder 1e: powers and spell list follow the Pathfinder Core Rulebook Cleric domain rules.
  • D&D 3.5e: granted power and spell list follow the 3.5 SRD Cleric Domains rules.
  • Correction made: the legacy page incorrectly placed “Hold Evil” at 3rd level. Both published versions use Magic Circle against Evil at 3rd level.

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