Domain, Destruction
Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Destructive Smite (Su): You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Destructive Aura (Su): At 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your cleric level. All attacks made against targets in this aura (including you) gain a morale bonus on damage equal to 1/2 your cleric level and all critical threats are automatically confirmed. These rounds do not need to be consecutive.
Destruction Domain Spells
- Inflict Light Wounds Touch attack, 1d8 damage +1/level (max +5).
- Shatter Sonic vibration damages objects or crystalline creatures.
- Contagion Infects subject with chosen disease.
- Inflict Critical Wounds Touch attack, 4d8 damage +1/level (max +20).
- Inflict Light Wounds, Mass Deals 1d8 damage +1/level to any creatures.
- Harm Deals 10 points/level damage to target.
- Disintegrate Makes one creature or object vanish.
- Earthquake Intense tremor shakes 80-ft.-radius.
- Implosion Kills one creature/round.
Section 15: Copyright Notice Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. |