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Poison Ivy (Pamela Lillian Isley)

Poison Ivy
Poison Ivy on the variant cover of Batman vol. 3, #26 (September 2017). Art by Joshua Middleton.

Poison Ivy (Pamela Lillian Isley) is a fictional character, a DC Comics supervillain who is primarily an enemy of Batman. Poison Ivy deems herself as one of “the world’s most prominent eco-terrorists.” She is obsessed with plants, botany and environmentalism. Often described as fanatical about defending plants from human beings, even to the extent of murdering them. She utilizes toxins from plants and her own bloodstream for her criminal activities, which are usually aimed at protecting the natural environment. She creates love potions that ensnare Batman, Superman, and other strong-willed individuals. She is somewhat misanthropic and even mentions that she would like a world solely ruled by plants. Fellow villain Harley Quinn is her recurring partner-in-crime and potentially only human friend.

Originally Posted by Kain Darkwind of the Dicefreaks forums.
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Pamela
Isley, Poison Ivy
Medium
Human
Wounds14 WP, 104 VP (16d6+32)
Initiative+4
Speed30 ft., Climb 10 ft.
AC19 (+5 defense, +4 Dexterity), touch 16, flat footed 20
Base Attack/Grapple+12/+14
AttackUnarmed strike +14 melee (1d4 + 2 and poison) or wrist crossbow +17 ranged (1d4 + 2 plus type 1 poison /19-20)
Full AttackUnarmed strike +14/+9/+4 melee (1d4 + 2 and poison) or wrist crossbow +17/+12/+7 ranged (1d4 + 2 plus type 1 poison /19-20)
Space/Reach5 ft./5 ft.
Special
Attacks
control plants, favored enemy (humans +8, animals +4), poison, sneak attack +2d6
Special
Qualities
Immune to poison, plant blood
SavesFort +7, Ref +14, Will +13
AbilitiesStrength 14, Dexterity 19, Constitution 14, Intelligence 17, Wisdom 16, Charisma 21
SkillsBalance +6, Bluff +24, Climb +7, Craft (chemical) +24, Craft (pharmaceutical) +22, Diplomacy +18, Intimidate +16, Jump +9, Knowledge (earth and life sciences) +24, Listen +16, Move Silently +23, Sense Motive +12, Spot +13, Survival +8, Swim +10, Treat Injury +10, Tumble +11
FeatsAbility Focus (poison), Brachiation, Combat Expertise, Combat Martial Arts, Crossbow Sniper, Improved Feint, Improved Trip
Climate/TerrainGotham City
OrganizationSolitary (unique), with Harley Quinn or with 4-7 plant creatures.
Challenge
Rating
15
TreasureStandard goods
AlignmentNeutral Evil

Control Plants

Ivy can command plant creatures and plants to do her bidding. An unwilling plant can make a Will save (DC 23) to resist her power.

Poison

Ivy is able to control the release of different contact and injury poisons from her body. A poison naturally manufactured from her body (as opposed to one created by a Craft check) always has a DC of 23. Poisons can deal up to 2d6 ability damage and one status condition. Contact poisons can be delivered with a successful touch attack. Some samples are included below.

Debilitating: Injury; 2d6 Dexterity; Nauseated

Deadly: Contact; 2d6 Constitution; Death

Enchantment (Will save): Contact; 2d6 Wisdom; Charm

Plant Blood

For the purpose of spells, powers and other such effects, Ivy is considered a plant or a humanoid, whichever would be most beneficial to her at the time.

Possessions

Ivy has a number of manufactured poisons on hand at all times. A few are listed below. This is not comprehensive. Ivy has special poisons with higher DCs, poisons which cause every single status condition imaginable, and ones that affect different ability scores. A Treat Injury check (DC 42) is required to successfully treat Ivy’s poison without the antidote. A successful opposed Craft (chemical) check against Ivy allows one to create an antidote if none exists.

Ivy sometimes employs a wrist mounted crossbow as well. The bolts are almost always tipped with Type 1 poison.

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