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Enceladus, The Volcanic Colossus

Enceladus, The Volcanic Colossus
Create

  • Alias – The Buried Flame, The Fire Below, Earthshaker, He Who Writhes
  • Gender – Male
  • Race – Gigante (Primordial Giant)
  • Occupation – Warrior of the Gigantomachy, Divine Rebel, Imprisoned Avatar of Wrath
  • Religion – Chthonic Earth Cults, Old Faith of Gaia
  • Allies – Gaia (Mother Earth), the Gigantes, Typhon, rebel elemental spirits
  • Enemies – The Olympian Gods (especially Athena, Zeus, Hephaestus)
  • Abode/ Base of operations – Beneath Mount Etna, Sicily (buried within the volcanic depths)
  • Nationality – Primordial Greek (mythic, pre-human era)
  • Languages – Primordial, Ancient Greek, Terran (language of the earth)
  • Alignment – Chaotic Neutral (with Chaotic Evil leanings depending on his rage)
  • Affiliation (s) – The Gigantes, Chthonic Forces, Primordial Rebellion
  • Significant others – None formally; symbolically bound to Gaia as her avenger and son

Enceladus, the Buried Flame, is a towering figure in the tapestry of Greek myth—one of the Gigantes born of Gaia’s fury and a symbol of untamed, destructive earth power. Once a proud warrior in the cataclysmic Gigantomachy, he is now imprisoned beneath Mount Etna, his wrathful essence forever tied to the mountain’s violent eruptions. His name has become synonymous with seismic catastrophe, but his story is far more than a tale of brute force—it is one of vengeance, pride, divine rebellion, and eternal unrest.


Origins and Creation

Born from the blood of Uranus, spilled upon Gaia when he was castrated by Cronus, Enceladus came into being not as a child of love, but as a manifestation of rage. Gaia, wounded by the tyranny of the Olympians over her Titan children, breathed life into the Gigantes—monstrous, earthborn warriors infused with divine hatred.

Enceladus was among the most formidable of these, standing taller than mountains, his body clad in molten bronze and stone. His hair writhed like lava flows, and his voice could shake valleys. Unlike some of his kin who were rash or foolish, Enceladus was strategic, brooding, and driven not just by hate—but by a deep sense of injustice on behalf of Gaia.


The Gigantomachy: The War Against Olympus

When Gaia called upon the Gigantes to rise, Enceladus led the charge against Olympus with calculated fury. His battles are etched into the mythic memory of the world:

  • He leveled sacred groves, tore up mountains, and hurled them like stones at the Olympians.
  • Some say it was he who shattered the walls of Mount Olympus in the early days of the war.
  • He challenged multiple gods in combat, standing toe-to-toe with Ares and even wounding the war god before being driven back.
  • His most famous opponent, however, was Athena, goddess of wisdom and war. Their duel was legendary—his brute force against her divine precision.

Ultimately, it was Athena who defeated Enceladus, not by slaying him, but by hurling a piece of Mount Etna upon him, pinning him deep within the earth. His body became one with the mountain, and his struggles beneath it gave rise to earthquakes and volcanic eruptions.


The Buried Flame: Character and Motivation

Enceladus is more than a giant of fire and stone—he is a being of righteous fury twisted by betrayal. He views the Olympians not as rightful rulers, but as usurpers who stole power from the Titans and silenced the old ways of the earth. His rebellion wasn’t senseless violence—it was a war of liberation, a cry for balance between sky and earth, spirit and matter.

Though he lost the battle, his spirit endures—restless, seething, and eternal.

Fears:

  • Above all, Enceladus fears being forgotten—his story buried, his name erased.
  • He dreads powerlessness, the inability to protect Gaia or avenge his fallen kin.
  • He fears that his suffering was for nothing—that the cosmos truly does belong to tyrants.

Desires:

  • Enceladus dreams of rising again, breaking free from Etna and bringing retribution to Olympus.
  • He seeks the resurgence of the old powers, where the primal forces of the world are honored, not suppressed.
  • He desires recognition—to be remembered not just as a monster, but as a warrior who fought for his mother and the natural order.

Legacy and Worship

Though bound, Enceladus is not dead. In the cults of fire and earth, especially in ancient Sicily and southern Italy, whispers of his name endure. Some consider earthquakes and eruptions to be signs of his growing strength or moments of divine protest.

  • Seers and mad prophets claim to hear his voice in the rumble of mountains.
  • Certain elementalist cults believe that Enceladus will one day rise again to challenge the gods in a second Gigantomachy, leading those cast out by divine rule.

He is worshiped not with temples, but with blood, fire, and stone, at the edges of volcanoes or in deep caverns where the earth trembles.


Appearance and Presence

When Enceladus manifests—either in dreams, visions, or volcanic omens—he appears as a colossal, fire-veined giant, with skin like cracked obsidian, eyes like molten gold, and a voice that sounds like a roaring inferno deep within the earth. Chains of divine bronze wrap around his limbs, yet they steam and crack with strain.

To mortals, he may appear in subtler forms: a figure glimpsed in ash clouds, or a booming voice that speaks through landslides.


Conclusion

Enceladus is not a villain—he is a victim of history, a relic of an age before the gods, a rebel with a cause scorched into the crust of the world. His fury is not blind, but born of purpose. In every tremor and eruption, his story continues.

He is a warning, a promise, and a burning memory of a war that may not be over.


  • Enceladus 5e
  • Enceladus, Pathfinder
  • Enceladus 3.5
Enceladus, The Volcanic Colossus
Create

Gargantuan Giant (Primordial), Chaotic Neutral
Challenge Rating: 30 (155,000 XP)
Mythic Tier: Phase 1 & Phase 2 (see Mythic Traits)

“Every tremor is a memory. Every eruption is a cry for justice. Enceladus does not sleep — he waits.”
— Oracle of Etna


Armor Class 26 (natural armor)

Hit Points 1,090 (60d20 + 480)

Speed 60 ft., burrow 80 ft., climb 60 ft.


Ability Scores

STRDEXCONINTWISCHA
35 (+12)10 (+0)34 (+12)20 (+5)24 (+7)22 (+6)

Saving Throws

Str +19, Con +19, Wis +14, Cha +13

Skills

Athletics +19, Perception +14, Intimidation +13, Religion +12

Damage Resistances

Bludgeoning, Piercing, and Slashing from nonmagical weapons

Damage Immunities

Fire, Poison

Condition Immunities

Charmed, Frightened, Paralyzed, Petrified, Poisoned, Prone

Senses

Tremorsense 500 ft., Darkvision 300 ft., Passive Perception 24

Languages

Primordial, Terran, Giant (understands all but rarely speaks)

Proficiency Bonus +9


Traits

Legendary Resistance (3/Day)

If Enceladus fails a saving throw, he can choose to succeed instead.

Magic Resistance

Enceladus has advantage on saving throws against spells and other magical effects.

Magic Weapons

His weapon attacks are magical.

Colossal Form

Enceladus occupies a 30 x 30 ft. space and can squeeze through a 15 ft. gap, destroying non-magical terrain in his path. Structures take 200 damage when he passes through or falls upon them.

Lava-Blooded

When Enceladus is hit by a melee attack from within 10 feet, the attacker takes 20 (4d8) fire damage as molten blood sprays outward.

Primordial Wrath

Enceladus can innately cast the following spells (save DC 21, no components):

  • At will: Earth Tremor, Wall of Stone, Fireball
  • 3/day each: Fire Storm, Earthquake, Investiture of Stone
  • 1/day: Meteor Swarm, Pyroclasm (homebrew spell representing a massive volcanic eruption)

Actions

Multiattack

Enceladus makes three attacks: two with Molten Fist and one with Seismic Stomp.

Molten Fist

Melee Weapon Attack: +19 to hit, reach 30 ft., one target.
Hit: 48 (6d12 + 12) magical bludgeoning damage plus 21 (6d6) fire damage.

Seismic Stomp (Recharge 4–6)

Enceladus slams the ground. Each creature on the ground within 100 feet must make a DC 26 Strength saving throw or take 45 (10d8) bludgeoning damage, be knocked prone, and become restrained by jagged stone (escape DC 26). Structures take 100 damage.

Volcanic Spear (Mythic Phase Only, Recharge 5–6)

Enceladus conjures a massive spear of obsidian and magma.
Ranged Weapon Attack: +19 to hit, range 300 ft., one target.
Hit: 66 (12d10) piercing damage plus 36 (8d8) fire damage.
On a hit, the spear explodes in a 30-foot radius. All creatures in the area must make a DC 24 Dexterity saving throw, taking 40 (9d8) fire damage on a failed save, or half as much on a successful one.


Legendary Actions

Enceladus can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn.

  • Molten Backhand. Enceladus makes a Molten Fist attack.
  • Boulder Toss. He hurls a massive boulder (range 240 ft.). +19 to hit, 55 (10d10) bludgeoning damage.
  • Shatter Ground (Costs 2 Actions). Cracks the ground in a 60-foot line. Creatures in the line must succeed on a DC 26 Dexterity saving throw or fall 60 feet into a fissure, becoming restrained (DC 20 Strength check to escape).

Mythic Traits

Only once per combat, when Enceladus drops to 0 hit points, he doesn’t die. Instead, he erupts in divine fury.

  • He regains 400 hit points.
  • His body ignites in flames, dealing 20 fire damage per round to all creatures within 30 feet.
  • Lava-Blooded now deals 30 fire damage.
  • Gains access to Volcanic Spear action.
  • The battlefield becomes covered in lava vents and ash clouds (difficult terrain; heavily obscured beyond 60 ft.).

Lair Actions (Available in Mount Etna or volcanic regions)

On initiative count 20 (losing initiative ties), Enceladus can use a lair action. He can’t use the same effect two rounds in a row.

  • Lava Burst. Lava erupts from three random points within 120 feet. Creatures in a 10-foot radius must succeed on a DC 24 Dexterity saving throw or take 45 (10d8) fire damage.
  • Seismic Collapse. A section of terrain or ceiling collapses in a 20-foot radius. All creatures there must succeed on a DC 24 Dexterity saving throw or take 6d12 bludgeoning damage and be buried.
  • Choking Ash. Volcanic ash fills the area. Creatures that breathe must succeed on a DC 21 Constitution saving throw or be blinded and incapacitated until the end of their next turn.

Regional Effects

The area within 10 miles of Enceladus’s prison or awakening is corrupted by his presence:

  • Minor tremors occur daily. All concentration checks made within the region have an additional DC 10 Constitution save each round to maintain.
  • All fire damage rolls deal +2 per die.
  • Underground water boils; nonmagical plants and animals slowly die off.
  • Creatures aligned with elemental earth gain tremorsense and fire resistance. Divine casters have disadvantage on ability checks and saving throws to contact extraplanar deities.

Roleplaying Enceladus

  • Enceladus is a being of ancient pride and cosmic injustice. He speaks rarely, and only in earth-shaking utterances.
  • He is not mindless — he views himself as Gaia’s true wrath, cast down by tyrants.
  • Enceladus may bargain with mortals who seek to destroy the gods, but is just as likely to destroy those he deems weak or “Olympian-aligned.”
  • He does not kill for sport, but for balance, vengeance, and freedom.
Enceladus, The Volcanic Colossus
Create

CR 30
Huge Outsider (Elemental, Earth, Fire, Extraplanar)
Chaotic Neutral


DEFENSE

AC 46, touch 15, flat-footed 41 (+5 Dex, +31 natural)
HP 1,050 (60d10+720)
Fort +32, Ref +18, Will +26
Defensive Abilities fire absorption; immune fire, poison; DR 15/epic and magic; SR 39
Resistances acid 10, cold 10
Weaknesses vulnerable 10 cold damage


OFFENSE

Speed 50 ft., burrow 60 ft., climb 40 ft.

Melee

  • Molten Fist +41 melee (4d10+20 plus 4d6 fire)
  • Seismic Stomp +38 melee (6d8+15 plus knockdown, DC 37 Strength or prone and restrained)

Special Attacks

  • Volcanic Spear (Ranged 300 ft., 12d10+20 piercing plus 8d8 fire; DC 35 Reflex half + splash damage)
  • Lava Spray (30-ft cone, 12d8 fire damage, DC 33 Reflex half) recharge 4–6
  • Tremor (30-ft radius, DC 35 Fortitude or prone)

Spell-Like Abilities (CL 30th)

  • At will—fireball (DC 32), wall of stone, earthquake (DC 34), earth tremor
  • 3/day—fire storm (DC 35), investiture of stone
  • 1/day—meteor swarm (DC 37)

STATISTICS

Str 42, Dex 20, Con 36, Int 24, Wis 26, Cha 24
Base Attack +60; CMB +55; CMD 69 (72 vs. trip or grapple)

Feats Improved Initiative, Power Attack, Cleave, Greater Cleave, Improved Sunder, Weapon Focus (Molten Fist), Improved Critical (Molten Fist), Vital Strike, Greater Vital Strike, Improved Bull Rush, Toughness, Spell Penetration, Greater Spell Penetration, Iron Will, Lightning Reflexes

Skills Intimidate +48, Perception +44, Knowledge (Planes) +38, Knowledge (Nature) +36, Survival +35, Spellcraft +38

Languages Primordial, Terran, Ignan; understands Common but rarely speaks


SPECIAL ABILITIES

Fire Absorption (Ex): Enceladus heals 20 HP whenever he takes fire damage.

Lava-Blooded (Ex): Any creature striking Enceladus with a melee attack within 10 feet takes 8d6 fire damage.

Seismic Stomp (Ex): Enceladus stomps causing a tremor; all creatures within 30 feet must succeed on a DC 37 Strength save or be knocked prone and restrained by jagged earth (escape DC 37).

Volcanic Spear (Sp): Enceladus conjures and hurls a spear of molten obsidian. On hit, the spear deals 12d10+20 piercing damage plus 8d8 fire damage, then explodes in a 15-foot radius, dealing half damage to all creatures (DC 35 Reflex save for half).

Lair Actions:

  • Lava Burst: Erupts lava pools dealing 10d8 fire damage in 10-foot radius (DC 33 Reflex half).
  • Seismic Collapse: Causes a 20-foot radius collapse; DC 35 Reflex save for half damage and prone.
  • Choking Ash: Creates dense ash cloud causing blindness and 1 round stagger (DC 33 Fortitude negates).

Mythic Ascendance (Ex): Upon reaching 0 HP, Enceladus erupts in fury: immediately regains 400 HP, gains a fiery aura dealing 10d6 fire damage per round in a 30-foot radius for 6 rounds, and can use Volcanic Spear each round.


TACTICS

Before Combat: Enceladus uses Earthquake and Wall of Stone to reshape the battlefield, disrupting enemy formations and restricting movement.

During Combat: He uses Tremor and Seismic Stomp to knock enemies prone and restrain them, followed by devastating Molten Fist melee attacks to crush key targets. For ranged threats or clustered foes, he employs Volcanic Spear and Lava Spray to inflict massive area damage.

Mythic Ascendance: Upon dropping to near death, Enceladus erupts into his mythic form, becoming a devastating source of fire damage and constant ranged threat with his spear, forcing opponents into defensive postures or retreat.


ECOLOGY

Environment: Volcanic regions, subterranean magma chambers, elemental planes of fire or earth

Organization: Solitary or accompanied by elemental minions

Treasure: Standard treasure plus the Molten Heart of Enceladus, a legendary artifact granting fire immunity, +4 Strength and Constitution, and once per day casting of fireball and earthquake

Enceladus, The Volcanic Colossus
Create

Enceladus is one of the Gigantes, the enormous children of Gaia fertilised by the blood of castrated Ouranos. With the other Gigantes, Enceladus appeared in one particular region—Phlegra, the “burning plain” in Thrace.

During the battle between the Gigantes and the Olympian gods, Enceladus was disabled by a spear thrown by the goddess Athena. He was buried on the island of Sicily, under Mount Etna. The volcanic fires of Etna were said to be the breath of Enceladus, and its tremors to be caused by him rolling his injured side beneath the mountain.

Originally Posted by BOZ of the En World forums.

On this Thread

Giant, Enceladus
Colossal Giant
Hit Dice48d8+816 (1,032 hp)
Initiative+8
Speed40 ft (8 squares)
Armor Class22 (-8 size, +20 natural), touch 2, flat-footed 22
Base Attack/Grapple+32/+61
AttackSlam +46 melee (5d10+21/19-20 +1d6)
Full Attack2 slams +46 melee (5d10+21/19-20 +1d6)
Space/Reach30 ft/30 ft
Special AttacksCatch spells, frightful presence, rock throwing
Special Qualitiesdamage reduction 10/epic, immunity to fire, Low-Light Vision, resistance to acid 5, rock catching
SavesFort +43, Ref +20, Will +23
AbilitiesStrength 53, Dexterity 10, Constitution 45, Intelligence 7, Wisdom 13, Charisma 14
SkillsIntimidate +19, Jump +25, Listen +18, Spot +18
FeatsAlertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved critical (slam), Improved Initiative, Improved Overrun, Improved Sunder, Iron Will, Power Attack, Weapon Focus (slam)

Epic Feats

Devastating Critical (slam), Epic Reflexes, Epic Will, Overwhelming Critical (slam), Superior Initiative
EnvironmentAny marsh
OrganizationSolitary
Challenge Rating24
TreasureNone
AlignmentAlways chaotic evil
AdvancementBy character class
Level Adjustment

This giant of unbelievable size appears otherwise normal above the waist, but the lower half of his body consists of a writhing mass of huge snake bodies and tails.

The enormous, malformed Enceladus (Enkelados) is one of the Gigantes, a race of giants. The Gigantes (Alcyoneus, Athos, Clytias, Enceladus, Pallas, and Echion) were the offspring of the Olympian gods Uranus and Gaea. The blood of Uranus fertilized Gaea, when their son Cronus the Titan castrated his father and usurped the throne.

The Gigantes ultimately came to war with the Olympian gods, but lost to the more powerful and younger gods. Zeus defeated Enceladus with his thunderbolts, and Athena buried him under a mountain. After a long imprisonment, Enceladus escaped. Enceladus horrifies everything that sees him, and the Gigante is now forced to live alone in a desolate swamp. Enceladus hates the Olympian gods, and will fight against them again if given the chance.

Enceladus
Enceladus is 85 feet tall and weighs 150 tons.
Enceladus speaks Abyssal and Giant.


COMBAT

Enceladus prefers to attack one target at a time, battering with both of his incredible fists. There is a power in Enceladus’ hands that allows him to grab spells out of thin air and negate them before they have time to function. Enceladus will try to catch as many spells from enemy spellcasters in one round as he can, even if that prevents him from attacking.


Catch Spells (Su):
Enceladus is able to catch and hold spell energy in his hands. When a spell or spell-like ability targets Enceladus, he may automatically attempt to catch the spell. Enceladus must succeed on a special caster check (1d20 + 24) against the spell. The DC for this caster check is 11 + the spell’s caster level. If Enceladus succeeds on the check, he catches that spell; if he fails, that spell functions normally.

Enceladus may hold up to two spells in each hand, and may not catch more than four spells per round. For each spell caught, Enceladus may choose to redirect it on his turn. If Enceladus does not redirect the held spells on his next turn, the spell energy dissipates harmlessly.

To redirect a spell, Enceladus makes a ranged touch attack (maximum range 60 feet) against a target of his choice, following all the rules of the original spell for valid targets. The spell is treated exactly as if cast by the original caster, for purposes of determining caster level, etc.

Enceladus may redirect up to two spells by making a throwing motion towards the target, thus losing one of his slam attacks. If Enceladus redirects more than two spells (up to a maximum of four), he loses both slam attacks. The spell is treated exactly as if cast by the original caster (for purposes of determining caster level, etc.) and for determining valid targets (he cannot, for example, throw a charm person at an aberration).


Frightful Presence (Ex):
Enceladus can unsettle foes with his mere presence. The ability takes effect automatically whenever Enceladus attacks, charges, or leaps overhead. Creatures within a radius of 300 feet are subject to the effect if they have fewer HD than Enceladus. A potentially affected creature that succeeds on a DC 36 Will save remains immune to Enceladus’s frightful presence for 24 hours. On a failure, creatures with 9 or less HD become panicked for 4d6 rounds and those with 10 or more HD become shaken for 4d6 rounds. The save DC is Charisma-based.


Rock Throwing (Ex):
The range increment is 200 feet for Enceladus’s thrown rocks. He uses both hands when throwing a rock. Enceladus can hurl rocks of 300 to 500 pounds (Huge objects).


Rock Catching (Ex):
Enceladus can catch Small, Medium, Large, or Huge rocks (or projectiles of similar shape). Once per round, when Enceladus would normally be hit by a rock he can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, 25 for a Large one, and 30 for a Huge one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) Enceladus must be ready for and aware of the attack in order to make a rock catching attempt.


Originally found in First Edition Deities and Demigods (1980, James M. Ward and Robert J. Kuntz).

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