Cavern Domain

Deep stone passage representing the Cavern Domain

The Cavern Domain treats caves, hidden stone passages and the deep earth as sacred territory. Its priests read worked stone almost instinctively and use magic built for navigating, entering, sheltering within and weaponising underground spaces.

At a Glance

Divine SphereCaverns, caves, subterranean passages, hidden doors, stone chambers and the deep earth
Typical RoleUnderground explorer, stone-lore specialist and subterranean controller
Published RulesD&D 3.5e Forgotten Realms supplemental material
Pathfinder 1e StatusNo official same-named Cavern Domain in the Pathfinder Core domain list.
Modern D&D StatusNo official same-named Cavern Domain in D&D 5e/2014 or the 2024 Cleric rules.
Strong Campaign PatronGeb, where earth and stone are genuinely established in the divine portfolio

Edition Applicability

The Cavern Domain is published for D&D 3.5e in Player’s Guide to Faerûn and is also consolidated in the Spell Compendium domain appendix. It is not treated here as a generic domain available in every edition.

Cavern Domain — D&D 3.5e

Rules status: official D&D 3.5e Forgotten Realms supplemental domain.

Granted Power: Stonecunning

You gain the dwarf stonecunning ability. If you already have stonecunning, your racial bonus on checks to notice unusual stonework increases from +2 to +4.

D&D 3.5e Cavern Domain Spells

1stDetect Secret Doors
2ndDarkness
3rdMeld into Stone
4thSecure Shelter
5thPasswall
6thFind the Path
7thMaw of Stone
8thEarthquake
9thImprisonment

How the Cavern Domain Plays

Cavern is strongest in exploration-heavy campaigns. The spell list repeatedly solves problems that matter underground: finding hidden entrances, moving through stone, establishing shelter, navigating impossible tunnel networks and eventually turning the cave itself into a weapon. Its granted power is quiet but constantly useful in worked-stone environments.

Who Grants the Cavern Domain?

Geb is a strong fit where stone and the earth are already central to his established portfolio. The old page also listed Nyx, but darkness alone is not enough to justify Cavern; subterranean stone, caves or the deep earth should actually belong to the granting power’s sphere.

Priests, Temples and Rites

Cavern clergy keep shrines in natural chambers, guard sacred mines, map hidden passages and interpret unusual stone formations as divine signs. Their rites may involve echo, darkness, mineral offerings, sealed chambers or deliberate journeys below the surface.

What Are Cavern Priests Doing Now?

They are reopening collapsed sacred routes, investigating tunnels that appeared overnight, negotiating with underground peoples, tracing tremors through old cave systems and deciding whether a newly exposed chamber should be entered, sealed or worshipped from a distance.

Related Domains and Character Options

Rules Sources and Licensing

  • D&D 3.5e: stonecunning and the spell list follow the Cavern Domain from Player’s Guide to Faerûn; the same domain progression appears in the Spell Compendium appendix.
  • Other editions: no same-named Pathfinder 1e, 2014 D&D or 2024 D&D domain is presented as official.
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