Bestial Domain

Bestial creatures representing the Bestial Domain

The Bestial Domain channels predatory instinct, natural weapons, scent and savage transformation. Its original published form comes from D&D 3.0’s Book of Vile Darkness; the old page incorrectly labelled that source as 3.5e.

At a Glance

Divine SpherePredatory instinct, natural weapons, scent and savage transformation
Published RulesD&D 3.0 supplemental material
SourceBook of Vile Darkness
Typical RoleNatural-weapon combatant and transformation-focused Cleric
Other EditionsNo official same-named Pathfinder 1e, 5e/2014 or 2024 Cleric domain

Edition Applicability

The mechanics below are D&D 3.0 material. Later use in 3.5e campaigns requires conversion judgement; this page does not silently relabel the original rules as a 3.5e publication.

Bestial Domain — D&D 3.0

Rules status: published supplemental domain from Book of Vile Darkness.

Granted Power

You gain the scent extraordinary ability.

Bestial Domain Spells

1stMagic Fang
2ndBull’s Strength
3rdGreater Magic Fang
4thClaws of the Savage
5thCharm Monster
6thHold Monster
7thWhirlwind of Teeth
8thSpread of Savagery
9thWere-Doom

How the Bestial Domain Plays

The granted power is always useful for tracking and detecting creatures at close range, while the spell list strongly rewards natural attacks and transformation before escalating into broad effects that spread or command savagery.

Who Grants the Bestial Domain?

Yeenoghu is one source-associated patron. Other powers should qualify only where predation, savagery or bestial transformation is genuinely part of their established portfolio.

Related Domains and Character Options

Rules Sources and Licensing

The granted power and spell list follow the D&D 3.0 Book of Vile Darkness Bestial Domain. This rebuild corrects the former “3.5” source label.

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