Veil of Leviathan

The Gates of Hell (Dice Freaks)
Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.
Original Concept by Serge W. Desir, Jr.Full netbook can be found on the following website
Dissatisfaction is a terrible thing. It is like a disease, steadily gnawing away at the mind, eventually crumbling defenses and forcing individuals to act. The Realms Above teach that there is only one way to overcome it: a change of attitude, from selfish to selfless. Hell teaches a very different lesson: step on who you must until you control all you desire. Among the servants of Hell, none have learnt this lesson better than the veil of Leviathan.
The veil has long since forgotten what it is like to be content with his lot in life. He is ignorant of such things as peace and joy, knowing only a hunger that cannot be sated. The veil is often a glutton of the worst sort, seemingly unable or unwilling to control his appetites in at least one aspect of his life, and yet surprisingly disciplined in his efforts to pursue said appetites. He uses the dark gifts that come from his association with Leviathan to plot further attempts to control all he desires. He seeks to keep others ignorant of his machinations, whether by keeping them in the dark, or by returning them to it.
The veil often takes his place in society as an underworld figure. His is a world of no names, no rumors, and no information. He has elaborate cells of underlings to do his bidding, most of them unaware of each other, and often just as unaware of the veil himself. He is the hypocrite who dabbles in politics, promising one thing, but always interweaving his own agenda. He leaves no trail, and no finger ever points his way – not for long in any case. He is the privateer – never the pirate – who follows his dark passions under a flag of no colors, but then justifying his acts as patriotic. He is the fine weather friend who turns from his allies at the first sign of trouble.
Veils of Leviathan generally come from the ranks of rangers and rogues. Some fighters and monks also take up the class. Spellcasters of any sort can make excellent veils as well, but find it difficult to meet the prerequisites.
Veils are found in all sorts of company, usually as unremarkable individuals. They never show their power openly unless it cannot be helped. They often make excellent sidekicks on the surface, willing to show their usefulness for so long as they see ripe opportunity for gain down the track.
Hit Die: d6
Requirements
To qualify to become a veil of Leviathan, a character must fulfill all the following criteria.
- Alignment: Lawful Evil
- Base Attack Bonus: +6
- Skills: Bluff 6 ranks, Sense Motive 6 ranks
- Feats: Backstabber, Devotee of Darkness (Leviathan), Impostor, Suspicious
- Special: A character with a sneak attack of at least +1d6 need not take the Backstabber feat. Veils of Leviathan must have made peaceful contact with a greater devil (at least CR 15). The devil then instructs the would-be veil on the process to submit to the will of Leviathan, the Lord of the Fifth.
Class Skills
The veil of Leviathan’s class skills (and the key ability for each skill) are: Bluff (Charisma), Concentration (Constitution), Craft (any) (Intelligence), Diplomacy (Charisma), Escape Artist (Dexterity), Gather Information (Charisma), Hide (Dexterity), Intimidate (Charisma), Listen (Wisdom), Move Silently (Dexterity), Profession (any) (Wisdom), Search (Intelligence), Sense Motive (Wisdom), Spot (Wisdom), Swim (Strength), Tumble (Dexterity).
Class Features

Skill Points at Each Level: 4 + Intelligence modifier.
All of the following are class features of the veil of Leviathan prestige class.
Weapon and Armor Proficiency: Veils of Leviathan gain no proficiency with weapons or armor.
Relentless (Ex): The veil of Leviathan is single-minded in the pursuit of his desires. A veil becomes a glutton in one area, seeking continually to feed that desire. Sample desires include eating or drinking, debauchery, political power, wealth, accumulation of property, and dominion over others. Other desires may be possible with the approval of the DM (and even those listed should be carefully considered by the DM before being allowed. As a general rule, the more specific the desire, the better from a balance point of view). A veil is effectively immune to any enchantment or mind-affecting effect that would otherwise prevent him from pursuing his desires.
For example, Tophas is accepted into the ranks of the veils. He desires ever increasing political power above all else, and thus he becomes Relentless with regards to this. When, as a candidate for election in a democratic nation, he is asked to participate in a debate over what he stands for, Tophas is unconcerned that a zone of truth spell will be used to keep the candidates honest, as it will not affect him in the slightest.
Later in his career, having overthrown the system of, government and installed himself as a despot, Tophas is confronted by an enchanter of great power. The enchanter seeks to subvert Tophas and rule from behind the scenes. However, every last enchantment spell cast at Tophas is ineffective.
Unreadable (Ex): A 2nd level veil of Leviathan has learnt how to effectively mask his desires. He gains a +3 bonus to all Bluff checks relating to his desires, and is likewise immune to detect thoughts or similar effects.
Additionally, the veil cannot be tracked by mundane means unless he deliberately leaves a trail.
The Veil of Leviathan | |||||
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1 | +1 | +2 | +0 | +2 | Relentless |
2 | +2 | +3 | +0 | +3 | Unreadable |
3 | +3 | +3 | +1 | +3 | Amnesiatic strike 1/day |
4 | +4 | +4 | +1 | +4 | |
5 | +5 | +4 | +1 | +4 | Water under the bridge 1/day |
6 | +6 | +5 | +2 | +5 | Amnesiatic strike 2/day |
7 | +7 | +5 | +2 | +5 | |
8 | +8 | +6 | +2 | +6 | Ignorance is bliss |
9 | +9 | +6 | +3 | +6 | Amnesiatic strike 3/day |
10 | +10 | +7 | +3 | +7 | Gift of oblivion, water under the bridge 2/day |
Amnesiatic Strike (Su): At 3rd level, the veil has learnt to draw upon the mind-numbing power of the River Styx. Once per day he can declare an attack to be an Amnesiatic Strike. If the attack is successful, his opponent is affected as if by modify memory, forgetting all events of the last five minutes, as well as any events that transpire in the following five rounds. The target is entitled to a Will saving throw to avoid this effect; the DC = 10 + the damage dealt. A ranged attack can be an Amnesiatic Strike. If the attack misses, it still uses up that use of Amnesiatic Strike for the day.
The veil can use Amnesiatic Strike twice per day at 6th level, and three times per day at 9th level. This is an Enchantment (compulsion) [mind-affecting] ability.
Water Under the Bridge (Sp): A 5th level veil can use charm monster 1/day on any creature within 50 feet that he has affected with his Amnesiatic Strike. The ability allows a Will save with a DC of 14 + the veil’s Charisma modifier to negate the effect. Water Under the Bridge lasts 24 hours if successful. At 10 th level, the veil can use the ability 2/day. The veil’s caster level equals 10 + his class level.
Ignorance is Bliss (Su): An 8th level veil of Leviathan’s Amnesiatic Strike can affect any creature, even if it would normally be immune to mind-affecting effects.
Gift of Oblivion (Su): A 10th level veil is able to use modify memory at will. His caster level equals 10 + his class level. Furthermore, the modify memory effect (including that bestowed by his Amnesiatic Strike ability) is not easily removed. The effect is treated as if it had Spell Resistance equal to 22 + the Veil’s class level, forcing those who would remove it to make a caster level check in order to succeed.
Example Veil of Leviathan
The Faceless | |
Rogue 9, Veil of Leviathan 6 | |
Medium Humanoid (Sapien) | |
Hit Dice | 15d6+15 (70 hp) |
Initiative | +6 (+2 Dexterity, +4 Improved Initiative) |
Speed | 30 ft. (6 squares) |
Armor Class | 21 (+1 Dexterity, +6 armor, +4 deflection), touch 15, flat-footed 20 |
Base Attack/Grapple | +12/+13 |
Attack | +2 frost short sword +15 melee (1d6+3 plus 1d6 cold/19-20); or +2 light crossbow +16 ranged (1d8+2/19-20) |
Full Attack | +2 frost short sword +15/+10/+5 melee (1d6+3 plus 1d6 cold/19-20); or +2 light crossbow +16 ranged (1d8+2/19-20) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Amnesiatic strike 2/day, sneak attack +5d6, water under the bridge 1/day |
Special Qualities | Evasion, relentless, improved uncanny dodge, trapfinding, trap sense +3, uncanny dodge, unreadable |
Saves | Fort +9, Ref +10, Will +10 |
Abilities | Strength 12, Dexterity 15, Constitution 13, Intelligence 14, Wisdom 14, Charisma 15 |
Skills | Bluff +24 (+27 against the wealthy), Diplomacy +13, Disable Device +10, Disguise +22 (+24 when acting in character), Escape Artist +7, Gather Information +15 (+17 locally), Hide +8, Intimidate +12, Jump +3, Knowledge (local) +10, Knowledge (nobility and royalty) +7, Listen +9, Move Silently +10, Open Lock +10, Search +10, Sense Motive +22, Sleight of Hand +10, Spot +18, Swim +7, Tumble +8 |
Feats | Combat Expertise, Devotee of Darkness (Leviathan), Impostor, Improved Feint, Improved Initiative, Persuasive, Suspicious |
Environment | Any land or underground |
Organization | Solitary (unique) |
Challenge Rating | 15 |
Treasure | 3991, +2 frost short sword, +2 light crossbow, +3 glamered studded leather armor, amulet of proof against detection and location, belt pouch (with 90 sp), cape of the mountebank, mask of disguise (as hat of disguise), masterwork thieves’ tools, ring of mind shielding, ring of protection +4, trail rations (x2), traveler’s outfit, quiver (with 50 crossbow bolts), waterskin |
Alignment | Lawful evil |

The Faceless is a well-known, in the proper circles, miracle worker. she makes problems for the wealthy disappear for a steep, yet reasonable fee. she is difficult to find, but once found and a contract is established, he sets to work. In truth, the Faceless is the daughter of a wealthy socialite family and is aware of the activities of the town’s wealthiest folk. Disguised as The Faceless (a personality she adopted during her years traveling the world being educated), she is infatuated with the secrets and fears of the wealthy and uses the knowledge she gleans against them to create problems that she effortless cleans up as her alter ego. Homely and unimpressive in her true life, she is a charming person as the male Faceless. The Faceless speaks Common, Infernal, and Undercommon.
Amnesiatic Strike (Su): The Faceless has learnt to draw upon the mind-numbing power of the River Styx. 2/day, he can declare an attack to be an amnesiatic strike. If the attack is successful, his opponent is affected as if by modify memory, forgetting all events of the last five minutes, as well as any events that transpire in the following five rounds. The target is entitled to a Will saving throw to avoid this effect (DC 10 + the damage dealt). A ranged attack can be an amnesiatic strike. If the attack misses, it still uses up that use of amnesiatic strike for the day. This is an Enchantment (compulsion) [mind-affecting] ability.
Devotee of Darkness: Once per day, the Faceless can call upon the aid of Leviathan, granting him a +3 profane bonus to any one roll. Against chaotic or good foes, the Faceless gains a +1 profane bonus to Armor Class, and once per day can gain a +2 profane bonus on saving throws against a spell with the chaotic or good descriptor. Whenever dealing with a higher-ranking servant of Leviathan (or the Lord of Stygia himself), the Faceless takes a –2 penalty on attacks, checks, and other rolls, a – 3 penalty to Armor Class, and a -6 penalty to saving throws.
Relentless (Ex): The Faceless is single-minded in the pursuit of his desires. He is effectively immune to any enchantment or mind-affecting effect that would otherwise prevent him from learning the secrets of the wealthy.
Unreadable (Ex): The Faceless has learnt how to effectively mask his desires. He gains a +3 bonus to all Bluff checks against the wealthy, and is likewise immune to detect thoughts or similar effects. Additionally, the Faceless cannot be tracked by mundane means unless he deliberately leaves a trail.
Water Under the Bridge (Sp): The Faceless can use charm monster 1/day (caster level 16th) on any creature within 50 feet that he has affected with his amnesiatic strike. A successful Will save (DC of 16) negates the effect. Water under the bridge lasts 24 hours if success-ful.
Epic Veil of Leviathan
The epic veil of Leviathan turns his single-minded pursuit of his desires into an obsession, and few things can keep him from achieving his goals.
The epic veil of Leviathan often focuses on feats that will make him more difficult to capture or defeat, such as Blinding Speed or Superior Initiative. By taking Improved Sneak Attack, he may work to improve his offensive capabilities, going on to take Lingering Damage, Sneak Attack Of Opportunity, or additional Improved Sneak Attack feats.
Charisma is useful to the epic veil of Leviathan, as it increases the save DCs of his special abilities. A high Dexterity score is useful to veils that engage in rogue-like activities.
- Hit Die: d6.
- Skill Points per Level: 4 + Intelligence modifier.
The Epic Veil of Leviathan | |
Class Level | Special |
11 | |
12 | Amnesiatic strike 4/day |
13 | Bonus feat |
14 | |
15 | Amnesiatic strike 5/day, water under the bridge 3/day |
16 | Bonus feat |
17 | |
18 | Amnesiatic strike 6/day |
19 | Bonus feat |
20 | Water under the bridge 4/ day |
Class Features
Amnesiatic Strike (Su): At 12th level, and every 3 levels thereafter, the epic veil can use amnesiatic strike one additional time per day.
Water Under the Bridge (Sp): At 15th level, and every 5 levels thereafter, the epic veil can use water un-der the bridge one additional time per day.
Bonus Feats: The epic veil of Leviathan gains a bonus feat (selected from the list of epic veil bonus feats) every three levels beyond 10th.
Epic Veil of Leviathan Bonus Feat List: Blinding Speed, Epic Reputation, Epic Skill Focus, Epic Speed, Improved Combat Reflexes, Improved Sneak Attack*, Kiss of the Styx, Lingering Damage, Sneak Attack Of Opportunity, Spellcasting Harrier, Superior Initiative, Trap Sense, Uncanny Accuracy, Unexpected Strike.
The epic veil of Leviathan can select any of the following rogue special abilities in place of an epic feat: crippling strike, opportunist, or slippery mind.
*If the veil qualifies for this feat with the Backstabber feat, he loses that feat the first time Improved Sneak Attack is taken and gains a base sneak attack damage of +2d6.
Example Epic Veil of Leviathan
The Faceless | |
Rogue 10, Veil of Leviathan 15 | |
Medium Humanoid (Sapien) | |
Hit Dice | 25d6+50 (140 hp) |
Initiative | +9 (+5 Dexterity, +4 Improved Initiative) |
Speed | 30 ft. (6 squares) |
Armor Class | 28 (+5 Dexterity, +8 armor, +5 deflection), touch 20, flat-footed 23 |
Base ttack/Grapple | +20/+21 |
Attack | +5 icy burst wounding short sword +26 melee (1d6+6 plus 1d6 cold plus 1 Constitution/19-20 plus 1d10 cold); or +5 speed short sword +26 melee (1d6+5/19-20); or +5 light crossbow (with +1 icy burst bolts) +30 ranged (1d8+5 plus 1d6 cold/19-20 plus 1d10 cold) |
Full Attack | +5 icy burst wounding short sword +24/ +19/+14/+9 melee (1d6+6 plus 1d6 cold/19-20 plus 1d10 cold) and +5 speed short sword +24/+24/+19/ +14 melee (1d6+5/19-20); or +5 light crossbow (with +1 icy burst bolts) +30 ranged (1d8+5 plus 1d6 cold/19-20 plus 1d10 cold) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Amnesiatic strike 5/day, crippling strike, gift of oblivion, sneak attack +5d6, water under the bridge 3/day |
Special Qualities | 20% concealment, evasion, relentless, improved uncanny dodge, nondetection, trapfinding, trap sense +3, uncanny dodge, unreadable |
Saves | Fort +13, Ref +17, Will +14 |
Abilities | Strength 12, Dexterity 20, Constitution 14, Intelligence 14, Wisdom 14, Charisma 16 |
Skills | Bluff +35 (+38 against the wealthy), Diplomacy +21, Disable Device +19, Disguise +33 (+37 when acting in character), Escape Artist +15, Gather Information +26 (+28 locally), Hide +44, Intimidate +20, Jump +3, Knowledge (local) +10, Knowledge (nobility and royalty) +7, Listen +9, Move Silently +43, Open Lock +23, Search +10, Sense Motive +22, Sleight of Hand +15, Spot +18, Swim +12, Tumble +16 |
Feats | Combat Expertise, Devotee of Darkness (Leviathan), Greater Two-Weapon Fighting, Impostor, Improved Feint, Improved Initiative, Improved Two-Weapon Fighting, Persuasive, Suspicious, Two-Weapon Fighting |
Environment | Any land or underground |
Organization | Solitary (unique) |
Challenge Rating | 25 |
Treasure | 5,916 gp, +5 icy burst wounding short sword, +5 speed short sword, +5 glamered studded leather armor, +5 light crossbow, belt pouch (with 90 sp), boots of teleportation, gate key, mantle of great stealth, mask of disguise (as hat of disguise), masterwork thieves’ tools, periapt of proof against poison, ring of mind shielding, ring of protection +5, trail rations (x2), traveler’s outfit, quiver (with 50 +1 icy burst bolts), waterskin |
Alignment | Lawful evil |

Amnesiatic Strike (Su): The Faceless has learnt to draw upon the mind-numbing power of the River Styx. 5/day, he can declare an attack to be an amnesiatic strike. If the attack is successful, his opponent is affected as if by modify memory, forgetting all events of the last five minutes, as well as any events that transpire in the following five rounds. The target is entitled to a Will saving throw to avoid this effect (DC 10 + the damage dealt). A ranged attack can be an amnesiatic strike. If the attack misses, it still uses up that use of amnesiatic strike for the day. This is an Enchantment (compulsion) [mind-affecting] ability, but it can affect creatures normally immune to mind-affecting effects.
Devotee of Darkness: Once per day, the Faceless can call upon the aid of Leviathan, granting him a +3 profane bonus to any one roll. Against chaotic or good foes, the Faceless gains a +1 profane bonus to Armor Class, and once per day can gain a +2 profane bonus on saving throws against a spell with the chaotic or good descriptor. He also gains Spell Resistance 25 against chaotic and good spells and spell-like abilities.
Whenever dealing with a higher-ranking servant of Leviathan (or the Lord of Stygia himself), the Faceless takes a –2 penalty on attacks, checks, and other rolls, a – 3 penalty to Armor Class, and a -6 penalty to saving throws. In addition, no Spell Resistance the Faceless obtains is ever effective against such creatures.
Gift of Oblivion (Su): The Faceless is able to use modify memory at will (caster level 25th). The modify memory effect (including that bestowed by his amnesiatic strike ability) is not easily removed, forcing those who would remove it to make a caster level check against DC 37 in order to succeed.
Relentless (Ex): The Faceless is single-minded in the pursuit of his desires. He is effectively immune to any enchantment or mind-affecting effect that would otherwise prevent him from learning the secrets of the wealthy.
Unreadable (Ex): The Faceless has learnt how to effectively mask his desires. He gains a +3 bonus to all Bluff checks against the wealthy, and is likewise immune to detect thoughts or similar effects. Additionally, the Faceless cannot be tracked by mundane means unless he deliberately leaves a trail.
Water Under the Bridge (Sp): The Faceless can use charm monster 3/day (caster level 25th) on any creature within 50 feet that he has affected with his amnesiatic strike. A successful Will save (DC of 16) negates the effect. Water under the bridge lasts 24 hours if successful.