Loremaster

The loremaster is a gatherer and keeper of secrets. He is often obsessed by the written word, with cryptic and arcane lore serving as his devoted mistress. Holding to the adage that knowledge is power, the loremaster often forsakes material wealth and personal glory for rare or unusual information, an endless quest that brings him ever closer to his unattainable goal: perfection through edification.
Often rejecting what he views as the pointless affectations and transitory pleasures of his short-sighted neighbors, the loremaster believes that the only worthwhile goal in life is the acquisition of intellectual might. After all, wealth is spent, passions fade, and the power of the body is limited by age, while the mind’s capacity to grow greater with time is infinite.
The loremaster class holds little appeal for non-spellcasters—indeed, before one can devote a life to the studies and traditions of the loremaster, a character must first master several spells of the school of divination. Most loremasters begin their paths as clerics or wizards, but any character capable of casting enough divination spells can, eventually, become a loremaster.
Role: Loremasters’ lives are spent in study, research, and fieldwork. While the first two lend themselves to the loremaster’s reputation as a bookish recluse, the latter oftentimes forces a loremaster to seek out the aid of adventurers who, through a mutually beneficial arrangement, might provide a degree of protection to the scholar while he seeks whatever knowledge he is after.
For his part, the loremaster provides a wealth of information and arcane firepower to a party. Some loremasters actively deride those of their kind who fear to leave the safety of the temple or library, pointing out that only old lore can be discovered in books—new lore must be sought out in the world. These more active loremasters might join up with an adventuring party for the benefit of the journey, content with whatever knowledge might be picked up along the way.
Alignment: Most loremasters cannot be bothered with distracting and pointless philosophies such as ethics, and so tend to be neutral, neutral good, or neutral evil.
Hit Die: d4.
Requirements
To qualify to become a loremaster, a character must fulfill all the following criteria.
- Skills: Knowledge (any two) 10 ranks in each.
- Feats: Any three metamagic or item creation feats, plus Skill Focus (Knowledge [any individual Knowledge skill]).
- Spells: Able to cast seven different divination spells, one of which must be 3rd level or higher.
Class Skills
The loremaster’s class skills (and the key ability for each skill) are Appraise (Intelligence), Concentration (Constitution), Craft (alchemy) (Intelligence), Decipher Script (Intelligence), Gather Information (Charisma), Handle Animal (Charisma), Heal (Wisdom), Knowledge (all skills taken individually) (Intelligence), Perform (Charisma), Profession (Wisdom), Speak Language, Spellcraft (Intelligence), and Use Magic Device (Charisma).
Skill Points at Each Level: 4 + Intelligence modifier.
The Loremaster | ||||||
Level | Base Attacks | Fort | Ref | Will | Special | Spells per Day |
1st | +0 | +0 | +0 | +2 | Secret | +1 level of existing class |
2nd | +1 | +0 | +0 | +3 | Lore | +1 level of existing class |
3rd | +1 | +1 | +1 | +3 | Secret | +1 level of existing class |
4th | +2 | +1 | +1 | +4 | Bonus language | +1 level of existing class |
5th | +2 | +1 | +1 | +4 | Secret | +1 level of existing class |
6th | +3 | +2 | +2 | +5 | Greater lore | +1 level of existing class |
7th | +3 | +2 | +2 | +5 | Secret | +1 level of existing class |
8th | +4 | +2 | +2 | +6 | Bonus language | +1 level of existing class |
9th | +4 | +3 | +3 | +6 | Secret | +1 level of existing class |
10th | +5 | +3 | +3 | +7 | True lore | +1 level of existing class |
Class Features
All of the following are Class Features of the loremaster prestige class.
Weapon and Armor Proficiency: Loremasters gain no proficiency with any weapon or armor.
Spells per Dayspells Known: When a new loremaster level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of loremaster to the level of some other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.
Secret: At 1st level and every two levels higher than 1st (3rd, 5th, 7th, and 9th), the loremaster chooses one secret from the table below. Her level plus
Intelligence modifier determines the total number of secrets she can choose. She can’t choose the same secret twice.
Lore: At 2nd level, a loremaster gains the ability to know legends or information regarding various topics, just as a bard can with bardic knowledge. The loremaster adds her level and her Intelligence modifier to the lore check, which functions otherwise exactly like a bardic knowledge check.
Bonus Languages: A loremaster can choose any new Bonus language at 4th and 8th level.
Greater Lore (Ex): At 6th level, a loremaster gains the ability to understand magic items, as with the identify spell.
True Lore (Ex): At 10th level, once per day a loremaster can use her knowledge to gain the effect of a Legend Lore spell or an analyze dweomer spell.
Loremaster Secrets | ||
Level + Intelligence Modifier | Secret | Effect |
1 | Instant mastery | 4 ranks of a skill in which the character has no ranks |
2 | Secret health | +3 hit points |
3 | Secrets of inner strength | +2 bonus on Will saves |
4 | The lore of true stamina | +2 bonus on Fortitude saves |
5 | Secret knowledge of avoidance | +2 bonus on Reflex saves |
6 | Weapon trick | +1 bonus on attack rolls |
7 | Dodge trick | +1 Dodge bonus to AC |
8 | Applicable knowledge | Any one feat |
9 | Newfound arcana | 1 bonus 1st-level spell* |
10 | More newfound arcana | 1 bonus 2nd-level spell* |
* As if gained through having a high ability score. |
EPIC LOREMASTER
Hit Die: d4.
Skill Points at Each Additional Level: 4 + Intelligence modifier.
Spells: The epic loremaster’s caster level increases by 1 per level gained above 10th. The epic loremaster continues to gain new spells per day (and spells known, if applicable) at each new level, up to the maximum spells per day and spells known of the spellcasting class to which the loremaster belonged before adding the prestige class.
Secret: The loremaster doesn’t gain additional secrets after 10th level, because there is a limit to the number of secrets that can be gained, but the character can choose a lore-master secret instead of a bonus feat. Remember that a character can’t select the same secret twice.
Lore: Add the loremaster’s class level + Intelligence modifier to all lore checks, as normal.
Bonus Feats: The epic loremaster gains a bonus feat (selected from the list of epic loremaster feats) every three levels after 10th.
Epic Loremaster Bonus Feat List: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Craft Epic Magic Arms And Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Efficient Item Creation, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Master Staff, Master Wand, Multispell, Permanent Emanation, Polyglot, Scribe Epic Scroll, Spell Knowledge, Spell Stowaway, Spell Opportunity, Spontaneous Spell, Tenacious Magic.
In addition to the feats on this list, the loremaster can select a loremaster secret instead of a bonus feat.
The Epic Loremaster | |
Level | Special |
11th | – |
12th | – |
13th | Bonus feat |
14th | – |
15th | – |
16th | Bonus feat |
17th | – |
18th | – |
19th | Bonus feat |
20th | – |