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Wanderer (Human Bard 1/Rogue 2)

By Vincent van Gogh - artinthepicture.com, Public Domain, https://commons.wikimedia.org/w/index.php?curid=18103098, Wanderer
By Vincent van Gogh – artinthepicture.com, Public Domain, https://commons.wikimedia.org/w/index.php?curid=18103098

A wanderer is a member of a band of traveling folk who ply the back roads and alleys of more settled lands, often chased by rumors of thievery or kidnapping, mending pots and knives and giving exotic performances that arouse the ire of the staid.

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Wanderers are often excellent entertainers, whether musicians, dancers, or actors, but can also serve as exotic cutpurses and charlatans.

DESCRIPTION

Wanderers often travel in troupes of four entertainers (CR 6), or in larger groups of a dozen or more (CR 9+). a lone wanderer might accompany a vagabond (CR 4) or hedge wizard (CR 5), while a troupe of five or six might work with a fortune teller (CR 8) or highwayman (CR 9).

Wanderer CR 2
XP 600

Human bard 1/rogue 2

N Medium humanoid

Init +2; Senses Perception +5
DEFENSE
AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dexterity, +1 Dodge)

hp 16 (3d8+3)

Fort +1, Ref +7, Will +1

Defensive Abilities evasion
OFFENSE
Speed 30 ft.

Melee dagger +2 (1d4+1/19-20)

Ranged dagger +3 (1d4+1/19-20)

Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1), sneak attack +1d6  

Bard Spells Known (CL 1st; Concentration +4)  

1st (2/day) – silent image (DC 14), sleep (DC 14)

0 (at will) – dancing lights, lullaby (DC 13), mending, prestidigitation
STATISTICS
Strength 12, Dexterity 15, Constitution 13, Intelligence 10, Wisdom 8, Charisma 16

Base Atk +1; CMB +2; CMD 15

Feats Deceitful, Deft Hands, Dodge

Skills Acrobatics +7, Bluff +11, Disable Device +12, Disguise +13, Escape Artist +6, Handle Animal +4, Knowledge (local) +5, Perception +5, Perform (dance) +8, Perform (percussion) +10, Sleight of Hand +10, Stealth +8

Languages Common

SQ bardic knowledge +1, rogue talent (stand up), trapfinding +1

Combat Gear scrolls of cure light wounds, Disguise Self, invisibility (2), smokesticks (2), tanglefoot bag, thunderstones (2); Other Gear leather armor, daggers (5), Disguise kit, masterwork tambourine, masterwork thieves’ tools, mule and wagon, 25 gp

Boon A wanderer can smuggle an item or person into or out of a guarded city or encampment in their wagons or as part of their troupe.

Section 15: Copyright Notice – Pathfinder RPG Game Mastery Guide  

Pathfinder RPG Game Mastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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