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Trapper (Human Ranger 4)

By Franz Defregger - Hampel Auctions, Public Domain, https://commons.wikimedia.org/w/index.php?curid=22728103, Trapper
By Franz Defregger – Hampel Auctions, Public Domain, https://commons.wikimedia.org/w/index.php?curid=22728103

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

DESCRIPTION

Trappers are roving hunters who wander the woods. They take any animal they can safely hunt or trap, but they are best known as the heart of the fur trade, making a variety of handcrafted but deadly effective traps to catch the unwary beasts of the forest. Trappers could be used as royal game wardens, as scouts, or as hunters for a nomadic tribe. Trappers are typically loners but will sometimes pair up with another trapper (CR 5), a monster hunter (CR 6), or a beast master (CR 7) for companionship.

Combat Gear black adder venom (1 dose), scrolls of cure light wounds (2), scrolls of speak with animals (2); Other Gear masterworkstudded leather, masterworkbuckler, masterworkBattleaxe, masterworkcomposite longbow (+1 Strength) with 20 arrows, throwing axes (2), Climber’s kit, healer’s kit, masterwork trapmaking tools

Boon Trappers can provide food for the PCs for 1 week and can tell them secrets of the wild lands where they live, granting a +2 circumstance bonus on Survival checks within a 20-mile radius.

Trapper CR 3
XP 800

Human ranger 4

N Medium humanoid

Init +2; Senses Perception +7
DEFENSE
AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dexterity, +1 Dodge, +1 shield)

hp 30 (4d10+8)

Fort +5, Ref +6, Will +2
OFFENSE
Speed 30 ft.

Melee mwk Battleaxe +7 (1d8+2/x3) or handaxe +6 (1d6+2/x3)

Ranged mwk composite longbow +7 (1d8/x3) or throwing axe +6 (1d6+2)

Special Attacks favored enemy (animals +2)  

ranger Spells Prepared (CL 1st; Concentration +2)

1st – charm animal (DC 12)
STATISTICS
Strength 14, Dexterity 15, Constitution 12, Intelligence 10, Wisdom 13, Charisma 10

Base Atk +4; CMB +6; CMD 19

Feats Deadly Aim, Dodge, Endurance, Mobility, Point Blank Shot

Skills Climb +10, Craft (traps) +9, Handle Animal +6, Heal +8, Perception +7, Profession (trapper) +8, Ride +6, Stealth +8, Survival +8 (+10 to follow tracks), Swim +6

Languages Common

SQ favored terrain (woods +2), hunter’s bond (badger animal companion), Track +2, wild empathy +4

Section 15: Copyright Notice – Pathfinder RPG GameMastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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