This site is games | books | films

Noble Scion (Human Aristocrat 4)

By Andrei Petrovich Ryabushkin - https://arthive.com/artists/2025~Andrei_Petrovich_Ryabushkin/works/26322~The_seat_of_Tsar_Mikhail_Fedorovich_with_the_boyars, Public Domain, https://commons.wikimedia.org/w/index.php?curid=1478515, Noble Scion
By Andrei Petrovich Ryabushkin -https://arthive.com/artists/2025~Andrei_Petrovich_Ryabushkin/works/26322~
The_seat_of_Tsar_Mikhail_Fedorovich_with_the_boyars, Public Domain, https://commons.wikimedia.org/w/index.php?curid=1478515

DESCRIPTION

Noble scions are the haughty and proud offspring of aristocratic sires, full of the fresh vigor of youth and all the hauteur of those born in a manor. They have received fine education and know a modicum of social graces, but typically practice them only when other highborn are present. Noble scions are scornful of commoners and vagabonds, who return the sentiment toward these peacocks strutting in their finery. If used as minor court functionaries and sycophants, noble scions can be sources of palace gossip and intrigue. They can also be used as experienced squires who have not yet risen to the knighthood, or as aristocratic cavalry.

A noble scion might be appointed to lead a lance of cavalry (CR 9). A pair of noble scions might dog the footsteps of a princess (CR 7), three noble scions could make up a knight’s’s entourage (CR 8), or eight noble scions can form a gang of rakes with a noble (CR 10).

Noble Scion CR 2
XP 600

Human aristocrat 4

N Medium humanoid

Init +1; Senses Perception +3
DEFENSE
AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dexterity, +2 shield)

hp 20 (4d8+2)

Fort +1, Ref +2, Will +3
OFFENSE
Speed 30 ft.

Melee mwk longsword +5 (1d8+1/19-20) or mwk lance +5 (1d8+1/x3) or dagger +4 (1d4+1/19-20)

Ranged shortbow +4 (1d6/x3) or dagger +4 (1d4+1/19-20)
STATISTICS
Strength 12, Dexterity 12, Constitution 11, Intelligence 10, Wisdom 8, Charisma 13

Base Atk +3; CMB +3; CMD 14

Feats Mounted Combat, Ride-By Attack, Trample

Skills Bluff +5, Diplomacy +8, Intimidate +8, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nobility) +5, Linguistics +5, Perception +3, Perform (dance) +5, Ride +6, Sense Motive +3

Languages Common

Combat Gear potion of invbilisiity; Other Gear masterwork chain shirt, masterwork heavy steel shield, masterwork lance, masterwork longsword, dagger, shortbow with 20 arrows, noble outfit, light horse (combat trained) with military saddle and studded leather barding, 32 gp

Boon A noble scion might pass on an especially juicy bit of palace gossip, granting a +5 bonus on a Knowledge (nobility) check or Diplomacy check to Gather Information, or could arrange a face-to-face meeting with a noble, prince, or princess.

Section 15: Copyright Notice – Pathfinder RPG Game Mastery Guide  

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

Scroll to Top