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General (Human Fighter 11)

Peter Lely (1618–1680) Flagmen of Lowestoft: Vice-Admiral Sir William Berkeley, 1639-66, General
Peter Lely  (1618–1680)  
Flagmen of Lowestoft: Vice-Admiral Sir William Berkeley, 1639-66

Generals are the masters of the battlefield, expert and veteran soldiers who conceive and execute tactical plans and inspire their troops on to victory.

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Source:  Pathfinder d20pfsrd.com

Generals may command from a rearward vantage point, but when needed, may dive into the fray with sword in hand to turn the tide through sheer puissance. Generals can be used as arena champions, masters of fighting schools, or elite warriors trained to fight with or against spellcasters. a general is usually accompanied by a knight adjutant, with a lance of four cavalry as bodyguards and messengers (CR 12).

General CR 10
XP 9,600  

Human fighter 11

N Medium humanoid

Init +1; Senses Perception +10
DEFENSE  
AC 23, touch 13, flat-footed 21 (+10 armor, +1 deflection, +1 Dexterity, +1 Dodge)

hp 85 (11d10+25)

Fort +11, Ref +6, Will +5; +3 vs. fear

Defensive Abilities bravery +3
OFFENSE
Speed 30 ft.  

Melee +1 glaive +19/+14/+9 (1d10+9) or armor spikes +15/+10/+5 (1d6+4) Ranged composite longbow +13/+8/+3 (1d8+5/x3) Special Attacks weapon training (polearms +2, bows +1)
STATISTICS
Strength 18, Dexterity 12, Constitution 14, Intelligence 14, Wisdom 10, Charisma 10  

Base Atk +11; CMB +15; CMD 28

Feats Combat Expertise, Combat Reflexes, Disruptive, Dodge, Improved Vital Strike, Lunge, Mobility, Spellbreaker, Spring Attack, Vital Strike, Weapon Focus (glaive), Weapon Specialization (glaive), Whirlwind Attack

Skills Diplomacy +5, Handle Animal +5, Intimidate +13, Knowledge (dungeoneering) +6, Knowledge (engineering) +10, Knowledge
(history) +4, Knowledge (local) +4, Knowledge (nobility) +4, Perception +10, Profession (soldier) +14, Ride +9, Sense Motive +5, Survival +4

Languages Common, Goblin, Orc SQ armor training 3

Combat Gear potion of cure light wounds, potion of expeditious retreat;

Other Gear +1 full plate with cold iron armor spikes, +1 glaive, composite longbow (+4 Strength) with 20 arrows, belt of giant strength +2, cloak of resistance +2, ring of protection +1, heavy horse (combat trained) with chain shirt barding and military saddle

Boon Generals can provide access to trustworthy mercenary troops. A character with Leadership gains a +2 bonus to Leadership for recruiting followers for 1 month. Other PCs can hire mercenaries at a 20% discount.

Section 15: Copyright Notice – Pathfinder RPG GameMastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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