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Dealer Human Expert 1 Rogue 3

The quack Date 17th century Jan Steen (1625/1626-1679), Dealer
The quack Date 17th century Jan Steen (1625/1626-1679)

Dealers are purveyors of drugs, toxins, poisons, and all manner of proscribed and questionable alchemical substances. Operating from hidden laboratories and kitchens, They import and  concoct their wares to rule the streets through the power of their sweet seduction.  (See drugs and addiction for a variety of drugs dealers might push.) Dealers  can be used as low-level poisoners and assassins, traveling charlatans or snake-oil  salesmen, or even semihonest alchemists, apothecaries, and street physicians.

A corrupt dealer may work together with a slaver and two prostitutes to lure and kidnap victims (CR 6) or run a gang of four beggars and four pickpockets (CR 7). A dealer might partner with an unscrupulous shopkeep (CR 4) or sleazy barkeep (CR 5), or may be engaged in illicit business with a noble  scion (CR 5). A dealer might also be accompanied by two street  thugs for protection (CR 5). An honest dealer might be apprenticed to a hedge wizard (CR 5).

Dealer  CR 3
XP 800
Human expert 1/rogue 3
N Medium humanoid
Init +2; Senses Perception +6
DEFENSE
AC 14, touch 12,  flat-footed 12 (+2 armor, +2 Dexterity)
hp 22 (4d8+4)
Fort +2, Ref +5, Will +2
Defensive Abilities evasion, trap sense +1
OFFENSE
Speed 30 ft.
Melee mwk dagger +5 (1d4+1/19–20) or  mwk sap +5 (1d6+1 nonlethal)
Ranged mwk hand crossbow +5 (1d4/19–20)
Special Attacks sneak attack +2d6
STATISTICS
Strength 12, Dexterity 15, Constitution 12, Intelligence 14, Wisdom 8, Charisma 14

Base Atk +2; CMB +3; CMD 15

Feats Deceitful, Quick  Draw, Skill Focus (Craft [alchemy]), Weapon Finesse

Skills Appraise +6, Bluff +11, Craft (alchemy) +12, Disable Device +6, Disguise +12, Escape Artist +9, Intimidate +9, Knowledge (local) +9, Perception +6, Profession (herbalist) +6, Sense Motive +6, Sleight of Hand +9, Stealth +9  

Languages Common, Halfling, Orc SQ rogue talent (finesse rogue), trapfinding +1

Combat Gear bloodroot poison (2 doses), oil of taggit (2 doses), striped toadstool poison (2 doses); Other Gear leather armor, masterwork hand crossbow with 10 bolts, masterwork dagger, sap, alchemy kit, Disguise kit, thieves’ tools Boon A dealer can provide alchemical substances or poisons costing less than 500 gp at a 10% discount. He can also arrange for PCs to meet a more powerful crime boss or to plant illicit substances on a person or place.

Section  15: Copyright Notice – Game Mastery Guide

Pathfinder  RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks,  Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle,  Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito  Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan,  Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny  Williams, Skip Williams, Teeuwynn Woodruff.

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