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Conjurist Human Conjurer 7

Jean Ranc (1674-1735) Title: Nicolas van Plattenberg, known as de Platte-Montagne (1631-1706), painter, Conjurist
Jean Ranc (1674-1735) Title: Nicolas van Plattenberg, known as de Platte-Montagne (1631-1706), painter

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Source: Pathfinder d20pfsrd.com

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DESCRIPTION

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Conjurists are arcanists who have studied the planes, irresistibly drawn to forbidden lore that shatters mind and morality. Conjurists may be exotic court mages or unusual war wizards. A conjurist will often keep a battle monk bodyguard or may have a hedge wizard or medium as an assistant (CR 7).

Conjurist CR 6
XP 2,400  

Human conjurer 7 N

Medium humanoid

Init +5; Senses Perception +5
DEFENSE
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dexterity)

hp 45 (7d6+21)

Fort +5, Ref +4, Will +6
OFFENSE
Speed 30 ft.  

Melee cold iron or alchemical silver dagger +2 (1d4-1/19-20) Ranged cold iron or alchemical silver dagger +4 (1d4-1/19-20)

Arcane Spell-Like Abilities (CL 7th; Concentration +12)

8/day-acid dart (1d6+3 acid)

Wizard Spells Prepared (CL 7th; Concentration +12)

4th- dimension door, summon monster IV

3rd- haste, stinking cloud (DC 18), summon monster III

2nd-glitterdust (DC 17), invisibility, minor image (DC 17), summon monster II

1st – grease (DC 16), mage armor, magic missile (2), protection from good, summon monster I

0 (at will) – detect magic, ghost sound (DC 15), mage hand, ray of frost

Prohibited Schools enchantment, necromancy
STATISTICS
Strength 8, Dexterity 13, Constitution 14, Intelligence 20, Wisdom 10, Charisma 12

Base Atk +3; CMB +2; CMD 17  

Feats Augment Summoning, Craft Wondrous Item, Defensive Combat Training, Improved Familiar, Improved Initiative, Scribe Scroll, Spell Focus (conjuration)

Skills Appraise +10, Craft (traps) +15, Craft (jewelry) +10, Fly +10, Handle Animal +5, Intimidate +10, Knowledge (Arcana) +15, Knowledge (dungeoneering) +10, Knowledge (planes) +15, Knowledge (religion) +10, Linguistics +10, Perception +5, Spellcraft +15

Languages Abyssal, Aquan, Auran, Celestial, Common, Ignan, Infernal, Terran

SQ arcane bond (Quasit familiar), summoner’s charm (3 rounds)

Combat Gear lesser metamagic rod (silent), scrolls of expeditious retreat, obscuring mist, see invisibility, black tentacles; Other Gear alchemical silver dagger, cold iron dagger, cloak of resistance +1, headband of vast intellect +2

Boon A conjurist can provide hidden lore about one type of outsider, granting a +2 circumstance bonus on the next Charisma-based check PCs make with that type of creature.

Section 15: Copyright Notice – Pathfinder RPG GameMastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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