
The Percy Blade — A wedding procession that survived an ambush now carries a second secret more dangerous than the bride’s inheritance.
At a Glance
- Name: Thomas Percy
- Species: Human
- Role: Lord Egremont; Percy magnate and armed leader in the northern feud
- Age: About 32
- Alignment: Chaotic Neutral
- Base: Northern England: Yorkshire, Northumberland and the Percy affinity
- Present status: Alive in 1454
- Encounter: A wedding procession that survived an ambush now carries a second secret more dangerous than the bride’s inheritance.
The road from York is littered with burned carts, broken gates and frightened tenants. Men blame the Nevilles, men blame the Percies, and both sides have heralds ready with solemn declarations that they are entirely innocent. Egremont is seldom far from the next outrage.
Thomas Percy, a younger son of the Earl of Northumberland, became Lord Egremont in 1449. He attacked a Neville wedding party at Heworth Moor in August 1453. The feud is ongoing in 1454; events later in that year must not be treated as already settled.
Game Statistics
Egremont fights behind a line of mounted retainers. He takes a personal risk only when his men have fixed an enemy in place, and he abandons elaborate plans when insult turns a negotiation into a feud.
Thomas Percy, Lord Egremont — D&D 2024
Medium Humanoid (Human), Chaotic Neutral
Armor Class 18 (chain mail, shield); Initiative +1 (11); Hit Points 97 (15d8 + 30); Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Saving Throws Str +6, Con +5, Wis +4; Skills Athletics +6, Intimidation +5, Perception +4, Persuasion +5, Survival +4; Senses Passive Perception 14; Languages English, French; Challenge 5 (1,800 XP; PB +3)
Traits
Feud Fury (1/Turn). Egremont deals an extra 7 (2d6) damage when he hits a creature with a weapon attack and one of his allies is within 5 feet of the target.
Command Presence. Friendly creatures within 10 feet that can hear Egremont have Advantage on saving throws against the Frightened condition.
Actions
Multiattack. Egremont makes three Longsword attacks.
Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Mounted Lance. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d12 + 3) Piercing damage. Egremont uses this attack instead of one Longsword attack when mounted and holding a lance.
Bonus Actions
Rally the Riders (Recharge 5–6). Up to two willing allies within 30 feet that can hear Egremont can each use their Reaction to move up to half their Speed without provoking Opportunity Attacks.
Reactions
Parry. Egremont adds 2 to his AC against one melee attack that would hit him. He must see the attacker and be wielding his longsword.
Thomas Percy, Lord Egremont — D&D 2014
Medium humanoid (human), chaotic neutral
Armor Class 18 (chain mail, shield); Hit Points 97 (15d8 + 30); Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Saving Throws Str +6, Con +5, Wis +4; Skills Athletics +6, Intimidation +5, Perception +4, Persuasion +5, Survival +4; Senses passive Perception 14; Languages English, French; Challenge 5 (1,800 XP)
Traits
Feud Fury (1/Turn). Egremont deals an extra 7 (2d6) damage with a weapon attack against a creature that has one of Egremont’s allies within 5 feet of it.
Command Presence. Allies within 10 feet who can hear Egremont have advantage on saving throws against being frightened.
Actions
Multiattack. Egremont makes three longsword attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Mounted Lance. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. This attack replaces one longsword attack when he is mounted and holding a lance. It has disadvantage against a target within 5 feet of him.
Bonus Actions
Rally the Riders (Recharge 5–6). Up to two allies within 30 feet that can hear Egremont can each use their reaction to move up to half their speed without provoking opportunity attacks.
Reactions
Parry. Egremont adds 2 to his AC against one melee attack that would hit him. He must see the attacker and be wielding his sword.
Thomas Percy, Lord Egremont — Pathfinder 1e
Thomas Percy CR 6; XP 2,400
Male human fighter 5/aristocrat 2; CN Medium humanoid (human)
Init +5; Senses Perception +11
Defense
AC 19, touch 11, flat-footed 18 (+6 breastplate, +2 heavy steel shield, +1 Dex); hp 51 (5d10 + 2d8 + 14); Fort +6, Ref +2, Will +7
Offense
Speed 20 ft.; Melee longsword +10/+5 (1d8+3/19–20), lance +9/+4 (1d8+3/×3); Ranged light crossbow +7 (1d8/19–20); Space/Reach 5 ft./5 ft. (lance 10 ft. when mounted)
Statistics
Str 17, Dex 12, Con 15, Int 11, Wis 12, Cha 15; Base Atk +6; CMB +9; CMD 20
Feats Improved Initiative, Iron Will, Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge, Weapon Focus (longsword)
Skills Diplomacy +7, Intimidate +12, Perception +11, Ride +11; Languages English, French
Gear Breastplate, heavy steel shield, longsword, lance, light crossbow, warhorse, Percy-coloured surcoat
Special Abilities and Combat
Mounted Charge. With Spirited Charge, Egremont deals triple damage with a lance on a mounted charge. He directs his riders to pin opponents before he engages. Apply Power Attack penalties and damage only when he declares that feat.
Thomas Percy, Lord Egremont — D&D 3.5e
Size/Type Medium Humanoid (Human); Classes Fighter 5/Aristocrat 2; Hit Dice 5d10+2d8+14 (51 hp); Initiative +5; Speed 20 ft. in breastplate (base 30 ft.)
Armor Class 18 (+5 breastplate, +2 heavy steel shield, +1 Dex), touch 11, flat-footed 17; Base Attack/Grapple +6/+9
Attack Longsword +10 melee (1d8+3/19–20), or lance +9 melee (1d8+3/×3); Full Attack Longsword +10/+5 melee (1d8+3/19–20); Space/Reach 5 ft./5 ft. (lance 10 ft. when mounted)
Special Attacks Mounted charge, Power Attack; Special Qualities Human traits; Saves Fort +6, Ref +2, Will +7
Abilities Str 17, Dex 12, Con 15, Int 11, Wis 12, Cha 15; Skills Diplomacy +7, Intimidate +12, Ride +11, Spot +6, Listen +6
Feats Improved Initiative, Iron Will, Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge, Weapon Focus (longsword)
Environment Northern England; Organization With Percy riders and retainers; Challenge Rating 6; Treasure Standard plus arms and warhorse; Alignment Chaotic neutral; Advancement By character class; Level Adjustment +0; Languages English, French
What Is Thomas Percy Doing Now?
Egremont gathers riders near York, claiming he means to protect his father’s tenants from a Neville raid. His men have already taken a packhorse bearing a bloodied copy of a marriage settlement: the same claims of land and inheritance that helped ignite the violence at Heworth. He intends to confront John Neville before anyone has time to question the document.
Not all the riders believe they are defending a legitimate right. An older retainer knows the horse was intercepted on the wrong road, while a frightened groom can identify the man who placed the copy in its saddlebag. Egremont will reward an adventuring party that produces proof of forgery; he will hunt them if they publicly humiliate him without first giving him a way to save face.
Encounters and Adventure Hooks
- The wrong badge. Masked horsemen burn a village under Percy colours; a surviving tenant saw them leaving by a Neville road. Discover who hired them before both houses muster for revenge.
- A groom with the truth. The boy who loaded the incriminating packhorse has taken refuge in a mill. Egremont wants him questioned; a rival wants him dead.
- A road through York. The adventurers must escort a genuine Neville messenger through villages where Percy riders collect intelligence and settle private scores.
- The captured rival. Egremont offers ransom for a knight who injured his brother, but the captive may be the only witness to a third faction’s intervention.
Personality and Relationships
Restless, proud, persuasive in private and reckless before his men. He respects hard courage and loyalty; he is least trustworthy when he calls a violent raid a question of honour.
His father the Earl of Northumberland represents the elder Percy interest. John Neville and Thomas Neville are his rivals, Richard Percy his brother and ally, and every northern sheriff knows that enforcing the law against one camp may recruit the other as an enemy.
Equipment and Rewards
Mail, surcoat with Percy colours, warhorse, longsword, lance, dagger, seal and orders delivered by trusted riders. A suitable reward is intelligence, safe passage or practical assistance, never automatic political immunity.
People and Places
York · Richard, Duke of York · British NPCs · British Isles NPCs
Historical Sources and Adaptation
Oxford Dictionary of National Biography — Thomas Percy and History of War — Thomas Percy, Lord Egremont. The private conversations, forged documents and RPG statistics are campaign inventions. Heworth Moor belongs to 1453; the later outcome of the feud is not assumed.
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