Behemoth Gorilla
“Meet the 25-foot-tall, 10-ton Behemoth Gorilla: An Epic Beast That Can Tear You Apart in Seconds!”
The Behemoth Gorilla is an awe-inspiring titan, standing 25 feet tall and weighing nearly 10 tons, with thick, sinewy muscles rippling beneath its dense, charcoal-gray hide. Its piercing amber eyes glow with a primal intelligence, and its oversized arms end in razor-sharp claws, each capable of shredding through steel. The beast’s fur is a coarse, dark mane that bristles along its massive shoulders and back, adding to its intimidating appearance.
Behavior:
Despite its terrifying power, the behemoth gorilla is generally reclusive, displaying a neutral disposition unless provoked or threatened. It prefers solitude, but can exhibit protective instincts when encountering weaker creatures in its territory. Although it is not inherently aggressive, once it engages in combat, it becomes a relentless and ferocious opponent, using brute force to incapacitate foes and its cunning to outmaneuver them.
Habitat:
Behemoth gorillas inhabit warm, dense forests and towering mountain ranges. They build rudimentary shelters in hidden clearings or mountain alcoves, camouflaging their massive forms within the landscape. These regions, remote and perilous, often keep them isolated from human interference, and few ever see one and live to tell the tale.
Modus Operandi:
In battle, the behemoth gorilla relies on its unmatched physical strength and swift agility. It uses its enormous reach to pummel opponents with devastating claw attacks before delivering a brutal finishing bite. When threatened by groups, it uses its mobility to leap between opponents, tearing through armor and flesh with terrifying ease. Its signature attack, Rend, allows it to latch onto prey with both claws and rip them apart, dealing catastrophic damage.
Motivation:
The behemoth gorilla is driven by survival and territorial instincts. It is motivated by the need to protect its home and to maintain dominance over its environment. While it has no interest in wealth or power, it can be stirred to rage if its domain is invaded, perceiving any encroachment as a threat. Some scholars suggest that deep within, it carries the primal magic of its world, giving it the fortitude and will to endure for centuries, bound to nature’s cycle.
Behemoth Gorilla 5e
Behemoth Gorilla 3.5
Behemoth Gorilla
Gargantuan beast, neutral
Armor Class: 20 (natural armor)
Hit Points: 500 (30d12 + 240)
Speed: 60 ft., climb 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
35 (+12) | 28 (+9) | 40 (+15) | 3 (-4) | 18 (+4) | 14 (+2) |
Saving Throws: Strength +22, Dexterity +17, Constitution +23, Wisdom +11
Skills: Athletics +22, Perception +11, Intimidation +17, Stealth +17 (advantage in forests)
Senses:
- Darkvision 60 ft., Scent 60 ft., passive Perception 21
Languages: Understands Gorilla, Sylvan, and Primordial, but cannot speak.
Challenge Rating: 25 (50,000 XP)
Proficiency Bonus: +7
Traits
Legendary Resistance (3/Day).
- If the Behemoth Gorilla fails a saving throw, it can choose to succeed instead.
Rend.
- When the Behemoth Gorilla hits a creature with both of its claw attacks, it can use its bonus action to make a Rend attack. The target takes an additional 10d10 + 30 slashing damage.
Magic Resistance.
- The Behemoth Gorilla has advantage on saving throws against spells and other magical effects.
Terrifying Presence.
- Each creature of the Behemoth Gorilla’s choice that is within 30 feet of it and aware of it must succeed on a DC 22 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Frenzied Fury.
- When the Behemoth Gorilla is reduced to half its hit points or fewer, it gains advantage on all attack rolls and saving throws until the end of the encounter.
Actions
Multiattack.
- The Behemoth Gorilla makes three attacks: two with its claws and one with its bite.
- Claw. Melee Weapon Attack: +22 to hit, reach 15 ft., one target. Hit: 5d10 + 12 slashing damage.
- Bite. Melee Weapon Attack: +22 to hit, reach 10 ft., one target. Hit: 4d12 + 12 piercing damage.
Legendary Actions
The Behemoth Gorilla can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Behemoth Gorilla regains spent legendary actions at the start of its turn.
- Move. The Behemoth Gorilla moves up to half its speed without provoking opportunity attacks.
- Terrifying Roar (Costs 2 Actions). The Behemoth Gorilla unleashes a thunderous roar. Each creature of its choice within 60 feet must make a DC 22 Wisdom saving throw or be frightened until the end of the Behemoth Gorilla’s next turn.
- Ground Smash (Costs 3 Actions). The Behemoth Gorilla slams its fists down to the ground, creating a shockwave. Each creature within a 30-foot radius must succeed on a DC 22 Dexterity saving throw or take 8d10 bludgeoning damage and be knocked prone. On a successful save, the creature takes half damage and is not knocked prone.
Lore and Relationships
- Divine Connections: The Behemoth Gorilla is said to be a guardian of ancient natural magic, linked to powerful nature deities. Some legends claim it wields artifacts such as the Staff of the Wild, a legendary item that enhances its connection to nature and grants it spell-like abilities.
- Symbol of Strength: In many cultures, the Behemoth Gorilla is revered as a symbol of raw power and primal strength. It is often associated with druids and rangers who seek to protect the wilderness.
- Territorial Guardian: These creatures are known to fiercely protect their territories, often challenging those who dare intrude. They are considered protectors of sacred groves and ancient ruins, punishing those who would defile them.
Strengths and Weaknesses
Strengths:
- High Damage Output: The Behemoth Gorilla’s attacks are extremely powerful, capable of devastating even the toughest opponents.
- Durability: With high hit points and strong defensive traits, it can withstand significant damage.
- Control: Abilities like Terrifying Presence and Ground Smash allow it to control the battlefield effectively.
Weaknesses:
- Low Intelligence: Its low Intelligence means it lacks complex tactics and may be outsmarted by clever opponents.
- Single Target Focus: While powerful, it can struggle against numerous foes if they spread out, as many of its attacks are single-target.
Environment
- Typically found in lush, warm forests or mountainous regions, often near ancient ruins or magical glades.
Organization
- Solitary or in small groups of 2-4, often accompanied by other magical creatures that share its territory.
Behemoth Gorilla
Even larger and more powerful than dire animals, behemoth gorillas are intelligent and magically fortified. They stand 25 feet tall and weigh close to 10 tons
Source(s) Epic Level Handbook
The Behemoth Gorilla is an immense and fearsome creature, towering at 25 feet tall and weighing nearly 10 tons. With a body covered in thick, coarse charcoal-gray fur and powerful muscles, it commands respect and fear in equal measure. Its glowing amber eyes and jagged teeth hint at both intelligence and primal ferocity. These creatures are known to protect their territory fiercely, making them formidable opponents for even the most seasoned adventurers.
When encountered, a behemoth gorilla can either be a guardian of ancient ruins or a relentless predator, depending on the circumstances. Those who intrude upon its domain should prepare for a battle against a true titan of the wild.
Behemoth Gorilla | |
Huge outsider (Extraplanar) | |
Hit Dice | 21d8+252 (366 hp) |
Initiative | +12 (+8 Dexterity, +4 Improved Initiative) |
Speed | 60 ft., Climb 30 ft. |
AC | 38 (+8 Dexterity, -2 size, +22 natural) |
Base Attack/Grapple | +21/+39 |
Attack | Claw +29 (4d8+10) melee |
Full Attack | 2 claws +29 (4d8+10) melee, bite +24 (3d10+5) melee |
Space/Reach | 20 ft./20 ft. |
Special Attacks | Rend 8d8+20 |
Special Qualities | Scent, SR 30 |
Saves | Fort +24, Ref +20, Will +16 |
Abilities | Strength 31, Dexterity 26, Constitution 35 Intelligence 6, Wisdom 15, Charisma 12 |
Skills | Balance +32, Climb+42, Intimidate +25, Jump +34, Move Silently +32, Spot +26 |
Feats | Dodge, Endurance, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack |
Epic Feats | Epic Toughness |
Climate/Terrain | Warm forest and warm mountains |
Organization | Solitary or company (5-8) |
Challenge Rating | 19 |
Treasure | None |
Alignment | Always neutral |
Advancement | 22-42 HD (Huge) |
Combat
Rend (Ex) A behemoth gorilla that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This automatically deals an additional 8d8+20 points
of damage.