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Mirror Master (Evan McCulloch)

By [1], Fair use, https://en.wikipedia.org/w/index.php?curid=59494222
By [1], Fair use, https://en.wikipedia.org/w/index.php?curid=59494222

Mirror Master is the name of several fictional supervillains appearing in comic books published by DC Comics. He is a recurring foe of the Flash with considerable technical expertise and skills involving the use of mirrors. Three individuals have donned the guise of Mirror Master (with a couple being members of the Rogues at different times). In 2009, Mirror Master was ranked as IGN‘s 79th Greatest Comic Book Villain of All Time.

Both incarnations of Mirror Master have made several appearances in DC-related media, with Sam Scudder being portrayed in live-action by David Cassidy in the 1990 The Flash series and by Grey Damon in the 2014 The Flash series, while Efrat Dor portrayed a gender-swapped version of Evan McCulloch, renamed Eva McCulloch / Mirror Monarch, and reimagined as a CEO of her own company in the 2014 series.

Originally Posted by Kain Darkwind of the Dicefreaks forums.

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Evan McCulloch, Mirror Master
Medium humanoid
Wounds15 WP,
120 VP (16d8+34)
Initiative+7
Speed30 ft.
AC16 (+4 defense, +2 Dexterity) touch 16, flat footed 10
Base Attack/Grapple+12/+15
AttackMirror gun +18 ranged touch (5d6 force) or unarmed strike +14 melee (1d4 + 2)
Full AttackMirror gun +18/+13/+8 ranged touch (5d6 force) or unarmed strike +16/+11/+6 melee (1d4 + 2)
Space/Reach5 ft. /5 ft.
Special AttacksDeath attack (DC 17), mirrors, sneak attack +3d6
Special QualitiesDisplacement 50%, merc
SavesFort +10, Ref +11, Will +9
AbilitiesStrength 15, Dexterity 16, Constitution 15, Intelligence 15, Wisdom 16, Charisma 14
SkillsBluff +11, Craft (glass working) +21, Escape Artist +22, Gather Information +9, Hide +22, Intimidate +21, Listen +12, Move Silently +21, Knowledge (physical sciences) +14, Knowledge (streetwise) +11, Knowledge (technology) +11, Navigation +22, Spot +22, Survival +8
FeatsAbility Focus (mirrors), Brutal Strike, Combat Martial Arts, Combat Reflexes, Hindering Opportunist, Improved Initiative, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Spectral Skirmisher, Vexing Flanker
Climate/TerrainKeystone City
OrganizationSolitary (unique) or with Rogues Gallery
Challenge Rating18
TreasureEquipment
AlignmentLawful Evil with Neutral tendancies

Mirrors: McCulloch possesses many skills with mirrors. Below is a list of several commonly used tricks he has accomplished.

Disguise: McCulloch can use a mirror as a standard action to completely alter his appearance to that of another being. This grants him a +20 bonus on Disguise checks to impersonate another specific person, and a +20 circumstance bonus on Hide checks when performed unobserved in a crowd.

Displacement: McCulloch’s mirrors constantly alter his true position, causing attacks against him to suffer a 50% miss chance.

Enchantment: McCulloch may use his mirrors to hypnotize people or remove their memory. When used to hypnotize, victims who fail a Will save (DC 24) must obey McCulloch’s orders, even those that are suicidal. McCulloch may implant up to one hundred words of instruction into his victims’ heads.

When used to remove memory, victims that fail their Will save lose the ability to remember the events surrounding the point in time at which they suffered the mirror’s effects. This can be used with a precision of 1d4 minutes, up to a maximum of 1d4 hours.

Entrapment: This mirror ability is generally used as a trap, although it can be incorporated into an active weapon. Creatures who fail a Reflex save (DC 24) are trapped within the Realm of Mirrors, a small demiplane filled with savage monsters created entirely from glass. If this power is used directly on a victim (requiring a ranged touch attack), the victim gets no save. If this is not used directly, the victim must come within 15 feet of the entrapping mirror to activate it.

Imagery: McCulloch can utilize mirrors to produce perfect illusions of objects, creatures, or other images. These images are stored in his mirrors until he needs to activate them. These illusions can be continuous, show movement and even reaction with foreign stimuli.

Mirror Image: As a swift action, McCulloch can create 20 images of himself. Mirror Master’s images allow him to flank opponents.

These figments separate from him and remain in a cluster, each within 10 feet of at least one other figment or McCulloch. He can move into and through a Mirror Image. When he and the Mirror Image separate, observers can’t use vision or hearing to tell which is the real Mirror Master. The figments may also move through each other. The figments mimic McCulloch’s actions.

Enemies attempting to attack McCulloch must select from among indistinguishable targets. Generally, roll randomly to see whether the selected target is McCulloch or a figment. Any successful attack against an image destroys it. An image’s AC is 13. Figments seem to react normally to area effects (such as looking like they’re bleeding or dead after being hit by a grenade).

While moving, McCulloch can merge with and split off from figments so that enemies who have learned which image is real are again confounded.

An attacker must be able to see the images to be fooled. If an attacker shuts his or her eyes, the trick has no effect. (Being unable to see carries the same penalties as being blinded.)

Mirror Realm: McCulloch possesses the ability to enter the Realm of Mirrors. This functions similar to a planeshift effect, and is a swift action for McCulloch to activate. Use of the Realm of Mirrors allows McCulloch to travel vast distances nearly instantaneously. McCulloch can open a portal onto any reflective surface and allow others to traverse them as well.

Paralysis: Another trap, this mirror forces a Reflex (DC 24) save to avoid being held. An Escape Artist check (DC 40) can be made to free one’s self if caught.

Merc: McCulloch used to be one of the best hitmen in the business. He possesses the bonus feats of a fighter one half his level, along with the death attack and sneak attack abilities.

Possessions: McCulloch possesses a large variety of mirrors, some tactical and some weapons. He receives a +3 bonus to attack rolls made with any mirror based weaponry.

Mirror Master’s current mirror gun can be switched from force damage to causing an entrapment effect (as described above) with a swift action. The entrapment effect can either affect a 20 foot cone (Reflex DC 24 negates) or a singular target (ranged touch attack). Creatures struck by the ranged touch attack do not gain a save.

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