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Catman

Catman (Thomas Reese Blake) is a fictional character in comic books published by DC Comics who was initially one of the more colorful and camp supervillains to join Batman’s growing roster of enemies in the mid-1960s.

For decades, the character rarely appeared in comic books, as Batman stories returned to darker themes. A modern revival of the character in the pages of Green Arrow many years later depicted a Catman down on his luck, clinging to past glories, overweight, and pathetic.

In 2006, however, the character was rehabilitated by writer Gail Simone, depicting Blake as having picked himself up from the gutter, restoring his physical fitness and gaining a new sense of purpose and dignity while living with lions in Africa. Stories since then have depicted him as an attractive and capable antihero, and the highly capable leader of the mercenary team Secret Six.

Originally Posted by Kain Darkwind of the Dicefreaks forums.

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By http://www.comicbookresources.com/news/newsitem.cgi?id=5306, Fair use, https://en.wikipedia.org/w/index.php?curid=2454956, Catman
By http://www.comicbookresources.com/news/newsitem.cgi?id=5306, Fair use, https://en.wikipedia.org/w/index.php?curid=2454956
Thomas Blake, Catman
Medium-sized
humanoid (Human)
Wounds33 WP, 136 VP (13d8+65 )
Initiative+7
Speed30 ft.
Armor class16 (+3 Dexterity, +3 defense), touch 16, flat-footed 16
Base attack/ Grapple+13/+17
AttackUnarmed strike +17 melee (1d8 + 6 / plus bleeding) or cat claw +17 melee (1d4 + 4 /19-20 plus bleeding)
Full attackUnarmed strike +17/+12/+7 melee (1d8 + 6 / plus bleeding) or 2 cat claw +17/+12/+7 melee (1d4 + 4 /19-20 plus bleeding)
Face/Reach5 ft./5 ft.
Special attacksPounce
Special qualitiesDefensive roll, evasion, improved uncanny dodge, lion’s pride, spirit of the cat, uncanny dodge
SavesFort +13, Ref +11, Will +13
AbilitiesStrength 19, Dexterity 17, Constitution 20, Intelligence 16, Wisdom 19, Charisma 18
SkillsBalance +10, Bluff +10, Climb +12, Diplomacy +13 Escape Artist +10 (+12 ropes), Handle Animals +14, Hide +13,Intimidate +13, Jump +14, Listen +12, Move Silently +13, Open Locks +9, Sense Motive +13, Sleight of Hand +11, Spot +12, Survival +15, Swim +8, Tumble +9, Rope Use+7 (+9 ropes)
FeatsCombat Expertise, Combat Reflexes, Flick of the Wrist, Hold the Line, Improved Initiative, Improved Rapidstrike, Improved Toughness, Iron Will, Rapidstrike, Quick Draw, Power Attack, Track
OrganizationSolitary or with the Secret Six
Challenge rating10
AlignmentNeutral

Lion’s Pride (Ex): During his time living with a pride of lions, Blake lost all his former weakness and grew into a real warrior, becaming a threath to take into account. Since that time, he has become stronger in body and mind. He recieves the following benefits

fighter bonus feats as a fighter of half his HD.

Iron Will and Track as bonus feats

– Uncanny Dodge and Improved Uncanny Dodge

– Blake posses the Animal Empathy ability against felines of all kinds, as a ranger of his HD. He also gans a +5 bonus on all such checks, for a total of +25

-Skill Mastery: BalanceJump, ClimbHide, Move Silently, Survival

– A +4 Inherent bonus has been added to Blake’ Strength, Constitution, and Charisma scores. A +5 inherent bonus has been added to his Wisdom score.

Pounce (Ex): At the end of a charge, Catman can make a full attack even if he has already moved.

Spirit of the Cat (Ex): Blake is higly skilled thief, a talented martial artist and world-wide renowed hunter.

  • fighter BAB
  • -Good Fortitude and Reflex saves
  • -Medium Will saves
  • -Unarmed damage as a monk of half his HD
  • -6+Intelligence skill points per level
  • -Light Defense
  • -Evasion
  • -Defensive Roll

Possesions: Catman’s costume is made from a sacred cloth from a cult of cat followers in the South Pacific. While he once trusted in the suit to grant him special powers to avoid death, he has realized now that he never needed the suit and only wears it because of habit.

Catman also uses a pair of special weapons resembling cat claws weared in a way similar to brass knuckles.

This weapons grant a +2 bonus on his unarmed damage rolls and allows Catman to deal his unarmed damage as slashing and bludgeoning damage. When wearing the cat claws, any successful critical hit made by catman deals 1 extra point of bleeding damage per round until the wound is stopped with a successful Heal or Treat Injury check (DC 15).

Alternatively, they can be used as weapons dealing 1d4 points of slashing damage, threatening a critical on 19-20 and retaining the ability to deal blood loss attacks on a critical hit. When using the cat claws this way, Blake treats them as if they were natural weapons.

Created by Lord-Masker

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