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Apokoliptian Cyber-Hound

Apokoliptian Cyber-Hound
APOKOLIPTIAN CYBER-HOUND – AI Generated Artwork – NightCafe Creator

Originally Posted by Kain Darkwind of the Dicefreaks forums.

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Apokoliptian Cyber-Hound
Medium outsider (Augmented Animal, Evil, Lawful)
Wounds25 WP, 95 VP (8d8+56)
Initiative+7
Speed50 ft.
AC27 (+7 Dexterity, +10 natural) touch 17, flat footed 20
Base Attack/Grapple+8/+17
AttackBite +20 melee (1d8 + 15)
Full AttackBite +20/+15 melee (1d8 + 15)
Space/Reach5 ft./5 ft.
Special AttacksMaul,trip
Special QualitiesCybernetic enhancement, damage reduction 5/good, evasion, Spell Resistance 10
SavesFort +13, Ref +13, Will +6
AbilitiesStrength 28, Dexterity 25, Constitution 25, Intelligence 2, Wisdom 11, Charisma 6
SkillsJump +17, Listen +11, Move Silently +12, Spot +11, Survival+9
FeatsLeap Attack, Power AttackRun*, Track*, Weapon Focus (bite)
Climate/TerrainApokolips
OrganizationSolitary, pair, or pack (3-10) with Artimiz.
Challenge Rating9
TreasureNone
AlignmentLawful Evil

Maul: If a creature goes prone for any reason within an area threatened by a cyber-hound, the hound gains an immediate attack on them as a free action. This deals 2d8+30 points of damage.

Trip: If a cyber-hound hits with its bite attack, it can attempt to trip the opponent (+9 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cyber-hound

Cybernetic Enhancement: Cyber-hounds are immune to mind-affecting effects, and possess fortification 50%, negating many sneak attacks and critical hits.

Their bite attacks have a +2 enhancement to attacks and damage.

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