Comics, Hulk
The Hulk is a superhero appearing in publications by the American publisher Marvel Comics. Created by writer Stan Lee and artist Jack Kirby, the character first appeared in the debut issue of The Incredible Hulk (May 1962). In his comic book appearances, the character, who has dissociative identity disorder (DID), is primarily represented by the alter Hulk, a green-skinned, hulking and muscular humanoid possessing a limitless degree of physical strength, and the alter Dr. Robert Bruce Banner, a physically weak, socially withdrawn, and emotionally reserved physicist, both of whom typically resent each other.
Bruce Banner had a difficult childhood at the hands of his father, Brian. Brian was convinced that his experiments with radiation at had produced a mutant son, Bruce. When; bruce displayed unusually high levels of intellect, Brian believed that his son was indeed a monster and tried to destroy him. His mother Rebecca tried to escape with Bruce, but was killed by Brian in the attempt. This led to him being locked away for several years.
Banner was a loner in high school, spending his time making gadgets, which included a time bomb. This time bomb gained the attention of the U.S. Army Department of Research & Development. They saw that Bruce was a genius and trained him as a weapons designer, as well as going to Science College.
A culmination of events would lead to Bruce unleashing the Hulk. His father had been released, and had gone insane. A fight between father and son ended with Brian dying. He had repressed this. He carried on working on an ongoing project involving Gamma rays that could destroy buildings but not harm people. He began a relationship with Betty Ross, the General’s daughter. As he was at last beginning to trust people The Hulk made its first physical appearance.
Stat Anything – Hulk | New Monster for Fifth Edition – DM Dave | All Things Fifth Edition
Robert Bruce Banner, M.D., Ph.D., is a renowned scientist and a founding member of the Avengers. As someone who was highly respected for his work regarding biochemistry, nuclear physics, and gamma radiation, he was commissioned by Thaddeus Ross to recreate the Super Soldier Serum which created Captain America, although Ross elected not to inform Banner what he was creating. However, when an exposure to high levels of gamma radiation instead of vita radiation went awry, the mild-mannered scientist had found that when angered, provoked or excited, he would transform into the huge, rage-fueled, nearly mindless creature known as Hulk. (Source: Marvel Fandom)
Note: This version of the Hulk is the one from Avengers: Age of Ultron.
Immortal. So far, there is no known method of killing the Hulk. The only way to temporarily stop his rage is through rendering him unconscious, which causes him to revert to his Banner form. As such, he automatically passes all of his death saving throws in either form and cannot be killed by taking massive damage.
Hulk
Large monstrosity (shapechanger), chaotic neutral
Armor Class 19 (natural armor)
Hit Points 486 (36d10 + 288)
Speed 50 ft., climb 50 ft.
Abilities Str 27 (+8), Dex 14 (+2), Con 26 (+8), Int 6 (-2), Wis 9 (-1), Cha 7 (-2)
Saving Throws Str +15, Dex +9, Con +15
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 9
Languages Common
Challenge 25 (75,000 XP)
Sun’s Going Down. If Hulk ends his turn and there is not a hostile creature within 300 feet of him that he can see, he must make a DC 5 Charisma saving throw. On a failed saving throw, Hulk reverts to his true form, which is Bruce Banner (see the Bruce Banner stat block below). Any equipment Hulk is wearing or carrying isn’t transformed. Hulk reverts to Banner if he falls unconscious or dies. Each subsequent round that Hulk doesn’t attack a hostile creature, the DC for this saving throw increases by 1.
Aggressive. As a bonus action, Hulk can move up to his speed toward a hostile creature that he can see.
Brute. A melee weapon deals one extra die of its damage when Hulk hits with it (included in the attack).
Reckless. At the start of Hulk’s turn, Hulk can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of Hulk’s next turn.
Regeneration. Hulk regains 30 hit points at the start of his turn.
Siege Monster. Hulk deals double damage to objects and structures.
Standing Leap. Hulk’s long jump is up to 150 feet and his high jump is up to 75 feet, with or without a running start.
Actions
Multiattack. Hulk makes five smash attacks. He can replace any two of the smash attacks with one car attack.
Smash. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked prone.
Car. Melee or Ranged Weapon Attack: +15 to hit, reach 15 ft. or range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked prone.
Ragdoll (Recharge 5-6). Hulk attempts to grab one Medium creature within 10 feet of him. Hulk makes a Strength check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, Hulk grabs the creature and slams it repeatedly on the ground around him. The target takes 56 (9d10 + 7) bludgeoning damage and must succeed on a DC 23 Constitution saving throw or become stunned. In addition, each creature within 10 feet of Hulk must make a DC 23 Dexterity saving throw. On a failed saving throw, a target takes 23 (3d10 + 7) damage and is pushed 10 feet away from the Hulk and knocked prone. On a successful saving throw, the target takes half as much damage and isn’t pushed or knocked prone.
Legendary Actions
The Hulk can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Hulk regains spent legendary actions at the start of his turn.
Move. Hulk moves up to his full movement speed.
Smash. Hulk makes a smash attack.
Dr. Bruce Banner
Medium humanoid (human, shapechanger), lawful good
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
Abilities Str 10 (+0), Dex 10 (+0), Con 11 (+0), Int 19 (+4), Wis 15 (+2), Cha 13 (+2)
Skills Arcana +8, History +8, Investigation +8, Nature +8, Religion +8, Insight +4, Medicine +6
Senses passive Perception 12
Languages English
Challenge 0 (10 XP)
Rage Transformation. Banner can use his action to polymorph into Hulk (see the Hulk stat block above). His statistics change to those of Hulk. and any equipment Banner is wearing or carrying isn’t transformed. Banner reverts to his true form if he is knocked unconscious.
If angered or excited, Banner must make a DC 10 Charisma saving throw. Or if Banner takes damage he must make a Charisma saving throw with a DC of 5 + the damage taken. On a failed saving throw, Banner automatically transforms into Hulk. If Banner is knocked unconscious or his hit points are reduced to 0 he automatically fails this saving throw.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Originally Posted by Bane of the Dicefreaks forums.
Bruce Banner, Hulk | |
Large monstrous humanoid | |
Wounds | 100 WP Vitality 960 VP (30d12+600) |
Initiative | +3 |
Speed | 40 ft |
AC | 38 (+3 Dexterity, +25 natural) |
Base Attack/Grapple | +30/+59 |
Attack | Smash +57 melee (4d6+28 19-20/x3) or +33 sonic clap (10d6) |
Full Attack | Smashes +57/+52/+47/+42 melee (4d6+28 19-20/x3) |
Special Attacks | Rage |
Special Qualities | Gamma Powered Form, Thick Hide |
Saves | Fort +42 Ref +13 Will +18 |
Abilities | Strength 63, Dexterity 17, Constitution 50, Intelligence 8, Wisdom16, Charisma 12 |
Skills | Climb +28, Intimidate +21, Jump +31, Sense Motive +13, Swim +32 |
Feats | Weapon Focus (slam), Weapon Specialization (slam), Power Attack, Improved Sunder, Improved Critical (slam), Destructive Rage, Cleave |
Epic Feats | Great Cleave, Overwhelming Critical, Devastating Critical, Epic Skill Focus–Intimidate |
Climate/Terrain | Any Land |
Organization | Solitary (Unique) |
Challenge Rating | 30 |
Treasure | Equipment |
Alignment | Neutral |
Advancement | By character class |
Banner
When in his human form Bruce has the follwing stats Wounds: 13 Vitality:0 (15HD) Strength: 10, Dexterity: 12, Constitution: 13, Intelligent: 25, Wisdom: 15, Charisma: 15.
Bluff +18, Climb +10, Diplomacy +12, Forgery +12, Heal +14, Jump +10 Knowledge (biology) +28, Knowledge (computers) +25, Knowledge (chemistry) +28, Knowledge (engineering) +25, Knowledge (local) +14, Knowledge (radiation) +28, Sense Motive +13, Spot +12, Survival +22 Swim +10
Feats: Skill Focus-radiation, Skill Focus-biology,Skill Focus-chemistry,
Endurance, Run, Self-Sufficent, Skill Focus–Survival
Gamma Powered Form
Bruce Banner had his entire being infused with gamma energy. When agitated he turns into a green goliath which provides the following benefits
- Fighter Attack Bonus
- Massive Strength The Hulk is capable of lifting over 100 tons under normal circumstances.
- Slam attack inflicts 4d6 damage.
- Can leap up to 3 miles, he is not limited by his height for jumps and receives a bonus of 1000x his Jump check.
Improved Mettle
- Hulk receives maximum HP per HD and doubles his wound points
- Bonus Feats Great Fortitude, Epic Fortitude, Endurance, Diehard, Epic
Endurance - He is immune to disease and poison and can hold his breath for up to 30 hours.
Thick Hide
- The Hulks gamma powered hide provides him with resistance to most forms of injury.
- He has fire, acid, and electrical resistances of 75, cold resistance of 150, and sonic resistance of 50. It also grants him Damage Reduction: 30/-
- The Hulk also heals as an incredible rate. He possesses Fast Healing 15
- He has a natural armor rating of +25
Senses
The Hulk can detect ethereal beings in a 100 ft radius. He also can constantly sense Gamma Base in Neveda.
Rage!
- As the Hulk grows angry he becomes stronger. For each round Hulk is in combat his strength increases by 2 points. It continues at this rate until it reaches 100. During this time his Constitution also increases by +2 per round until it reaches +16 (66).
- Hulks Damage Reduction and Energy Resistances increase at a rate of 1 point per two rounds. Until they have increased by 5 points each.
- When his rage ends Hulks abilities drop to normal immediately. He is exhausted for 10 rounds and suffers a -4 penalty to all physical stats.
Sonic Boom
Hulk can clap his hands together sending out a massive sonic boom to injure and knock over foes. This inflicts 10d6 damage to everyone in 90 degree arc for 800 feet in front of Hulk. It also causes deafness unless a Fort DC: 25 is made and knocks over unless a strength DC: 49 is made.
Possessions
Purple Pants Hulk has purple pants that no matter how big he is or how he fights always cover his green goodies.