Dabble Spider Magic — Legacy Witch Art
Spider Magic is a legacy Witch Art of webs, venom, climbing, patience and arachnid transformation. It belongs to the preserved d20 Dabble system.
Choose Spider Magic If…
- You want webs, venom, climbing and arachnid transformation as your magical identity.
- You enjoy control, traps and patient battlefield positioning.
- You want a Witch who feels at home in ceilings, ruins, caverns and other awkward terrain.
What it feels like to play: Spider Magic rewards control and patience. You are often strongest when enemies have already walked into the place you wanted them to stand.
Legacy rules note
This Art uses the preserved d20 Witch rules. Its original prerequisites and spell progression remain below; other editions need a deliberate conversion.

Also called Arachnomancy in some traditions, Spider Magic draws on webs, venom and arachnid symbolism. The original d20 write-up restricts it to evil Witches and associates it with drow; campaigns may open it to any Witch whose patron, culture or training supports the Art.
Power: The witch receives Climb as a class skill and a +3 bonus to saves against poison.
Spells:
- 0 Inflict Minor Wounds,
- 1 Spider Climb,
- 2 web,
- 3 poison,
- 4 giant vermin,
- 5 spiderform [FRCS],
- 6 summon monster VI (monstrous spider),
- 7 creeping doom,
- 8 cocoon [MgcF],
- 9 spider shapes [FRCS].
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