Dabble Prophecy — Legacy Witch Art
Prophecy is a legacy Witch Art of divination, omen-reading, foresight and glimpses of possible futures. It belongs to the preserved d20 Dabble system.
Choose Prophecy If…
- You want omens, visions and possible futures to drive your Witch’s decisions.
- You enjoy divination and roleplaying uncertain knowledge.
- You want your character to warn the party about danger without simply knowing everything.
What it feels like to play: Prophecy works best when visions create decisions rather than remove them. The Witch sees possibilities, then has to decide what to do before they become real.
Legacy rules note
This Art uses the preserved d20 Witch rules. Its original prerequisites and spell progression remain below; other editions need a deliberate conversion.

Prophets train to recognise signs, visions and patterns that suggest what may happen next without treating every glimpse as inevitable fate. The original d20 write-up restricts the Art to non-chaotic Witches; campaigns may instead require disciplined divinatory training.
Power: The witch can take the Fortunetelling feat for free or select two of the following as class skills: Decipher Script, Listen, Sense Motive, or Spot.
Spells:
- 0 Guidance,
- 1 True Strike,
- 2 detect thoughts,
- 3 clairvoyance/clairaudience,
- 4 divination,
- 5 true seeing,
- 6 mass owl’s wisdom,
- 7 vision,
- 8 moment of prescience,
- 9 Foresight.
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