Dabble Crystals — Legacy Witch Art

Crystals is a legacy Witch Art that uses gems, mineral structures and refracted light as magical focuses. It belongs to the preserved d20 Dabble system.

Choose Crystals If…

  • You want gems, colour and refracted light as magical tools.
  • You enjoy protective, divinatory or focusing magic with a precise ritual feel.
  • You want your Witch to collect meaningful stones and crystals during adventures.

What it feels like to play: Crystals turns treasure into character texture. A gem is not just valuable; it may be a focus, a memory, a component or the missing piece of a ritual.

Legacy rules note

This Art uses the preserved d20 Witch rules. Its original prerequisites and spell progression remain below; other editions need a deliberate conversion.

Dabble Crystals
A crystal of amethyst quartz

Crystal-workers use gemstones, mineral structures, colour and reflected light as spell focuses and symbols. The original d20 write-up limits the Art to non-evil Witches; campaigns may instead connect it to a particular school, patron or magical ethic.

Power: Spellcrystal: Once per day, the witch can cast a witchcraft spell as if affected by the Eschew Materials feat or by the Silent Spell or Still Spell feat without taking up the higher spell slot or requiring her to have the feat, as long as she possess a crystal or gem of at least 25gp value.

Spells:

Keep this reference growing

If this page helped with your reading or game, you can support its upkeep or explore the curated books.

Buy the creator a coffee

Explore the Bookshop — epics, classics and stories behind imagined worlds.

Scroll to Top