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Obambo

This spectral creature looks like a scarred and shriveled ruin of an ancient tribal elder, with skin caked with dirt and moss, and long white hair tangled with sticks. Sharp teeth fill its cackling mouth, and its eyes are tiny but bright and piercing. Jungle vines weave through its ghostly body, which appears stuffed with decaying leaves and other plant matter.

Source Pathfinder #40: Vaults of Madness pg. 82

When a person wise in the lore of the jungle dies and is not buried or given a funeral, the jungle itself may embrace her spirit, creating an obambo (‘forsaken one’). The embittered spirit seeps into the ground, the roots of plants, and the crawling things beneath, becoming one with the jungle itself. An obambo is cunning, spiteful, and treacherous, but it remembers its old role of teacher and storyteller, a duty and an obligation it both loves and loathes. While dealing with an obambo is dangerous, they are known to assist those in need, if supplicants can meet the obambo’s price.

Obambo CR 13
XP 25,600

LE Medium undead (incorporeal)

Init +8; Senses Darkvision 60 ft.; Perception +21
Defense
AC 21, touch 21, flat-footed 17 (+7 deflection, +4 Dexterity)

hp 175 (14d8+112)

Fort +11, Ref +10, Will +15

Defensive Abilities Channel Resistance +4, rejuvenation, incorporeal; Immune undead traits
Offense
Speed 30 ft., Fly 30 ft. (perfect)

Melee incorporeal touch +16 (1d6 Intelligence drain plus daze)

Special Attacks jungle animus, thought eater

Spell-Like Abilities (CL 14th; concentration +21)

At will – entangle (DC 18), enthrall (DC 19), goodberry, mage hand, obscuring mist  

3/day – command plants (DC 21), giant vermin, hallucinatory terrain (DC 21), helping hand, Move earth, rainbow pattern (DC 21), soften earth and stone (DC 19), spike growth (DC 20), tree stride

1/day – animate plants, creeping doom (DC 24), find the path, legend lore, mage’s magnificent mansion, reincarnate
Statistics
Strength -, Dexterity 23, Constitution -, Intelligence 19, Wisdom 18, Charisma 25

Base Atk +10; CMB +16; CMD 33 (can’t be tripped)

Feats Alertness, Flyby Attack, Improved InitiativeB, Iron Will, Lunge, Skill Focus (Perform [oratory]), Step Up, Toughness

Skills Appraise +21, Bluff +24, Craft (alchemy) +10, Diplomacy +15, Fly +18, Knowledge (dungeoneering) +10, Knowledge (geography) +15, Knowledge (history) +15, Knowledge (local) +15, Knowledge (nature) +15, Knowledge (religion) +10, Perception +21, Perform (oratory) +30, Sense Motive +24

Languages Common, Polyglot, Sylvan; speak with animals, speak with vermin

SQ unnatural aura
Ecology
Environment warm forests

Organization solitary or tribe (1 plus 1-2 giant flytraps or 1-3 shambling mounds)

Treasure standard
Special Abilities
Jungle Animus (Su)   As a full-round action, an obambo can invest its spirit into the land itself and cause the ground to rise up as a Huge mass of soil, mud, vines, roots, and vermin. In this form, it has the statistics of an advanced giant shambling mound, except it keeps its own hit points.  

Rejuvenation (Su)   In most cases, it’s difficult to destroy an obambo through simple combat, as the ‘destroyed’ spirit restores itself in 2d4 days. Only after its remains or place of death is found and appropriate funeral rites are performed does it rest in peace and not return.  

Speak with Vermin (Su)   An obambo can communicate with vermin, similar to using speak with animals. vermin can only communicate with instinct-level information.  

Thought Eater (Su)   An obambo’s touch drains 1d6 points of Intelligence and dazes the target for 1 round; a successful DC 24 Fortitude save negates the daze effect and halves the ability drain. The obambo gains 5 temporary hit points and a +1 bonus on all Intelligence-based skill checks for 24 hours with each successful Intelligence drain; these benefits stack. A creature reduced to 0 Intelligence by this attack is polymorphed into a Diminutive vermin (Fortitude DC 24 negates; otherwise treat as baleful polymorph).  

Unnatural Aura (Su) Animals, both wild and domesticated, can sense the unnatural presence of an obambo at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so unless their master succeeds at a DC 25 Handle Animal, Ride, or wild empathy check. A panicked animal remains so while within 30 feet of the obambo.
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