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Sun Wukong – The Monkey King

Sun Wukong - The Monkey King
My Images (midjourney.com)
  • Pantheon: Chinese Mythological Pantheon
  • Deity Title: Great Sage Equal to Heaven, Protector of the Sacred Pilgrimage
  • Deity Symbol: A golden cloud with a red and black staff, Ruyi Jingu Bang
  • Home Plane: Heavenly Realm (Celestial Court), often wanders Earth
  • Deity Level: Demigod
  • Alignment: Chaotic Good
  • Aliases: Monkey King, Stone Monkey, Sun the Great Sage, Handsome Monkey King
  • Superior: The Buddha, Guanyin (Goddess of Mercy)
  • Traditional Allies: Tang Sanzang (Tripitaka), Zhu Bajie (Pigsy), Sha Wujing (Sandy), various celestial beings
  • Traditional Foes: Demon Kings, Heavenly Bureaucracy, Jade Emperor (at times)
  • Divine Artifact: Ruyi Jingu Bang (the Compliant Golden-Hooped Staff), Cloud Somersault Boots, Phoenix Feather Cap
  • Servants: Monkey subjects from the Mountain of Flowers and Fruit, a band of immortals and spirits
  • Servitor Creatures: Various celestial monkeys, cloud-summoning cranes, enchanted horses
  • Sacred Animal: Monkey
  • Manifestations: Appears as a golden-furred monkey with a radiant crown; sometimes manifests as a cloud of golden mist or as a dragon to conceal his identity
  • Signs of Favor: Sudden appearance of golden clouds, spontaneous laughter, a playful gust of wind, monkeys behaving unusually in ways that seem intelligent or helpful
  • Worshipers: Monks, travelers, rebels, martial artists, tricksters, those who value freedom and wisdom
  • Cleric Alignments: Chaotic Good, Chaotic Neutral, Neutral Good
  • Specialty Priests: Monkey Sage Priests, Pilgrim Guardians
  • Holy Days: Celebration of the Monkey King’s Birth (on the 16th day of the 8th lunar month), Feast of the Great Sage
  • Portfolio: Mischief, Rebellion, Martial Prowess, Freedom, Protection of the Innocent, Spiritual Enlightenment, Trickery
  • Domains: Trickery, War, Protection, Travel, Chaos
  • Favored Weapon: Staff (especially the Ruyi Jingu Bang)
  • Favored Class: Monk, Rogue, Barbarian, Sorcerer
  • Favored Race: Monkeys, humans (especially those with rebellious spirits), shape-shifters
  • Duties of the Priesthood: Protect travelers and pilgrims, uphold justice and fight oppression, practice martial arts, spread joy and laughter, seek enlightenment, maintain balance between heaven and earth
  • Major Cult/Temple Sites: Temples on Mount Huaguo (Mountain of Flowers and Fruit), shrines along pilgrimage routes, hidden monasteries dedicated to the Monkey King’s teachings
  • Benefits: Enhanced agility and strength, ability to communicate with animals, protection from trickery and deception, guidance in martial arts and spiritual practices
  • Significant Others: Tang Sanzang (close companion and spiritual mentor), Guanyin (divine protector), Princess Iron Fan (former adversary turned ally)

Sun Wukong stands before you, a vibrant and captivating figure that blends the physical traits of a monkey with an undeniable aura of power and charisma. His fur is a brilliant golden hue, shimmering under the sunlight like polished amber, while his eyes gleam with a sharp, intelligent light, often described as burning coals—alert, cunning, and always seeking mischief. His face, more expressive and articulate than any ordinary monkey, is crowned with a mane of darker gold fur that bristles with energy, giving him a regal yet wild appearance.

He carries himself with a nimbleness and agility that suggest his movements are as effortless as the wind itself. Every muscle beneath his fur is defined, showcasing his immense strength and speed, yet his stature is surprisingly small and lithe—no taller than an average human, which only adds to his unpredictable nature. His tail, long and prehensile, sways behind him, constantly moving as if it has a life of its own, betraying his excitement or agitation.

Draped around his body is a robe of fiery red silk, embroidered with intricate patterns of swirling clouds and coiling dragons, suggesting his celestial connections. His outfit is completed by golden cuffs and anklets that clink softly with his movements, signifying his status and hinting at his past bindings.

Tucked behind his ear is a slender blade of grass, seemingly innocuous but rumored to be a powerful artifact. His most notable accessory, however, is the Ruyi Jingu Bang, a staff of black iron with gold bands, which he effortlessly balances on one shoulder. This staff, capable of changing its size from a towering pillar to a tiny needle, serves both as his weapon of choice and his symbol of rebellion.

Sun Wukong’s expression is a mix of defiance and joy, often wearing a wide, toothy grin that exposes his sharp canines, hinting at his trickster nature. His laughter, a loud and infectious sound, often precedes his next act of mischief or bravado. Yet, behind the laughter lies a pair of sharp, calculating eyes that miss nothing, always gauging the situation, ready to act or react in an instant.

Bio and Summary of Sun Wukong:

Sun Wukong, the legendary Monkey King, is a central figure in Chinese mythology, best known from the classic novel “Journey to the West.” Born from a stone egg atop the Mountain of Flowers and Fruit, he possesses extraordinary strength, speed, and agility from birth. His natural curiosity and ambition lead him to master the arts of Taoist magic, granting him abilities such as transformation, cloud-somersaulting, and immortality. These powers and his unruly nature earn him the title of “Great Sage Equal to Heaven,” a bold proclamation of his desire to be recognized as the equal of the celestial beings.

However, Sun Wukong’s pride and defiance also bring him into conflict with the Jade Emperor and other gods, resulting in his eventual imprisonment under a mountain by the Buddha himself. This confinement, lasting 500 years, tempers his arrogance and sets the stage for his redemption. He is released to serve as a disciple and protector to the monk Tang Sanzang, embarking on a perilous journey to retrieve sacred scriptures from India.

Sun Wukong’s role as a deity is both complex and multifaceted. He is a trickster and a rebel, constantly challenging the established order of heaven and earth. His actions, driven by a combination of personal pride, a desire for freedom, and a sense of justice, often disrupt the status quo, forcing others to confront their own rigidity and assumptions. Despite his rebellious nature, Sun Wukong’s journey is ultimately one of spiritual growth and enlightenment. By protecting Tang Sanzang and facing numerous trials, he learns compassion, humility, and the importance of discipline.

Through his exploits, Sun Wukong hopes to achieve a sense of true freedom and self-fulfillment, proving that even a lowly monkey can ascend to the highest realms of spiritual understanding. His story is a testament to the power of perseverance, adaptability, and the belief that one’s destiny is not fixed but can be shaped by one’s actions and choices.


Sun Wukong, The Monkey King

Medium Celestial (Shapechanger), Chaotic Good

Armor Class: 24 (Natural Armor, Unarmored Defense)
Hit Points: 510 (30d10 + 300)
Speed: 50 ft., climb 50 ft., fly 120 ft. (cloud somersault)

Ability ScoreStrengthDexterityConstitutionIntelligenceWisdomCharisma
Value28 (+9)26 (+8)30 (+10)22 (+6)24 (+7)26 (+8)

Saving Throws: Str +17, Dex +16, Con +18, Wis +15, Cha +16
Skills: Acrobatics +16, Athletics +17, Deception +16, Insight +15, Perception +15, Stealth +16
Damage Resistances: Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from non-magical attacks
Damage Immunities: Psychic, Necrotic
Condition Immunities: Charmed, Frightened, Poisoned
Senses: Truesight 120 ft., passive Perception 25
Languages: Celestial, Common, Draconic, Infernal, all spoken languages (Tongue of the Sun and Moon)
Challenge: 25 (75,000 XP)
Proficiency Bonus: +8


Traits

Divine Nature: Sun Wukong doesn’t require food, drink, or sleep. He cannot be permanently killed except by a powerful divine or celestial weapon.

Legendary Resistance (3/Day): If Sun Wukong fails a saving throw, he can choose to succeed instead.

Magic Resistance: Sun Wukong has advantage on saving throws against spells and other magical effects.

Regeneration: Sun Wukong regains 20 hit points at the start of his turn if he has at least 1 hit point remaining.

Shapechanger: Sun Wukong can use his action to polymorph into any creature of CR 20 or lower or back into his true form. He retains his game statistics and gains any special abilities or movement speeds of the new form.

Sun Wukong’s Laughter: Once per day, Sun Wukong can let out a hearty laugh that magically inspires all allies within 60 feet. Affected allies gain temporary hit points equal to Sun Wukong’s Charisma modifier + his proficiency bonus and have advantage on saving throws against fear and charm effects for 1 hour.

Ruyi Jingu Bang: Sun Wukong wields his iconic staff, which can change its size from the size of a needle to a pillar that can touch the heavens. It is a +3 magical weapon that deals 3d10 bludgeoning damage on a hit. When Sun Wukong uses this weapon, its reach increases by 10 feet, and it can strike at targets up to 30 feet away.

Cloud Somersault: Sun Wukong can use a bonus action to leap to an unoccupied space he can see within 120 feet. This movement does not provoke opportunity attacks.


Actions

Multiattack: Sun Wukong makes three attacks with his Ruyi Jingu Bang or unarmed strikes.

  • Ruyi Jingu Bang: Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 27 (3d10 + 9) bludgeoning damage, and the target must succeed on a DC 22 Strength saving throw or be knocked prone.
  • Unarmed Strike: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 22 (2d8 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or be stunned until the end of Sun Wukong’s next turn.
  • Gale Force Palm (Recharge 5-6): Ranged Weapon Attack: +16 to hit, range 60 ft., one target. Hit: 35 (6d10) bludgeoning damage. The target is pushed back 20 feet and knocked prone.
  • Summon Monkeys (1/Day): Sun Wukong summons 3d6 celestial monkeys (use ape stats with resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks). They appear in unoccupied spaces within 30 feet of him and act on his initiative, following his verbal commands.

Legendary Actions (3/round)

Sun Wukong can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. He regains spent legendary actions at the start of his turn.

  • Move: Sun Wukong moves up to half his speed without provoking opportunity attacks.
  • Attack: Sun Wukong makes one attack with his Ruyi Jingu Bang or an unarmed strike.
  • Cloud Summon: Sun Wukong conjures a small cloud that gives him advantage on all attack rolls and Dexterity saving throws until the start of his next turn.
  • Transform (2 Actions): Sun Wukong transforms into another creature or object of CR 20 or lower as per his Shapechanger trait.

Lair Actions

If Sun Wukong is within his lair (Mountain of Flowers and Fruit or similar sacred ground), he can use lair actions on initiative count 20 (losing initiative ties).

  • Monkey Magic: Sun Wukong summons spectral golden monkeys that harass his enemies. Each creature of his choice within 60 feet must succeed on a DC 22 Dexterity saving throw or take 21 (6d6) slashing damage.
  • Heavenly Storm: A localized thunderstorm appears, dealing 18 (4d8) lightning damage to all enemies within 30 feet of Sun Wukong (DC 22 Dexterity saving throw for half damage).
  • Illusory Clones: Sun Wukong creates 2 illusory duplicates of himself. They have 1 hit point each and disappear if hit. Each clone can perform the same actions as Sun Wukong but deals no damage. Enemies must make a DC 22 Intelligence saving throw to distinguish them from the real Sun Wukong.

Regional Effects

The area within 6 miles of Sun Wukong’s lair is altered by his divine presence, creating one or more of the following effects:

  • Monkeys Behaving Strangely: Monkeys in the region become more intelligent, exhibiting signs of advanced social behavior and playfulness.
  • Golden Mist: A faint, golden mist lingers in the air, which causes those who breathe it to feel a sense of peace and happiness. Those in this mist have advantage on saving throws against fear and charm.
  • Fruit of Immortality: Fruit trees within 1 mile of his lair produce fruit that can heal 10 hit points if consumed and remove one disease or condition affecting the creature.

Divine Artifacts

Ruyi Jingu Bang: A magical staff that can shrink to the size of a needle or grow large enough to reach the heavens. It serves as a +3 magical weapon and allows Sun Wukong to manipulate its size at will.

Phoenix Feather Cap: Grants Sun Wukong immunity to being blinded or deafened.

Cloud Somersault Boots: Allow Sun Wukong to fly at a speed of 120 feet and perform his legendary cloud somersault leaps.

Summary

Sun Wukong is a force of nature, embodying rebellion, freedom, and the quest for enlightenment. His stat block reflects his unmatched martial prowess, ability to shape-change, summon celestial monkeys, and his capability to sow chaos and joy wherever he goes. Sun Wukong uses his legendary actions to remain unpredictable in combat, embodying his trickster nature and ensuring he remains a challenging yet entertaining foe.

Mythological Figures: Sun Wukong (5E)

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Mythological Figures: Sun Wukong (5E) | EN World | Dungeons & Dragons | Tabletop Roleplaying Games

Here I was thinking King Arthur was going to be hard! For every bit of popularity the lord of Camelot has in the west, the Handsome Monkey King/Great Sage, Equal of Heaven/Victorious Fighting Buddha matches him in the east. You may know him through Goku but to most of the world he’s Sun Wukong!

Let’s start at the beginning. A magic stone on the Mountain of Flowers and Fruit bursts open with a stone egg that, when touched by wind, cracks open to reveal a stone monkey beaming golden light out of its orifices (a sweet start). As it eats and drinks it becomes more like the other monkeys, and then on a sort of bet dives through a stream to find a waterfall and mountain where all the monkeys end up living. Since he won the bet he’s also Handsome Monkey King, and with his new title he wants a potent weapon so he travels across oceans to acquire his signature staff (Ruyi Jingu Bang) from Ao Kuang, the dragon-king of the Eastern Seas.

Also while he’s there—and a lot of his stories go this way—he battles and defeats all the dragons of the four seas, taking away more loot. Afterward he comes home and makes alliances with seven other demon kings, and when Hell comes for him he resists and wipes his name from the Book of Life and Death (along with the names of every monkey he knows). Then somebody snitches to the Jade Emperor.

The masters of Heaven think, “well we’ll give him a little respect and it should be alright” so they make Wukong the Protector of Horses—the lowliest job they have. He’s not having any of that so he unleashes the Cloud Horses in response, declaring himself the Great Sage, Equal of Heaven. Nobody’s ready to face off against him however so they’re like “alright, how about guarding the Heavenly Peach Garden?” That lasts until they exclude him from a royal banquet. Wukong steals a bunch of immortal goodies (peaches of immortality, pills of longevity, and the Jade Emperor’s royal wine) and absconds back to his home to make ready for war.

Wukong whomps 10,000 celestial warriors, all of the constellations, a quartet of heavenly kings, and the greatest of Heaven’s generals (Erlang Shen). Finally with the help of the Bodhisattva of mercy he is captured however, and then they try to kill him a few times but can’t, so decide to boil him down into an elixir so Laozi can get back those pills of longevity. Wukong hides in the crucible’s only spot where the fire does not reach and survives the 49 days, leaping out afterward with the ability to spot evil and a weakness for smoke. He’s not having it and wrecks the crucible along with the forces of Heaven he hadn’t already defeated.

I know what you’re thinking and it gets better. Buddha intervenes, making a bet that Wukong that can’t escape from his palm. The monkey king takes him up on it and makes a flying leap to the end of the world, marking his way by urinating on five pillars that turn out to be the Buddha’s fingers. Obviously this doesn’t go over well and Wukong gets sealed away beneath a mountain for 500 years, trapped there by a paper talisman that says Om Mani Padme Hum.

This is where Journey to the West begins and Wukong becomes the bodyguard of Tang Sanzang—but this article has already gone on long enough. Suffice to say that even if you’re familiar with Wukong here, you should definitely give his wiki a read and dig into the 81 tribulations they face off on their journey to India.

Sun Wukong
Small beast, neutral good rogue (thief) 12/monk (open hand) 8

Armor Class
 19 (golden chain shirt)
Hit Points 110 (20d8+20)
Speed 45 ft., climb 45 ft.

STRDEXCONINTWISCHA
17 (+3)20 (+5)12 (+1)10 (+0)14 (+2)7 (-2)

Saving Throws Dex +11, Int +6
Skills Acrobatics +17, Athletics +9, Deception +10, Perception +14, Stealth +17, Survival +8
Tools thieves’ tools +6
Senses passive Perception 24
Languages Common (Chinese), Hindi
Challenge 14 (11,500 XP)

Background: Wildborn. Wukong never forgets the geographic arrangement of terrain, settlements, and areas of wilderness. In addition, he can forage fresh water and food each day for as many as 6 people as long as the environment nearby can support it.

Cunning Action (1/turn). Wukong can take a bonus action to take the Dash, Disengage, Hide, Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock.

Cursed Circlet. This indestructible magical circlet is firmly attached to Wukong’s head and cannot be removed. When a specific sutra is spoken within 1,000 feet, the band tightens and gives Wukong unbearable headaches, causing him to have disadvantage on attack rolls and ability checks for 1d4 rounds.

Evasion. When Wukong is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Feat: Mobile. Wukong can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.

Golden Chain Shirt. Wukong’s AC while wearing this armor equals 14 + Dexterity modifier. In addition, his Strength increases to 17, he has advantage on Strength saving throws and ability checks, his Carrying Capacity is determined as if he were Gargantuan, and he can benefit from Unarmored Movement.

Huǒyǎn-Jīnjīng. Wukong can use his bonus action on his turn to light his eyes with golden fire and cast detect evil and good (evil only) without the need for components. In addition, he has disadvantage on saving throws the blinded condition because of smoke.

Ki (8 points/short rest). Wukong can spend ki points to fuel various ki features.

  • Flurry of Blows. Immediately after Wukong takes the Attack action on his turn, he can spend 1 ki point to make two unarmed strikes as a bonus action.
  • Patient Defense. Wukong can spend 1 ki point to take the Dodge action as a bonus action on his turn.
  • Step of the Wind. Wukong can spend 1 ki point to take the Disengage or Dash action as a bonus action on his turn, his jump distance is doubled for the turn.
  • Stunning Attack. Wukong can spend 1 ki point to attempt to stun a creature he hits with a melee weapon attack. The target must succeed on a DC 16 Constitution saving throw or be stunned until the end of his next turn.

Martial Arts.Wukong can use Dexterity instead of Strength for the attack and damage rolls of his unarmed strikes and monk weapons. In addition, when Wukong uses the Attack action with an unarmed strike or a monk weapon on his turn, he can make one unarmed strike as a bonus action.

Open Hand Technique. Whenever Wukong hits a creature with one of the attacks granted by his Flurry of Blows, he can impose one of the following effects on that target:

  • It must succeed on a DC 16 Dexterity saving throw or be knocked prone.
  • It must make a Strength saving throw. If it fails, Wukong can push it up to 15 feet away from him.
  • It can’t take reactions until the end of Wukong’s next turn.

Pack Tactics. Wukong has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn’t incapacitated.

Phoenix-Feather Cap. Wukong can cast fly on himself at will without the need for components and is able to Wild Shape as though he were a druid of 10th level. While using Wild Shape, Wukong retains his monkey tail no matter what beast he is transformed into. Wukong can use Wild Shape twice. He regains expended uses when he finishes a short or long rest.

Reliable Talent. Whenever Wukong makes an ability check that lets him add his proficiency bonus, he can treat a d20 roll of 9 or lower as a 10.

Ruyi Jingu Bang. As an action Wukong can command either or both ends of the staff to lengthen or shorten up to a total of 10 feet without increasing its weight. This expansion is quick but not fast enough to use as part of an attack. If the staff is longer than twice his height, weapon attacks with it have disadvantage. There is no limit to the length the staff can reach. The shortest it can shrink is 5 inches, at which point it has retracted entirely into its handle and appears to be a heavy sewing needle.

In addition, as an action Wukong can command the staff to increase or decrease in weight and density by up to 1 pound per round. If the staff’s weight exceeds 10 lbs., any attacks made with it have disadvantage, and if its weight increases to 17 lbs. or more it cannot be effectively used as a weapon. Like its length, there is no apparent limit to its maximum weight, but it cannot be reduced to less than 1 pound.

Finally, Wukong can use a bonus action to toss this magic staff into the air and speak a command word. When he does so, the staff begins to hover, flies up to 30 feet, and attacks one creature of his choice within 5 feet of it (+11 to hit, 1d8+5 magical bludgeoning). While the sword hovers, he can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of him.

As part of the same bonus action, he can cause the staff to attack one creature within 5 feet of it. After the hovering staff attacks for the fourth time, it flies up to 30 feet and tries to return to Wukong’s hand. If he has no hand free, it falls to the ground at his feet. If the staff has no unobstructed path to Wukong, it moves as close to him as it can and then falls to the ground. It also ceases to hover if he grasps it or moves more than 30 feet away from it.

Second-Story Work. When Wukong makes a running jump, the distance he covers increases by 5 feet.

Sneak Attack (1/turn). Wukong deals an extra 21 (6d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Wukong that isn’t incapacitated and Wukong doesn’t have disadvantage on the attack roll.

Stillness of Mind. Wukong can use his action to end one effect on himself that is causing him to be charmed or frightened.

Supreme Sneak. Wukong has advantage on a Dexterity (Stealth) check if he moves no more than 20 feet on the same turn.

Wholeness of Body (1/long rest). As an action, Wukong regains 24 hit points.

ACTIONS

Extra Attack. Wukong attacks twice when he takes the attack action (using a bonus action he can attack a third time with Martial Arts, or a third and fourth time with 1 ki to use Flurry of Blows).

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.

Unarmed. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6+5) magical bludgeoning damage.

Ruyi Jingu Bang (quarterstaff). Melee Weapon Attack: +11 to hit, reach 5 ft.*, one target. Hit: 9 (1d8+5) magical bludgeoning damage.

REACTIONS

Deflect Missiles. Wukong can use his reaction to deflect or catch the missile when he is hit by a ranged weapon attack. When he does so, the damage he takes from the attack is reduced by 1d10 + 13. When the damage is reduced to 0, he can catch the missile if it is small enough for him to hold in one hand and he has at least one hand free. If he catch a missile in this way, Wukong can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition he just caught, as part of the same reaction (+11 to hit, range 20/60 ft., 1d6+5 damage).

Slow Fall. Wukong can use his reaction when he falls to reduce any falling damage he takes by 40.

Uncanny Dodge. When an attacker Wukong can see hits him with an attack, he can can use his reaction to halve the attack’s damage against him.

Sun Wukong (Monkey King)

The being before you stands five and a half feet tall. He appears to be a human, dressed in extraordinary finery. However, his face is that of a monkey, and he regards you with a confident smirk.

Sun Wukong
The Monkey Songokû (from the “Journey to the West”; J. “Saiyûki”; C. “Hsi-yu-chi”), Edo period, circa 1824-1825

The Monkey King, known as Sun Wukong, is a legendary mythical figure best known as one of the main characters in the 16th-century Chinese novel Journey to the West (西遊記/西游记) and many later stories and adaptations. In Journey to the West, the Sun Wukong is a monkey born from a stone who acquires supernatural powers through Taoist practices.

After rebelling against heaven, he is imprisoned under a mountain by the Buddha. After five hundred years, he accompanies the monk Tang Sanzang (唐三藏) and two other disciples on a journey to retrieve Buddhist sutras from the West (the Indian subcontinent), where Buddha and his followers reside.

Sun Wukong possesses many abilities. He has immense strength and is able to support the weight of two celestial mountains on his shoulders while running “with the speed of a meteor”. He is extremely fast, able to travel 108,000 li (54,000 km, 34,000 mi) in one somersault. Sun Wukong also acquires the 72 Earthly Transformations, which allow him to transform into various animals and objects. He is a skilled fighter, capable of defeating the best warriors of heaven. His hair possesses magical properties, capable of creating copies of himself or transforming into various weapons, animals, and other objects. He also demonstrates partial weather manipulation abilities and can stop people in place with fixing magic

De apenkoning blaast zijn haar weg Rijksmuseum RP P 1958 335.jpeg edited

Originally Posted by Shade of the En World forums.

On this Thread

  • Monkey was originally an official of the Celestial Bureaucracy, but he was banished to the Material Plane for his relentless mischief and tricks. Ever the trickster, Monkey has no remorse for his actions, and would willingly commit them again if given the opportunity.
  • Monkey views his new home as a tiny island in the greater sea of the Multiverse. He treats the other inhabitants of the Material Plane as his children, taking a fatherly interest in their affairs. He has become a folk hero of many societies, standing up for peasants and other “little folk” against corrupt governments and tyrannical leaders.
  • Although powerful and extremely knowledgeable, Monkey lacks common sense, and can be boastful and taunting. He is also an outrageous liar.
  • Monkey carries little treasure, but his near-omniscient knowledge of the Multiverse is his greatest gift. For those who aid him, Monkey may answer one to three questions on any subject other than the activities of deific beings.
  • Although Monkey has no need to eat or drink, he enjoys fine food and wine in large quantities.
  • Monkey stands 5 foot 6 inches tall and weighs 150 pounds.
Monkey (Greater Spirit)
Medium outsider (Chaotic, Good, Native)
Hit Dice20d8+100 (190 hp)
Initiative+13
Speed40 ft. (8 squares), Fly 60 ft. (perfect)
Armor Class42 (+9 Dexterity, +9 Intelligence, +7 deflection,+7 natural), touch 35, flat-footed 28
Base Attack/Grapple+20/+25
Attack+3 keen merciful katana +29 melee (1d10+10/17-20)
Full Attack+3 keen merciful katana +29/+29/+29/+24/+19/+14 melee (1d10+10/17-20)
Space/Reach5 ft./5 ft.
Special AttacksChange shape, flurry of blades, master of magic
Special QualitiesDamage reduction 20/epic, Darkvision 60 ft., fast healing 5, intellectual defense, omniscient, Spell Resistance 28
SavesFort +19, Ref +21, Will +18
AbilitiesStrength 20, Dexterity 28, Constitution 20, Intelligence 29, Wisdom 19, Charisma 25
SkillsAppraise +26, Balance +32, Bluff +30, Climb +28, Concentration +28, Diplomacy +34, Disguise +30 (+32 acting)*, Gather Information +30, Intimidate +32, Jump +34, Knowledge (religion) +32, Listen +19, Perform (dance, song, wind instruments) +30, Sense
Motive
+27, Spellcraft +32, Spot +22, Tumble +22
FeatsDodge, Great Fortitude, Improved Initiative, Iron Will, Mobility, Quicken Spell-Like Ability (shadow conjuration), Spring Attack
EnvironmentAny
OrganizationSolitary
Challenge Rating21
TreasureTriple standard
AlignmentChaotic good
Advancement
Level Adjustment

COMBAT

Monkey cannot be forced into battle–his mastery of magic allows him to always find an escape. However, he often accepts or initiates combat with evil opponents, using his flurry of blades and mastery of magic to slay them. Against nonevil opponents, he fights only to embarrass or humiliate.

Change Shape (Su): Monkey can assume the shape of any Small or Medium humanoid. In humanoid form, Monkey loses his natural attacks. Monkey can remain in his humanoid form until he chooses to assume a new one. A change in form cannot be dispelled, but Monkey reverts to his natural form when killed. A true seeing spell or ability reveals its natural form.

Flurry of Blades (Ex): Monkey has mastered a fighting style combining various martial arts. Monkey may make a greater flurry of blows as an 11th-level monk, granting him two extra attacks at his full base attack bonus when making a full attack. He may treat a katana or wakizashi as a special monk weapon, allowing him to Perform a flurry of blows with it. When using weapons as part of a flurry of blades, Monkey applies his Strength bonus (not Strength bonus x 1-1/2 or x 1/2) to his damage rolls for all successful attacks, whether he wields a weapon in one or both hands.

Holy Grace (Ex): Due to his celestial origins, Monkey gains a deflection bonus to his Armor Class equal to his Charisma modifier.

Intellectual Defense (Ex): Due to his incredible knowledge of fighting styles, Monkey applies his Intelligence modifier as an additional bonus to his Armor Class. He loses the benefits of this ability when flat-footed.

Master of Magic (Sp): At will, Monkey may use any arcane or divine spell from any spell list as a spell-like ability, with the following exceptions: limited wish, miracle, wish, spells that allow planar travel, and conjuration spells with the calling or summoning descriptors. The saving throw DC for such abilities is 17 + spell level (10 + spell level + Monkey’s Charisma bonus).

Omniscient (Su): Monkey automatically succeeds on any Knowledge check except those involving the direct intervention of beings of divine rank 0 or higher.

Rejuvenation (Su): Monkey cannot truly be killed. If his physical form is destroyed (for example, he is reduced to 0 hp or less), he reforms with maximum hp at the following dawn.

Skills: *When using his change shape ability, Monkey gains a +10 circumstance bonus on Disguise checks.

Originally found in The Horde Campaign Setting (1990).

The Adventures and Aspirations of Sun Wukong Through the Ages

Sun Wukong stands atop the Mountain of Flowers and Fruit, his golden fur shimmering in the dawn light, eyes scanning the horizon with a gaze that pierces both the physical and spiritual realms. The mountain is his kingdom, a paradise he carved out for himself, filled with his monkey subjects and echoes of his legendary exploits. His heart beats with a rhythm of restless energy, for the world is vast, and the tales of his past escapades—defying the Jade Emperor, stealing the peaches of immortality, and wrestling with the Buddha—are now but chapters in his eternal story. The present beckons him to write new adventures, to etch his name even deeper into the fabric of existence.

The Birth of Change and the Passage of Time

As the centuries pass, Sun Wukong watches the rise and fall of dynasties, the shifting sands of power, and the inexorable march of time. He witnesses the glory of the Tang Dynasty, whose prosperity and culture spread throughout the world. During these years, Sun Wukong still serves as the protector of Tang Sanzang, accompanying him on their pilgrimage to retrieve sacred scriptures from the West. His legendary battles with demons and spirits along the journey are known far and wide, his tales sung by poets and recorded by scribes. Yet, despite the joy he finds in protecting his companions, the itch for adventure and discovery never leaves him.

By the Song Dynasty, Sun Wukong senses the change in the air. The world is growing more connected; scholars from the farthest reaches of the known world gather in bustling cities, and new philosophies begin to spread, challenging the old ways. Sun Wukong, curious as ever, disguises himself as a wandering monk to explore these emerging thoughts and cultures. He debates with scholars, outwits foreign dignitaries, and plays tricks on merchants, spreading mischief and joy wherever he goes. His actions are not just for amusement; he tests the strength of human resolve and wisdom, searching for signs of true enlightenment beyond mere dogma.

Embracing the Maritime Silk Road and the Power of the Seas

The Yuan Dynasty opens new chapters in Sun Wukong’s life, as the Mongol Empire stretches its influence across Asia, creating a network of roads and connections. The Monkey King, ever curious, finds himself aboard ships sailing the maritime Silk Road, exploring the Indian Ocean, and interacting with cultures far beyond China’s borders. He dons different forms—sometimes a sailor, other times a mystical creature—observing the blending of beliefs, the flow of goods, and the exchange of ideas.

In the bustling ports of Southeast Asia, he watches the arrival of foreign merchants, marveling at the spices, silks, and stories they bring. He finds amusement in playing tricks on these traders, disguising himself as a small, harmless monkey to sneak aboard their vessels, only to reveal his true form later, causing a stir. His mischief, however, is not without purpose. Sun Wukong seeks to understand the human heart’s true nature—how greed and generosity, wisdom and folly, play out on the grand stage of life. His laughter rings out over the waves, blending with the cries of seagulls and the roar of the ocean, a sound that both comforts and unnerves those who hear it.

The Ming Dynasty and the Age of Exploration

As the Ming Dynasty rises, bringing stability and prosperity, Sun Wukong’s interest is piqued by the ambitions of Zheng He and his grand fleet. He watches from the shadows, impressed by the scale and audacity of these voyages. He decides to join them in secret, using his transformation abilities to blend in among the crew. He takes the form of a sailor, sharing meals and stories, learning about new lands, and even lending his strength when storms threaten the ships. During these journeys, he witnesses the vastness of the world and the interconnectedness of all life. These experiences deepen his understanding of humanity’s potential for both greatness and folly.

He marvels at the diverse cultures, the different gods worshipped, and the unique ways people seek knowledge and enlightenment. Sun Wukong’s heart is stirred, not only by the desire to explore but by the realization that the world is far more complex than he once believed. His sense of purpose expands; he no longer sees himself merely as a trickster and protector but as a seeker of wisdom and a guardian of balance. The Monkey King begins to subtly influence the world, guiding lost travelers, aiding oppressed peoples in secret, and sowing seeds of harmony wherever he can. His methods are still mischievous and unconventional, but his intentions grow nobler.

The Fifteenth Century and Beyond: Sun Wukong’s Evolving Role

As the world moves into the 1450s, Sun Wukong senses the dawn of a new era. The Age of Exploration begins to unfold, and he watches as Europe emerges as a force on the global stage, with explorers setting sail for unknown lands. The Monkey King’s mind races with possibilities. He realizes that humanity is on the brink of unprecedented change, and he decides to play his part in this unfolding story. Disguised as a humble traveler, he embarks on his own journey westward, crossing mountains and deserts, traversing vast seas. He witnesses the blending of cultures, the exchange of knowledge, and the conflicts that arise from humanity’s insatiable curiosity.

Sun Wukong’s goals evolve along with the world. No longer content to simply seek adventure for its own sake, he now desires to ensure that the wisdom of the East and the teachings of the ancient sages are not lost amidst the growing tide of change. He seeks to protect the balance between progress and tradition, chaos and order. His trickster nature is still evident, but it is tempered by a deeper understanding of the consequences of his actions. He knows that true power lies not in brute strength or cunning, but in the ability to guide and inspire others toward their own paths of enlightenment.

Conclusion: The Eternal Trickster and Guardian

Sun Wukong’s journey is far from over. As the centuries roll on, he continues to roam the earth, a guardian of balance, a seeker of truth, and a trickster who delights in challenging the complacency of gods and mortals alike. His laughter echoes through the mountains and valleys, across the seas and into the hearts of those who dare to dream and defy. Sun Wukong, the Monkey King, remains a symbol of rebellion, wisdom, and the eternal quest for enlightenment, a figure whose legacy endures through the ages, as vibrant and untamed as the spirit of adventure itself.

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