This site is games | books | films

Kyton, Termagant

This hovering iron maiden heaves forth a monstrously pregnant mass of tortured limbs and raw tentacles.

Source Inner Sea Bestiary pg. 24
Originally posted in Archives of Nethys

Coddling, cooing mothers of nails and aberrant life, kyton termagants seek to make all living creatures adopted members of their malformed brood. That most of their purposefully deformed progeny die shortly after coming into their care only compels termagants to search farther for sturdier beings better suited to the honor of becoming their misshapen children.

Termagant CR 17
XP 102,400

LE Large outsider (evil, extraplanar, kyton, lawful)

Init +8; Senses Darkvision 60 ft.; Perception +27
DEFENSE
AC 31, touch 14, flat-footed 26 (+4 Dexterity, +1 Dodge, +17 natural, -1 size)

hp 263 (17d10+170); regeneration 10 (good weapons and spells, silver weapons)

Fort +20, Ref +11, Will +19

DR 10/good and silver; Immune cold; SR 28
OFFENSE
Speed 20 ft., Fly 40 ft. (perfect)

Melee 2 slams +25 (1d8+9/19-20 plus 2d6 bleed), 7 tentacles +20 (1d6+4 plus grab)

Space 10 ft., Reach 10 ft.

Special Attacks flux infusion, rupture, shared rupture, unnerving gaze (30 ft., DC 23)
STATISTICS
Strength 28, Dexterity 19, Constitution 30, Intelligence 16, Wisdom 25, Charisma 21

Base Atk +17; CMB +27 (+31 grapple); CMD 42 (can’t be tripped)

Feats Combat Reflexes, Critical Focus, Dodge, Improved Critical (slams), Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Spring Attack

Skills Bluff +25, Fly +30, Heal +27, Intimidate +25, Knowledge (planes, religion) +23, Perception +27, Sense Motive +27, Stealth +20

Languages Common, Infernal; telepathy 100 ft.
SPECIAL ABILITIES
Poison (Su) Anytime a creature is grappled by a termagant’s tentacles or is affected by its rupture or shared rupture ability, it is exposed to the termagant’s flux infusion. Flux infusion functions as a poison, but with unpredictable effects. Those who fail their saving throws take 1d4 points of ability drain. The ability score drained is randomly determined every time the flux infusion affects the creature (roll 1d6: 1-2 Constitution, 3-4 Dexterity, 5-6 Strength). The save DC is Constitution-based.  

Flux Infusion: Injury; save Fort DC 28; frequency 1/round for 10 rounds; effect 1d4 Constitution, Dexterity, or Strength; cure 2 consecutive saves.  

Rupture (Su) When killed, a termagant explodes in a blast of its flux infusion poison. All living creatures within 15 feet must succeed at a DC 28 Fortitude saving throw or be poisoned. The save DC is Constitution-based.  

Shared Rupture (Su) Any creature killed while poisoned by a termagant explodes. All living creatures within 10 feet of the creature must succeed at a DC 23 Fortitude save or be poisoned. The save DC is based on the termagant’s Constitution with a -5 penalty.

Unnerving Gaze (Su) A creature that succumbs to a termagant’s unnerving gaze becomes nauseated for 1d4 rounds as its mind attempts to comprehend the horrors it has witnessed.
ECOLOGY
Environment any (Plane of Shadow)

Organization solitary, pair, or circle (3-5)

Treasure standard
Scroll to Top