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Devil, Kocrachon ‘torturer Devils’

Devil, Kocrachon

Kocrachons, or kochracons, are insectoid devils, the diabolical elite torturers of the Nine Hells.

The Gates of Hell (Dice Freaks)

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.

Original Concept by Serge W. Desir, Jr.

Full netbook can be found on the following website

Dicefreaks d20 Community

The beetle-like fiends were truly horrid creatures, sadistic tormentors as passionate about their heinous duties as they were skilled in them. Kocrachons were the second-lowest in the hierarchy of lesser devils, sharing the same rank as barbazus.

Kocrachon
Medium outsider (Devil, Evil, Extraplanar, Lawful)
Hit Dice9d8 + 36 (76 hp)
Initiative+10 (+6 Dexterity, +4 Improved Intitiative)
Speed30 ft., Fly 60 ft. (good)
Armor Class24 (+6 Dexterity, +8 natural) touch 16, flatfooted 18
Base Attack/Grapple+9/+12
AttackBite +15 melee (2d4+3 and poison)
Full AttackBite +15 melee (2d4+3 and poison) and 2 claws +10 melee (1d6+1 and pain)
Space/Reach5 ft. /5 ft.
Special AttacksFlense, pain touch, poison, spell-like abilities, summon devil
Special QualitiesDamage reduction 5/good, Darkvision, immunity to fire and poison, resistance to acid 10 and cold 10, Sadism, see in darkness, Spell Resistance 20, talented torturer, telepathy 100 ft.
SavesFort +10, Ref +12, Will +8
AbilitiesStrength 16, Dexterity 23, Constitution 19, Intelligence 17, Wisdom 14, Charisma 17
SkillsBluff +17, Craft (drug) +15, Craft (poisonmaking) +15, Escape Artist +16 (+18 ropes), Heal +14, Hide +13, Intimidate +20, Listen +14, Move Silently +13, Sense Motive +14, Spot +14, Rope Use+18 (+20 bindings)
FeatsImproved Initiative, Persuasive, Skill Focus (Intimidate), Weapon Finesse
EnvironmentThe Nine Hells of Perdition
OrganizationSolitary or team (4-9) or squad (3 kocrachons, 2d4 Devil Bearded, and 2d8 lemures)
Challenge Rating8
TreasureDouble Standard
AlignmentLawful Evil
Advancement10-18 HD (Medium), 19-27 HD (Large)

Combat

A kocrachons is a notorious coward, preferring to allow others to subdue its foes rather than risk itself. A kocrachon typically begins battle with Hold monster and attempts to incapacitate as many foes as possible. It avoids getting drawn into melee combat, using its greater teleport ability to stay out of reach. A kocrachon immediately summons a squad of barbazu if it is outnumbered, is not sure of its foes’ capabilities, or if the fight begins to go against it. Only in the presence of and under orders from greater devils will a kocrachon willingly engage in physical combat.

Flense (Ex): A kocrachon can strip the flesh from a victim who is helpless. Using its proboscis, it peels away the skin, causing the victim to suffer 1 negative level. This process takes one minute to complete, if the kocrachon is interrupted at any point during the flensing, the victim instead takes 1 point of Constitution damage.

Fleshcraft (Ex): A kocrachon can actually alter the physical and spiritual makeup of its victims. Fleshcraft requires one hour of uninterrupted work for the kocrachon. The victim must be rendered helpless the entire time and receives a Fortitude save DC 18 to resist the transformation. A kocrachon can turn its victims into any devil or fiendish animal that does not exceed the kochrachon’s hit dice or the victim’s hit dice (which ever is lower). An altered victim gets a Will save DC 17. If successful, the change only lasts a number of days equal to the kocrachon’s spell-like ability caster level. If failed, the change is permanent.

Pain Touch (Su): A kochrachon’s touch causes agony. A victim must succeed on a DC 18 Fortitude save or be stunned for one round from pain. The kocrachon
can use this attack in conjunction with its claw attack or separate as a melee touch attack that deals no damage. The save is Constitution-based.

Poison (Ex): Injury, Fortitude DC 18, initial damage 1d6 Wisdom, secondary damage 2d6 Wisdom. The save DC is Constitution-based.

Sadism (Ex): For every 10 points of damage a kocrachon deals in a round, it gains a +1 profane bonus to attack rolls, saving throws and skill checks the next round.

Spell-like Abilities:

At will – animate dead, Contagion (may be administered as part of a bite attack), cure moderate wounds, deathwatch, desecrate, detect good, greater teleport (self plus 50 pounds of objects only), Hold monster, Inflict Moderate Wounds, Liquid Pain*, magic circle against good, minor image, suggestion, Wither Limb*, Wrack*;

1/day – symbol of pain.

Caster level 9th, save DC 13 + spell level. *From Book of Vile Darkness

Summon Devils (Sp): Twice per day, a kocrachon can summon 1d4 barbazu or another kocrachon with a 50% chance of success. This ability is the equivalent of a 4th level spell.

Talented Torturer (Ex): A krocrachon receives a +3 profane bonus to Intimidate checks made in conjunction with torture equipment and to the Escape Artist DC set by the equipment. It also has great control over the amount of damage it deals with such devices. A kocrachon can decrease the damage dealt by a device to the absolute minimum, or increase the damage by 150%. The choice for either is made before the application of the torture device that round.

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