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Devil, Arusities (Doll Devil)

Devil, Arusities (Doll Devil)
Image (midjourney.com)

A flawless female face that looks like porcelain stares blankly at you. Her small form is decorated with two black buttons for eyes, dark red lips, and braided raven hair topped by a red ribbon. She wears a simple schoolgirl’s outfit.

Arusities, or “doll devils” as some have named them, are native to the fiery pits of Hell. They look like porcelain dolls and although most are female some male arusities have been reported. They never speak directly but prefer to communicate through telepathy. They are immune to the fires of Hell and can see clearly in the darkest of night.

Arusities are corruptors of children. They play with children and counsel them to commit acts of selfishness and deceit. Over time, the doll devil encourages children to act in a more and more selfish way until they are firmly on the path of evil. Once it corrupts one child, it draws his essence until such time that the child slips into a coma or dies outright. As the child passes, the arusities snatches the escaping soul and shifts automatically back to Hell with its prize.

Source: Pathfinder d20pfsrd.com


  • Arusities (Doll Devil) 5e
  • Arusities (Doll Devil) Pathfinder
Arusities (Doll Devil)
Image (midjourney.com)

Small fiend (devil), lawful evil

Armor Class 13 (natural armor)
Hit Points 22 (5d6 + 5)
Speed 30 ft.

STRDEXCONINTWISCHA
6 (-2)16 (+3)12 (+1)13 (+1)14 (+2)17 (+3)

Skills Deception +5, Stealth +5
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., passive Perception 12
Languages Infernal, Telepathy 100 ft.
Challenge 2 (450 XP)

Innate Spellcasting. The arusities’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

  • At will: Prestidigitation
  • 1/day each: Suggestion, Detect Thoughts

Draw Essence. Once per day, an arusities can use its dark powers to draw the essence from one evil living creature. The target must make a DC 13 Charisma saving throw or suffer 1d3 Charisma damage.

Inert. An arusities can become inert and appear as a simple doll. When inert, it does not radiate an aura of evil, and an observer must succeed on a DC 20 Perception check to notice that the doll-like demon is actually alive.

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Psychic Lure. The arusities targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Wisdom saving throw or be magically charmed by the arusities until the end of its next turn.

Giggle (1/day). The arusities emits a chilling giggle that affects all creatures within 20 feet of it. Each affected creature must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute.

Note: The arusities’ abilities reflect its deceptive nature, the draw of its powers, and its innate spellcasting.

Arusities (Doll Devil)
Image (midjourney.com)

Source: Pathfinder d20pfsrd.com

Arusities (Doll Devil) CR 1
XP 400

LE Small outsider (devil, evil, extraplanar, lawful)

Init +2; Senses Darkvision 60 ft., see in darkness; Perception +2
DEFENSE
AC 15, touch 13, flat-footed 13 (+2 Dexterity, +2 natural, +1 size)

hp 13 (2d10+2)

Fort +1, Ref +5, Will +5

Immune fire, poison; Resist acid 10, cold 10
OFFENSE
Spd 30 ft.

Melee 2 slams +2 (1d3)

Special Attacks draw essence

Spell-like Abilities (CL 2nd; concentration +5)  

At Will – giggle* (DC 13)

1/day – friendly face* (DC 14), hot foot*
STATISTICS
Strength 10, Dexterity 15, Constitution 12, Intelligence 13, Wisdom 14, Charisma 17

Base Atk +2; CMB +1; CMD 13

Feats Stealthy

Skills Acrobatics +7, Appraise +6, Bluff +8, Disguise +8, Escape Artist +9, Perform (dance) +5, Stealth +13

Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.

SQ inert
SPECIAL ABILITIES
Draw Essence (Su)  

Once per day, an arusities can draw the essence from one evil living creature. This deals 1d3 Charisma damage.
 
Inert (Ex)

An arusities can become inert and appear as a simple doll. When inert, she does not radiate an aura of evil and an observer must succeed on a DC 20 Perception check to notice that the doll-like demon is actually alive.

Summoning Arusities

It is neither magic ritual nor spell that summons the arusities from the pits of Hell, but desire. Specifically, an arusities is drawn to the Material Plane by the desires of a child who wants for nothing, yet still wants more. This young, primal greed pulls the arusities into the lives of selfish children.
ECOLOGY
Environment any (Hell, Urban)

Organization solitary

Treasure standard

Lore

Characters with ranks in Knowledge (planes) can learn more about a Devil Doll. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (planes)
DCResult
DC 11The doll devil can take deceptive forms in attracting their victims. A magical sword to lure the warrior or a simple doll to steal the soul of a child.
DC 16Doll devils feed on the personality of their victims, causing them to become antisocial or withdrawn.
DC 21Doll devils can slip into an inactive form that makes their evil undetectable to divination.
DC 26Doll devils are often found among the children of the wealthy. If the parents are sufficiently detached from their offspring, the eventual soul theft is easier to achieve.

Section 15: Copyright Notice – Forgotten Foes

Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.

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