Devil, Bezekira (Hellcat)

The greatest ultrezekira in existence is one of the Planes most fearsome predators.
The Gates of Hell (Dice Freaks)
Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.
Original Concept by Serge W. Desir, Jr.Full netbook can be found on the following website
Fully 25 feet long from head to tail, this powerful beast roams Malbolge with his pride, preying upon weak and foolish devils that would venture out alone.
The beast is capable of tearing apart an elder dragon and has even supposedly destroyed a tarrasque. Occasionally he leaves Hell to hunt on the outer planes, leaving a swath of death in his path.
Bezekira (Hellcat) | |
Huge outsider (Evil, Extraplanar, Lawful) | |
Hit Dice | 24d8+336 (444 hp) |
Initiative | +14 |
Speed | 80 ft. |
Armour Class | 34 (-2 size, +10 Dexterity, +16 natural), touch 18, flat-footed 24 |
Base Attack/Grapple | +24/+49 |
Attack | Claw +39 melee (6d6+17+1 vile) |
Full Attack | 2 claws +39/+34/+29/+19 melee (6d6+17+1 vile 19-20/x2) and bite +37 melee (8d8+8+1 vile 19-20/x2) |
Space/Reach | 15ft. /10 ft. |
Special Attacks | Frightful presence (DC 26), improved grab, pounce, rake (4d6+8+1 vile) |
Special Qualities | Damage reduction 15/good and silver, Darkvision 60 ft., fast healing 5, invisible in light, resistance to fire 10, Scent, spell-like abilities, Spell Resistance 32 |
Saves | Fort +30, Ref +27, Will +22 |
Abilities | Strength 45, Dexterity 31, Constitution 36, Intelligence 17, Wisdom 20, Charisma 18 |
Skills | Balance +41, Climb +44, Hide +29, Intimidate +31, Jump +68, Listen +36, Move Silently +41, Spot +32, Survival +32, Swim +44, Tumble +41 |
Feats | Improved Critical (claw), Improved Initiative B , Improved Natural Attack (bite) Improved Natural Attack (claw), Improved Rapid Strike, Improved Toughness, Multiattack B , Rapid Strike, Run, Track B , Vile Natural Attack |
Epic Feats | Epic Speed |
Climate/Terrain | Malbolge, Fifth of the Nine Hells of Perdition |
Organization | Solitary (unique), or with pride (10-20 ultrezekiras) |
Challenge Rating | 20 |
Treasure | None |
Alignment | Lawful Evil |
Combat
Bezarakor is straight forward in combat. He charges the largest foe, pounces, attempts to rake, and continues to tear into that foe until they are no more. Then he moves on to the next. If foes manage to converge on him, he teleports a short distance away and charges again. While direct and vicious, he is still very intelligent, and will adapt his strategy to account for terrain and other variables.
If surprised, he generally does not waste time with his spell-like ability buffs unless obviously outmatched. When outmatched, Bezarakor teleports away and casts such spells in rapid succession before returning to combat.
If stalking dangerous prey, he typically has them cast upon himself just before pouncing.
Improved Grab (Ex): Bezarakor must hit with his bite attack to use this ability. He can then start a grapple as a free action. If he wins, he establishes a hold and can rake.
Pounce (Ex): If Bezarakor charges he can make a full attack.
Invisible in Light (Ex): Bezarakor is invisible in any lighted area lit enough for a human to see. In darkness he shows up as a faint outline up to 30 feet away. (60 feet for low light vision) Magical darkness smothers this glow.
Spell-like abilities: At will-devil’s eye, greater teleport;
3/day – expeditious retreat, razorfangs, sharp-tooth, superior magic fang.
Caster level 24th.
Skills: Bezarakor receives a +4 bonus on Listen and Move Silently checks.