Lynkhab, Lady of Regret

Lady Lynkhab is a demon lord. She is the Lady of Desire and Depression. She is also called the Lady of Regrets and is a patroness of the self-destructive and suicidal. She was a contender for the title of “Queen of succubi,” which is currently held by Malcanthet.
Description
As Lady of Desire and Depression, Lady Lynkhab is said to represent the concept of desire and the power to express it, but only other people’s desires. Her depression stems from the fact that she cannot express or act upon her own concepts. Lynkhab has assumed many different forms throughout her existence, all supposedly based on the desires of other beings. Her current form is that of a voluptuous red-haired female elf.
However, she desperately wants to be more than a demon lord; she wants to be a true deity. Thanks to her own innate nature and the aftermath of the war with Malcanthet, she can’t advance herself to anything more. Even though she still rules her own layer of the Abyss, Lynkhab is said to frequently wander the plane, looking for anyone who can end her miserable existence.
Relationships
Lynkhab once warred with Malcanthet, Xinivrae, and Shami-Amourae for the title of Queen of succubi.
Realm
Lynkhab rules the 297th layer of the Abyss called The Sighing Cliffs.
History
Very little has been revealed about Lynkhab except that she, Malcanthet, Xinivrae, and Shami-Amourae were among the first of the succubi to spontaneously arise from the Abyss from the mortal sin of lust. These succubi warred amongst themselves for rulership and supremacy over their race and in the end, Malcanthet assumed the title of Queen of succubi. Xinivrae and Shami-Amourae, have either been exiled or imprisoned by Malcanthet. Lynkhab herself survived the war but is said to be but a shadow of her former glory.
Originally Posted by Kain Darkwind of the Dicefreaks d20 Community.
Lynkhab, Lady of Regret | |
Medium outsider (Cosmic, Chaotic, Evil, Mazza’im) | |
Hit Dice | 41d8 + 410 (738 hp) |
Initiative | +15 |
Speed | 40 ft., Fly 70 ft. (good) |
Armor Class | 61 (+15 deflection, +11 Dexterity, +10 insight, +15 natural) touch 46, flat-footed 40 |
BaseAttack/Grapple | +41/+50 |
Attack | Claw +52 melee (1d6 + 9) |
Full Attack | 2 claws +52 melee (1d6 + 9) and 2 wings +50 melee (1d8 + 4) and tail +50 melee (1d6 + 4) |
Space/Reach | 5 ft. /5 ft. |
Special Attacks | Ambition, call demons, depression, life drain, spell-like abilities |
Special Qualities | Damage reduction 30/epic, good and cold iron, Darkvision, immunity to electricity and poison, resistance to acid 30, cold 30 and fire 30, Spell Resistance 38, telepathy 1000 ft., unholy grace |
Saves | Fort +47, Ref +48, Will +47 |
Abilities | Strength 29, Dexterity 32, Constitution 31, Intelligence 27, Wisdom 30, Charisma 41 |
Skills: | Appraise +30, Bluff +59, Diplomacy +71, Disguise +59 (+63 acting), Escape Artist +55 (+59 ropes), Gather Information +59, Intimidate +59, Knowledge (arcana) +30, Knowledge (history) +30, Knowledge (nobility and royalty) +52, Knowledge (religion) +52, Knowledge (the planes) +52, Listen +32, Perform (dance) +59, Sense Motive +54, Spellcraft +32, Spot +32, Survival +10 (+14 planes), Use Magic Device +59 (+61 scrolls), Use Rope +55 (+59 bindings) |
Feats | Ability Focus (depression), Combat Reflexes, Dark Speech, Flyby Attack, Improved Flyby Attack, Improved Initiative, Multiattack, Power Attack, Quicken Spell-Like Ability (x3), Weapon Finesse |
Epic Feats | Epic Ability Focus (depression), Multispell-like |
Climate/Terrain | The Abyss |
Organization | Solitary (unique) |
Challenge Rating | 30 |
Treasure | Triple Standard |
Alignment | Chaotic Evil |
Ambition (Su): Lynkhab can install blind ambition in a creature with her gaze. Will DC 45 negates. A creature who fails begins to ignore reasonable obstacles to his demands. He grows angry and attacks the closest or most responsible creature anytime his slightest wish is delayed or denied.
Call Demons (Sp): 3/day, Lynkhab can call 3d10 succubi or 1d8 kelvezu. The succubi have double hit dice and maximum hit points.
Depression (Su): Those within 100 feet of Lynkhab realize feelings of melancholy and depression. Those that fail a Will save (DC 51) suffer a -10 penalty to initiative and have a 50% chance each round of taking no action at all as they brood morosely. This depression fades 1 hour after leaving the aura.
Life Drain (Su): Lynkhab can drain energy by luring a living creature into an act of passion or planting a kiss on the victim. An unwilling target must be grappled in order to do so. The kiss or embrace bestows two negative levels. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss. A Will save (DC 45) negates the suggestion. The DC to remove the negative level is 45.
Spell-like Abilities:
- Always active- detect good, detect law, tongues, true seeing;
- at will-astral projection, Bestow Greater Curse (DC 33), blasphemy (DC 32), crushing despair (DC 29), detect thoughts (DC 27), discern location, dominate monster (DC 34), forbiddance (DC 31), geas/quest (DC 30), greater dispel magic, greater teleport, major image (DC 28), mass charm monster (DC 30), mind fog (DC 31), modify memory (DC 29), scry, shapechange, telekinesis (DC 30), unhallow, unholy aura, unholy blight (DC 29);
- 6/day- antipathy (DC 34), symbol of weakness (DC 32), sympathy (DC 34), Trap the Soul (DC 33).
Caster level 30th
Cosmic Entity: Lynkhab has a +10 bonus on rank checks to overcome immunity to mind-affecting and energy drain.