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Demon, Incubus

Incubus
Incubus – AI Generated Artwork – NightCafe Creator

This creature is an exceptionally handsome man, with a large frame and chiseled features, dressed in finery. Though mostly human, he has small horns on the sides of his forehead, and a large pair of bat wings on his back, and his hands ends in sharp talons.

Like Succibi, Incubi share the mission of tempting mortals into evil. The ultimate goal of every incubus is to tempt its lover into embracing chaos and evil of his or her own free will.

An incubus is a demon in male form supposed to lie upon sleepers, especially women, in order to have sexual intercourse with them. They are also believed to do this in order to spawn other incubi. The incubus drains energy from the woman on whom it performs sexual intercourse in order to sustain itself, and some sources indicate that it may be identified by its unnaturally cold penis. Religious tradition holds that repeated intercourse with such a spirit by either males or females (the female version of the incubus is called a succubus) may result in the deterioration of health, or even death.


Succubus/Incubus

Incubus
Incubus – AI Generated Artwork – NightCafe Creator

Tiny horns, bat-like wings, and a sinuous tail betray the demonic nature of this devilish man.

Medium fiend (shapechanger), neutral evil

Armor Class 15 (natural armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft., fly 60 ft.

STRDEXCONINTWISCHA
8 (-1)17 (+3)13 (+1)15 (+2)12 (+1)20 (+5)

Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Damage Resistances cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 15
Languages Abyssal, Common, Infernal, telepathy 60 ft.
Challenge 4 (1,100 XP)

Special Traits

  • Telepathic Bond: The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don’t even need to be on the same plane of existence.
  • Shapechanger: The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Actions

  • Claw (Fiend Form Only)Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Charm: One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend’s verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend’s Charm for the next 24 hours. The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.
  • Draining Kiss: The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
  • Etherealness: The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.

Incubus

Incubus
Incubus2 – AI Generated Artwork – NightCafe Creator

Originally Posted by Boz of the En World forums.

On this Thread

The incubus is the male counterpart to the tempting succubus. Incubi are far less common than succubi, but they sometimes pair up to add the physical might of the incubus to the succubus‘ magical power. Incubi like to travel to the Material Plane to tempt female mortals. Incubi and succubi do not mate to perpetuate their kind.

An incubus is 6-7 feet tall in its natural form and weighs about 175-200 pounds.

Incubi speak Abyssal, Celestial, and Draconic.

Demon, Incubus
Medium outsider
Hit Dice8d8+16 (52 hp)
Initiative+2
Speed40 ft (8 squares), Fly 60 ft (average)
Armor Class22 (+2 Dexterity, +10 natural), touch 12, flat-footed 20
Base Attack/Grapple+8/+13
AttackClaw +14 melee (2d4+5 plus energy drain)
Full Attack2 claws +14 melee (2d4+5 plus energy drain)
Space/Reach5 ft/5 ft
Special Attacksenergy drain, spell-like abilities, summon tanar’ri
Special Qualities damage reduction 10/cold iron or good, Darkvision 90 ft, immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, Spell Resistance 16, telepathy 100 ft, tongues
SavesFort +8, Ref +8, Will +8
AbilitiesStrength 20, Dexterity 15, Constitution 15, Intelligence 10, Wisdom 14, Charisma 21
Skills Bluff +19, Concentration +9, Diplomacy +7, Disguise +13* (+15 acting), Escape Artist +9, Hide +10, Intimidate +16, Jump +9, Knowledge (any one) +8, Listen +18, Move Silently +9, Search +8, Spot +18, Rope Use+2 (+4 bindings), Survival +2 (+4 following tracks)
FeatsPersuasive, Power Attack, Weapon Focus (claws)
EnvironmentInfinite Layers of the Abyss
OrganizationSolitary or pair (1 incubus and 1 succubus)
Challenge Rating8
TreasureNo coins; standard goods; standard items
AlignmentAlways chaotic evil
Advancement9-16 HD (Medium)
Level Adjustment+6

COMBAT

While a succubus is not normally a combatant, an incubus exists to fight. These deadly melee combatants make up for their lesser magical capabilities without needing to trick a victim into surrendering itself.

An incubus’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Energy Drain (Su): Living creatures hit by an incubus’s claw attack gain one negative level. The DC is 19 for the Fortitude save to remove a negative level. The save DC is Charisma-based.

Spell-Like Abilities: At will – detect good, ethereal jaunt (self plus 50 pounds of objects only), greater teleport (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration). Caster level 8th. The save DCs are Charisma-based.

Summon Tanar’ri (Sp): Once per day, an incubus can attempt to summon 1 vrock with a 20% chance of success. This ability is the equivalent of a 3rd-level spell.

Tongues (Su): An incubus has a permanent tongues ability (as the spell, caster level 12th). Incubi usually use verbal communication with mortals.

Skills: Incubi have a +8 racial bonus on Listen and Spot checks.

*While using his alter self ability, a incubus gains a +10 circumstance bonus on Disguise checks.

Originally found in Dragon Magazine #54 (“Dragon’s Bestiary,” October 1981, Craig Stenseth).

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