This site is games | books | films

Demon, Brimorak

Brimorak

Standing just over three feet tall, this bestial humanoid wears filthy, tattered robes and has blue-gray skin decorated with strange, coiling stripes. Dark fur grows on its head and arms, and its feet end in burning hooves. Its eyes glow as red as the flaming sword it wields in one hand, and its breath fills the surrounding air with noxious gray smoke.

Source: Pathfinder d20pfsrd.com

Although brimorak demons are generally limited to regions of the Abyss where fire and smoke hold sway, in those regions they are vast in number. Demon lords like Flauros use brimoraks as the primary infantry troops in Abyssal armies- although their command of fire makes them less effective against most fiends, they are particularly devastating against many other foes.

Brimoraks are small in stature, rarely standing over 3 feet in height, yet surprisingly strong for their size. Those who underestimate these demons often don’t live to learn of their errors, for brimoraks are quick to press the advantage against larger enemies after softening them up with fire magic. A brimorak’s dense musculature and bones result in unexpected weight as well, one of these creatures usually weighs nearly 200 pounds.

Brimorak CR 5
XP 1,600

CE Small outsider (chaotic, demon, evil, extraplanar, fire)

Init +7; Senses Darkvision 60 ft.; Perception +10

Aura smoke breath (5 ft., DC17)
DEFENSE
AC 18, touch 14, flat-footed 15 (+3 Dexterity, +4 natural, +1 size)

hp 57 (6d10+24)

Fort +9, Ref +8, Will +3

Defensive Abilities boiling blood; DR 5/cold iron or good; Immune electricity, fire; Resist acid 10, cold 10; SR 16

Weaknesses vulnerable to cold
OFFENSE
Speed 30 ft.

Melee longsword +11/+6 (1d6+3/19-20 plus 1d6 fire), hoof +0 (1d3+1 plus 1d6 fire)

Special Attacks breath weapon (20-foot line of boiling blood, 5d6 fire damage, Reflex DC 17 half, usable every 1d4 rounds), burning hooves

Spell-Like Abilities (CL 6th; Concentration +8)
 
3/day–dispel magic, heat metal (DC 14), produce flame
 
1/day–air walk, fireball (DC 15), greater teleport (self plus 50 lbs. of objects only), summon (level 3, 1 brimorak, 50%)
STATISTICS
Strength 17, Dexterity 16, Constitution 19, Intelligence 12, Wisdom 12, Charisma 15

Base Atk +6; CMB +8; CMD 21

Feats Combat Casting, Improved Initiative, Weapon Focus (longsword)

Skills Acrobatics +12, Bluff +11, Knowledge (engineering) +10, Knowledge (planes) +10, Perception +18, Sense Motive +10, Stealth +16; Racial Modifiers +8 Perception

Languages Abyssal, Celestial, Draconic, Ignan; telepathy 100 ft.

SQ flaming weapon
SPECIAL ABILITIES
Boiling Blood (Su)  

A brimorak’s blood is boiling hot. It can cough out a hideous amount of this scorching fluid as a breath weapon, but the blood also serves the demon as a defensive ability. Any creature that damages a brimorak with a slashing or piercing melee weapon is sprayed by boiling blood, and takes 1d4 points of fire damage with each successful hit with such a weapon. Creatures using reach weapons are not subject to this damage.
 
Burning Hooves (Su)

A brimorak’s hooves burn with fire, leaving scorched hoofprints on wood, stone, and most every other solid surface, yet this supernatural fire does not set alight surfaces the demon treads upon. It does make it easier to Track a brimorak, though – Survival checks made to Track a brimorak gain a +8 circumstance bonus. Brimoraks use their air walk ability to throw creatures off their trail, or to leave their prints in strange places (like atop roofs) to spread fear and terror. Against a prone foe, a brimorak can make two hoof attacks rather than just one.

Flaming Weapon (Su)

As a free action, a brimorak can infuse a wielded melee weapon (including a two-handed weapon, but not a second weapon held in the off-hand) with its fiery nature, allowing it to inflict an additional 1d6 points of fire damage with the weapon. This fire damage stacks with any additional fire damage that the weapon might also inflict. The weapon loses this ability if it leaves the demon’s grasp.
 
Smoke Breath (Su)
 
A brimorak’s breath manifests as clouds of foul-smelling smoke when it exhales. This breath surrounds the brimorak out to a radius of 5 feet’ while the smoke isn’t thick enough to obscure vision or choke foes, it is enough to sicken breathing foes who are not immune to poison. A DC 17 Fortitude save grants immunity to a particular brimorak’s breath for 24 hours. The save DC is Constitution-based.
ECOLOGY
Environment any (Abyss; volcanic regions)

Organization solitary, band (2-6), or platoon (7-16)

Treasure standard (longsword, other treasure)

Section 15: Copyright Notice – Pathfinder Campaign Setting: Lords of Chaos: Book of the Damned Vol. 2

Pathfinder Campaign Setting: Lords of Chaos: Book of the Damned, Vol. 2. Copyright 2010, Paizo Publishing, LLC; Author: James Jacobs.

Scroll to Top