Azuki Arai — The Bean-Washing Yōkai

Azuki Arai is a small Japanese yōkai associated with the uncanny sound of red azuki beans being washed beside streams, rivers, bridges and ravines after dark. Most encounters begin—and sometimes end—with sound alone. A traveller hears the rhythmic shoki-shoki of beans in water, approaches to investigate, and finds the noise moving, stopping or vanishing just as the water’s edge becomes dangerous.

The creature is more elusive trickster than hunter. When seen at all, it may resemble a squat, wizened elder or strange child with an oversized head, thin limbs and worn clothing, crouched beside a basket or basin of beans. Its most reliable defence is not violence but curiosity: people get themselves into trouble trying to discover what is making the sound.

Game Statistics

Azuki Arai

Small Fey (Yōkai), Chaotic Neutral


Armor Class 14

Hit Points 45 (10d6 + 10)

Speed 25 ft., Swim 20 ft.

STR DEX CON INT WIS CHA
8 (−1) 16 (+3) 12 (+1) 10 (+0) 14 (+2) 16 (+3)

Saving Throws Dex +5, Wis +4

Skills Perception +4, Stealth +7

Senses Darkvision 60 ft., Passive Perception 14

Languages Japanese

Challenge 2 (450 XP; PB +2)


More Heard Than Seen. The azuki arai has Advantage on Dexterity (Stealth) checks while it is within 30 feet of natural running water.
Wet-Stone Step. The azuki arai ignores Difficult Terrain caused solely by shallow water, wet natural stone, moss or mud.

Actions

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Bean-Washing Call (Recharge 4–6). The azuki arai produces the unmistakable rhythm of beans being washed in running water. Each creature of its choice within 60 feet that can hear the sound must succeed on a DC 13 Wisdom saving throw. A creature immune to the Charmed condition automatically succeeds.

On a failed save, the target must immediately use its Reaction, if available, to move up to half its Speed toward a point beside natural water chosen by the azuki arai. The target uses the safest apparent route and won’t knowingly enter an obviously lethal hazard.

If that movement ends on a wet bank, moss-covered stone, shallow stream bed or similarly treacherous natural surface, the target must succeed on a DC 13 Dexterity saving throw or have the Prone condition.

After a creature succeeds on the Wisdom save or resolves the compelled movement, it is immune to that azuki arai’s Bean-Washing Call for 24 hours.

Bonus Actions

Shoki-Shoki Fade. The azuki arai takes the Hide action. While it is beside running water, natural mist, reeds, rocks or dense foliage provide enough concealment for it to attempt to Hide.

Reactions

Sudden Silence. When another creature ends its movement within 10 feet of the azuki arai, the yōkai can move up to half its Speed without provoking Opportunity Attacks. It must end this movement closer to natural water, cover or concealment.
Running the creature: the listed Challenge assumes an encounter where water, slippery stone, darkness, a steep bank or another meaningful terrain hazard matters. On dry open ground the azuki arai is substantially less dangerous and normally attempts to escape rather than trade attacks.

Azuki Arai

CR 2

XP 600

CN Small monstrous humanoid

Init +7; Senses darkvision 60 ft.; Perception +9

Defense

AC 16, touch 14, flat-footed 13 (+1 size, +3 Dex, +2 natural)

hp 32 (5d10+5)

Fort +4, Ref +7, Will +5

Offense

Speed 20 ft., swim 20 ft.

Melee 2 claws +9 (1d3−1)

Special Attacks bean-washing call

Statistics

Str 8, Dex 17, Con 12, Int 10, Wis 12, Cha 15

Base Atk +5; CMB +3; CMD 16

Feats Great Fortitude, Improved Initiative, Weapon Finesse

Skills Acrobatics +8, Perception +9, Stealth +15 (+19 near running water), Survival +8, Swim +11

Languages Japanese

Special Qualities more heard than seen, riverbank vanishing, wet-stone step

Ecology

Environment temperate forests, mountain streams, wooded ravines and rural waterways

Organization solitary

Treasure incidental

Special Abilities

Bean-Washing Call (Su). As a standard action, an azuki arai can produce an uncanny rhythm resembling beans being washed in running water. Creatures within 60 feet that can hear it must succeed on a DC 14 Will save or become compelled to investigate.

On its next turn, an affected creature must spend one move action moving toward the apparent source of the sound by the safest route available. It may use the rest of its turn normally and is never forced into an obviously lethal hazard.

If this movement carries the creature onto a wet, mossy or otherwise slippery natural surface, it must succeed on a DC 12 Acrobatics check, or the normal terrain DC if higher, to remain standing. Failure causes it to fall prone.

A creature that succeeds at the Will save or completes the compelled movement is immune to that azuki arai’s Bean-Washing Call for 24 hours. This is a sonic, mind-affecting compulsion effect. It is not language-dependent. The save DC is Charisma-based.

More Heard Than Seen (Ex). An azuki arai gains a +4 racial bonus on Stealth checks made within 30 feet of natural running water.
Riverbank Vanishing (Su). Three times per day, when a creature ends its movement within 10 feet of the azuki arai, the yōkai can become invisible until the end of its next turn as an immediate action. It may take a 5-foot step when this ability is activated. The invisibility ends immediately if it attacks.
Wet-Stone Step (Ex). An azuki arai suffers no special movement penalty from ordinary shallow running water, wet natural stone, moss or mud and can always choose to take 10 on Acrobatics checks made solely to keep its footing on those surfaces.
Tactics: an azuki arai begins from concealment and uses Bean-Washing Call before opponents know where it is. If discovered, it withdraws toward water and vegetation, using Riverbank Vanishing to break contact. It fights with its claws only when cornered.

Azuki Arai

Small Monstrous Humanoid

Hit Dice 5d8+5 (27 hp)

Initiative +7

Speed 20 ft. (4 squares), swim 20 ft.

Armor Class 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13

Base Attack/Grapple +5/+0

Attack Claw +9 melee (1d3−1)

Full Attack 2 claws +9 melee (1d3−1)

Space/Reach 5 ft./5 ft.

Special Attacks bean-washing call

Special Qualities darkvision 60 ft., more heard than seen, riverbank vanishing, wet-stone step

Saves Fort +2, Ref +7, Will +5

Abilities Str 8, Dex 17, Con 12, Int 10, Wis 12, Cha 15

Skills Hide +11 (+15 near running water), Listen +5, Move Silently +7, Spot +5, Swim +7

Feats Improved Initiative, Weapon Finesse

Environment temperate forest waterways

Organization solitary

Challenge Rating 2

Treasure incidental

Alignment usually chaotic neutral

Advancement 6–8 HD (Small)

Level Adjustment

Special Abilities

Bean-Washing Call (Su). As a standard action, an azuki arai can create the sound of beans rhythmically washing in running water. Any creature within 60 feet that can hear the sound must succeed on a DC 14 Will save or be compelled to investigate.

On its next turn, an affected creature must spend one move action travelling toward the apparent source by the safest route available. It can otherwise act normally and is not forced into a hazard it clearly recognises as immediately lethal.

If the movement takes the creature over wet stones, a muddy bank, shallow moving water or another precarious natural surface, it must succeed on a DC 10 Balance check, or the normal terrain DC if higher, or fall prone.

A creature that succeeds on the Will save or completes the compelled movement cannot be affected by that azuki arai’s Bean-Washing Call again for 24 hours. This is a sonic, mind-affecting compulsion effect but is not language-dependent. The save DC is Charisma-based.

More Heard Than Seen (Ex). The azuki arai gains a +4 racial bonus on Hide checks while within 30 feet of natural running water.
Riverbank Vanishing (Su). Three times per day as a standard action, the azuki arai can vanish from sight. It becomes invisible for up to 1 minute and may immediately take a 5-foot step. The effect ends if it attacks.
Wet-Stone Step (Ex). An azuki arai can move at its normal land speed across ordinary wet natural stone, shallow water, moss and muddy banks without taking the normal penalties for hurried movement on those surfaces. Extraordinary hazards still require the appropriate check.
Tactics: the creature makes itself heard before it allows itself to be seen. Once discovered it normally vanishes, changes position and lets the river hide its movements. It uses its claws only if escape is blocked.

Running an Azuki Arai Encounter

An Azuki Arai works best when the characters meet the sound before they meet the monster. The water should matter. A perfectly flat, brightly lit road removes most of what makes the encounter memorable.

  1. Let them hear the beans. The noise should be repetitive enough to distinguish from ordinary water but difficult to place precisely. It may sound as though someone is washing a basket of dry beans just beyond sight.
  2. Move the apparent source. A character follows the sound around a rock, beneath a bridge or down a bank. It stops. A few moments later it begins farther upstream.
  3. Make curiosity the decision. The yōkai does not need to attack. The meaningful choice is whether someone climbs onto wet stones, leans over a ravine, leaves the road or separates from the group to investigate.
  4. Show it briefly. A determined observer may glimpse a small, hunched figure crouched over bright red beans. The creature should feel more uncanny than monstrous.
  5. Let it disappear. Unless cornered or attacked, the Azuki Arai withdraws. Its final sign may simply be a last shoki-shoki from somewhere the characters have already searched.

Do not make every encounter a fight. Successfully identifying the danger, refusing the lure, rescuing someone who slips, following the sound to a hidden place or simply witnessing the yōkai can resolve the encounter.

Behaviour and Habitat

Azuki Arai are associated with lonely stretches of moving water: mountain streams, wooded ravines, bridges, irrigation channels and riverbanks where darkness makes depth and footing difficult to judge. The sound commonly comes before any visible manifestation, and many witnesses never see a creature at all.

When visible, the yōkai is usually small and hunched. A wizened old man, strange child, squat humanoid or barely recognised figure beside the stream are all appropriate descriptions. There is no need for every Azuki Arai to share one rigid anatomy; the persistent elements are the water, the washing sound, the red beans and the difficulty of obtaining a clear look at the source.

The creature’s frightening songs sometimes threaten to catch or eat people, but the threat should not automatically be taken literally. Many manifestations are content to startle, confuse or lure the curious into an embarrassing or dangerous misstep.

The Bean-Washing Sound

The characteristic noise is commonly rendered as shoki-shoki, zaku-zaku or another dry rhythmic sound suggestive of beans rubbing together in water. Running water makes the effect difficult to locate because the stream itself seems to carry the sound.

The best encounters use this uncertainty. Characters might correctly determine that something supernatural is nearby without being able to point to a square, bank or patch of darkness and say with certainty that the Azuki Arai is standing there.

Azuki Baba — A Related but Different Yōkai

Azuki Baba should not be treated simply as the biological female of the Azuki Arai. Regional traditions describe an old woman associated with bean-washing sounds who can be considerably more dangerous than the shy Bean Washer. Some stories overlap strongly with Azuki Arai traditions; others give the old woman a distinct physical presence and a willingness to deceive, seize or even consume people.

For play, treat Azuki Baba as a separate supernatural encounter rather than applying a sex-based template to this creature. An Azuki Baba may share the bean-washing song and waterside setting, but she should be more corporeal, more predatory and much less inclined to vanish harmlessly when discovered.

Azuki Arai in Japan, 1454

In 1454, the Ashikaga shogunate still claims authority over Japan while the conflict later known as the Kyōtoku War begins to tear at the political order of the Kantō. Armies, retainers and great families have their concerns, but ordinary travel still depends upon mountain paths, bridges, ferries, irrigation channels and narrow roads beside water.

That is where Azuki Arai belong.

A messenger travelling after sunset may hear beans washing beneath a bridge. Charcoal burners may refuse to work beside one particular ravine once the light begins to fail. Villagers may know that a certain stream is safe to cross in daylight but that anyone hearing shoki-shoki after dark should keep their eyes on the road and continue walking.

In SpiralWorlds these encounters are real. The much later illustrated and written records preserve only fragments, regional explanations and remembered appearances of something that already haunted Japanese waterways centuries earlier.

Adventure Hooks

  • The Missing Courier. A messenger carrying politically sensitive correspondence disappears between two settlements. His horse is found on the road; his footprints lead toward a stream where villagers hear beans washing after sunset.
  • The Bridge Nobody Uses. A perfectly serviceable bridge has been abandoned by local travellers. Everyone takes a long detour rather than explain what happens beneath it at dusk.
  • The Counted Beans. A basket of azuki beans is discovered beside a drowned man’s belongings. A local elder insists that the exact number of beans matters—and that someone must count them before nightfall.
  • The Sound Upstream. The characters repeatedly hear the washing sound travelling against the current. Following it eventually reveals a concealed path to something far more dangerous than the yōkai.
  • A Child Saw It. One child claims to have clearly seen the Bean Washer and can describe where it sits each night. Adults dismiss the story until the child’s description reveals knowledge of a place that should be inaccessible.
  • The Wrong Bean Washer. Travellers assume a harmless Azuki Arai is playing tricks beside the river. The apparition waiting for them is an Azuki Baba.

Folklore and Later Depictions

Azuki Arai traditions occur across numerous regions of Japan under several related names. A common element is an unexplained bean-washing sound at the water’s edge, often heard without any visible being. Approaching the source may cause the sound to stop or move, and stories frequently connect the curiosity it inspires with slipping or falling near dangerous water.

The creature does not possess one universally fixed appearance. Local descriptions include an elderly figure, a childlike being and other forms, while many traditions leave it entirely unseen.

A particularly influential visual depiction appears in the 1841 Ehon Hyaku Monogatari. That work presents Azuki Arai as a visible figure and preserves an origin story involving a murdered young temple servant whose spirit continued the familiar act of washing beans. This is important later evidence for the tradition, but it should not be mistaken for proof that every earlier regional Azuki Arai was understood in precisely the same way.

Azuki Arai from Ehon Hyaku Monogatari, 1841, illustrated by Takehara Shunsen. Public domain. Wikimedia Commons source.

Video: Azuki Arai in Japanese Folklore

Related SpiralWorlds References

Sources and Licensing

Folklore references

Current rules material

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at D&D Beyond. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. Rules material has been adapted and modified for this SpiralWorlds creature entry.

Pathfinder First Edition: Pathfinder Roleplaying Game Reference Document, including the monstrous humanoid creature-type rules.

D&D 3.5e: Revised System Reference Document, including the monstrous humanoid type, racial Hit Dice, saves, feats and skill procedures.

SpiralWorlds material

The Azuki Arai implementations on this page, Bean-Washing Call encounter procedure, More Heard Than Seen, Riverbank Vanishing, Wet-Stone Step, 1454 campaign integration, adventure hooks, explanatory prose, page architecture and presentation are original SpiralWorlds material.

Open Game Content designation. The Pathfinder First Edition and Revised D&D 3.5 mechanical material within their respective rules panels is designated Open Game Content only to the extent that it derives from material already released as Open Game Content under the Open Game License v1.0a.

Original SpiralWorlds prose, folklore synthesis, 1454 setting material, encounter design, adventure hooks, illustrations, page architecture, presentation and editorial content are not designated Open Game Content. Material derived from SRD 5.2.1 is used separately under Creative Commons Attribution 4.0 International.

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