Azuki Arai — The Bean-Washing Yōkai
Azuki Arai is a small Japanese yōkai associated with the uncanny sound of red azuki beans being washed beside streams, rivers, bridges and ravines after dark. Most encounters begin—and sometimes end—with sound alone. A traveller hears the rhythmic shoki-shoki of beans in water, approaches to investigate, and finds the noise moving, stopping or vanishing just as the water’s edge becomes dangerous.
The creature is more elusive trickster than hunter. When seen at all, it may resemble a squat, wizened elder or strange child with an oversized head, thin limbs and worn clothing, crouched beside a basket or basin of beans. Its most reliable defence is not violence but curiosity: people get themselves into trouble trying to discover what is making the sound.
Game Statistics
Azuki Arai
Small Fey (Yōkai), Chaotic Neutral
Armor Class 14
Hit Points 45 (10d6 + 10)
Speed 25 ft., Swim 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (−1) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Saving Throws Dex +5, Wis +4
Skills Perception +4, Stealth +7
Senses Darkvision 60 ft., Passive Perception 14
Languages Japanese
Challenge 2 (450 XP; PB +2)
Actions
On a failed save, the target must immediately use its Reaction, if available, to move up to half its Speed toward a point beside natural water chosen by the azuki arai. The target uses the safest apparent route and won’t knowingly enter an obviously lethal hazard.
If that movement ends on a wet bank, moss-covered stone, shallow stream bed or similarly treacherous natural surface, the target must succeed on a DC 13 Dexterity saving throw or have the Prone condition.
After a creature succeeds on the Wisdom save or resolves the compelled movement, it is immune to that azuki arai’s Bean-Washing Call for 24 hours.
Bonus Actions
Reactions
Azuki Arai
CR 2
XP 600
CN Small monstrous humanoid
Init +7; Senses darkvision 60 ft.; Perception +9
Defense
AC 16, touch 14, flat-footed 13 (+1 size, +3 Dex, +2 natural)
hp 32 (5d10+5)
Fort +4, Ref +7, Will +5
Offense
Speed 20 ft., swim 20 ft.
Melee 2 claws +9 (1d3−1)
Special Attacks bean-washing call
Statistics
Str 8, Dex 17, Con 12, Int 10, Wis 12, Cha 15
Base Atk +5; CMB +3; CMD 16
Feats Great Fortitude, Improved Initiative, Weapon Finesse
Skills Acrobatics +8, Perception +9, Stealth +15 (+19 near running water), Survival +8, Swim +11
Languages Japanese
Special Qualities more heard than seen, riverbank vanishing, wet-stone step
Ecology
Environment temperate forests, mountain streams, wooded ravines and rural waterways
Organization solitary
Treasure incidental
Special Abilities
On its next turn, an affected creature must spend one move action moving toward the apparent source of the sound by the safest route available. It may use the rest of its turn normally and is never forced into an obviously lethal hazard.
If this movement carries the creature onto a wet, mossy or otherwise slippery natural surface, it must succeed on a DC 12 Acrobatics check, or the normal terrain DC if higher, to remain standing. Failure causes it to fall prone.
A creature that succeeds at the Will save or completes the compelled movement is immune to that azuki arai’s Bean-Washing Call for 24 hours. This is a sonic, mind-affecting compulsion effect. It is not language-dependent. The save DC is Charisma-based.
Azuki Arai
Small Monstrous Humanoid
Hit Dice 5d8+5 (27 hp)
Initiative +7
Speed 20 ft. (4 squares), swim 20 ft.
Armor Class 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13
Base Attack/Grapple +5/+0
Attack Claw +9 melee (1d3−1)
Full Attack 2 claws +9 melee (1d3−1)
Space/Reach 5 ft./5 ft.
Special Attacks bean-washing call
Special Qualities darkvision 60 ft., more heard than seen, riverbank vanishing, wet-stone step
Saves Fort +2, Ref +7, Will +5
Abilities Str 8, Dex 17, Con 12, Int 10, Wis 12, Cha 15
Skills Hide +11 (+15 near running water), Listen +5, Move Silently +7, Spot +5, Swim +7
Feats Improved Initiative, Weapon Finesse
Environment temperate forest waterways
Organization solitary
Challenge Rating 2
Treasure incidental
Alignment usually chaotic neutral
Advancement 6–8 HD (Small)
Level Adjustment —
Special Abilities
On its next turn, an affected creature must spend one move action travelling toward the apparent source by the safest route available. It can otherwise act normally and is not forced into a hazard it clearly recognises as immediately lethal.
If the movement takes the creature over wet stones, a muddy bank, shallow moving water or another precarious natural surface, it must succeed on a DC 10 Balance check, or the normal terrain DC if higher, or fall prone.
A creature that succeeds on the Will save or completes the compelled movement cannot be affected by that azuki arai’s Bean-Washing Call again for 24 hours. This is a sonic, mind-affecting compulsion effect but is not language-dependent. The save DC is Charisma-based.
Running an Azuki Arai Encounter
An Azuki Arai works best when the characters meet the sound before they meet the monster. The water should matter. A perfectly flat, brightly lit road removes most of what makes the encounter memorable.
- Let them hear the beans. The noise should be repetitive enough to distinguish from ordinary water but difficult to place precisely. It may sound as though someone is washing a basket of dry beans just beyond sight.
- Move the apparent source. A character follows the sound around a rock, beneath a bridge or down a bank. It stops. A few moments later it begins farther upstream.
- Make curiosity the decision. The yōkai does not need to attack. The meaningful choice is whether someone climbs onto wet stones, leans over a ravine, leaves the road or separates from the group to investigate.
- Show it briefly. A determined observer may glimpse a small, hunched figure crouched over bright red beans. The creature should feel more uncanny than monstrous.
- Let it disappear. Unless cornered or attacked, the Azuki Arai withdraws. Its final sign may simply be a last shoki-shoki from somewhere the characters have already searched.
Do not make every encounter a fight. Successfully identifying the danger, refusing the lure, rescuing someone who slips, following the sound to a hidden place or simply witnessing the yōkai can resolve the encounter.
Behaviour and Habitat
Azuki Arai are associated with lonely stretches of moving water: mountain streams, wooded ravines, bridges, irrigation channels and riverbanks where darkness makes depth and footing difficult to judge. The sound commonly comes before any visible manifestation, and many witnesses never see a creature at all.
When visible, the yōkai is usually small and hunched. A wizened old man, strange child, squat humanoid or barely recognised figure beside the stream are all appropriate descriptions. There is no need for every Azuki Arai to share one rigid anatomy; the persistent elements are the water, the washing sound, the red beans and the difficulty of obtaining a clear look at the source.
The creature’s frightening songs sometimes threaten to catch or eat people, but the threat should not automatically be taken literally. Many manifestations are content to startle, confuse or lure the curious into an embarrassing or dangerous misstep.
The Bean-Washing Sound
The characteristic noise is commonly rendered as shoki-shoki, zaku-zaku or another dry rhythmic sound suggestive of beans rubbing together in water. Running water makes the effect difficult to locate because the stream itself seems to carry the sound.
The best encounters use this uncertainty. Characters might correctly determine that something supernatural is nearby without being able to point to a square, bank or patch of darkness and say with certainty that the Azuki Arai is standing there.
Azuki Baba — A Related but Different Yōkai
Azuki Baba should not be treated simply as the biological female of the Azuki Arai. Regional traditions describe an old woman associated with bean-washing sounds who can be considerably more dangerous than the shy Bean Washer. Some stories overlap strongly with Azuki Arai traditions; others give the old woman a distinct physical presence and a willingness to deceive, seize or even consume people.
For play, treat Azuki Baba as a separate supernatural encounter rather than applying a sex-based template to this creature. An Azuki Baba may share the bean-washing song and waterside setting, but she should be more corporeal, more predatory and much less inclined to vanish harmlessly when discovered.
Azuki Arai in Japan, 1454
In 1454, the Ashikaga shogunate still claims authority over Japan while the conflict later known as the Kyōtoku War begins to tear at the political order of the Kantō. Armies, retainers and great families have their concerns, but ordinary travel still depends upon mountain paths, bridges, ferries, irrigation channels and narrow roads beside water.
That is where Azuki Arai belong.
A messenger travelling after sunset may hear beans washing beneath a bridge. Charcoal burners may refuse to work beside one particular ravine once the light begins to fail. Villagers may know that a certain stream is safe to cross in daylight but that anyone hearing shoki-shoki after dark should keep their eyes on the road and continue walking.
In SpiralWorlds these encounters are real. The much later illustrated and written records preserve only fragments, regional explanations and remembered appearances of something that already haunted Japanese waterways centuries earlier.
Adventure Hooks
- The Missing Courier. A messenger carrying politically sensitive correspondence disappears between two settlements. His horse is found on the road; his footprints lead toward a stream where villagers hear beans washing after sunset.
- The Bridge Nobody Uses. A perfectly serviceable bridge has been abandoned by local travellers. Everyone takes a long detour rather than explain what happens beneath it at dusk.
- The Counted Beans. A basket of azuki beans is discovered beside a drowned man’s belongings. A local elder insists that the exact number of beans matters—and that someone must count them before nightfall.
- The Sound Upstream. The characters repeatedly hear the washing sound travelling against the current. Following it eventually reveals a concealed path to something far more dangerous than the yōkai.
- A Child Saw It. One child claims to have clearly seen the Bean Washer and can describe where it sits each night. Adults dismiss the story until the child’s description reveals knowledge of a place that should be inaccessible.
- The Wrong Bean Washer. Travellers assume a harmless Azuki Arai is playing tricks beside the river. The apparition waiting for them is an Azuki Baba.
Folklore and Later Depictions
Azuki Arai traditions occur across numerous regions of Japan under several related names. A common element is an unexplained bean-washing sound at the water’s edge, often heard without any visible being. Approaching the source may cause the sound to stop or move, and stories frequently connect the curiosity it inspires with slipping or falling near dangerous water.
The creature does not possess one universally fixed appearance. Local descriptions include an elderly figure, a childlike being and other forms, while many traditions leave it entirely unseen.
A particularly influential visual depiction appears in the 1841 Ehon Hyaku Monogatari. That work presents Azuki Arai as a visible figure and preserves an origin story involving a murdered young temple servant whose spirit continued the familiar act of washing beans. This is important later evidence for the tradition, but it should not be mistaken for proof that every earlier regional Azuki Arai was understood in precisely the same way.
Video: Azuki Arai in Japanese Folklore
Related SpiralWorlds References
Sources and Licensing
Folklore references
- YOKAI.JP — Azuki-arai (Bean Washer). Modern folklore reference covering the auditory manifestation, regional forms, waterside setting and later depictions.
- Jōetsu City — Azuki Arai in Ehon Hyaku Monogatari. Municipal historical reference identifying the 1841 publication and Takehara Shunsen illustration.
- International Research Center for Japanese Studies — Azuki Baba tradition database. Recorded regional material supporting Azuki Baba as a distinct and potentially dangerous bean-washing apparition.
- Wikimedia Commons — ShunsenAzukiarai.jpg. Takehara Shunsen, 1841. Public domain.
Current rules material
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at D&D Beyond. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. Rules material has been adapted and modified for this SpiralWorlds creature entry.
Pathfinder First Edition: Pathfinder Roleplaying Game Reference Document, including the monstrous humanoid creature-type rules.
D&D 3.5e: Revised System Reference Document, including the monstrous humanoid type, racial Hit Dice, saves, feats and skill procedures.
SpiralWorlds material
The Azuki Arai implementations on this page, Bean-Washing Call encounter procedure, More Heard Than Seen, Riverbank Vanishing, Wet-Stone Step, 1454 campaign integration, adventure hooks, explanatory prose, page architecture and presentation are original SpiralWorlds material.
Open Game Content designation. The Pathfinder First Edition and Revised D&D 3.5 mechanical material within their respective rules panels is designated Open Game Content only to the extent that it derives from material already released as Open Game Content under the Open Game License v1.0a.
Original SpiralWorlds prose, folklore synthesis, 1454 setting material, encounter design, adventure hooks, illustrations, page architecture, presentation and editorial content are not designated Open Game Content. Material derived from SRD 5.2.1 is used separately under Creative Commons Attribution 4.0 International.
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