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Lammasu, Greater

By Transferred from en.wikipedia to Commons. Original uploader was Nathaniel.loman., Public Domain, https://commons.wikimedia.org/w/index.php?curid=3559940, Lammasu, Greater
By Transferred from en.wikipedia to Commons. Original uploader was Nathaniel.loman., Public Domain, https://commons.wikimedia.org/w/index.php?curid=3559940

This creature has the golden brown body of a lion, the wings of a giant eagle, and the face of a human.

Originally Posted by Shade of the En World forums.

On this Thread

Like their lesser brethren, greater lammasus are noble creatures that are concerned with the welfare and safety of all good beings. They are stronger, smarter, and greater spellcasters, and are often found leading prides of lammasus.

A greater lammasu is about 10 feet long, stands 5 foot at the shoulder, and weighs about 1000 pounds.

Greater lammasus speak Abyssal, Celestial, Common, Draconic, and Infernal, and can communicate telepathically.

Lammasu, Greater
Large magical beast
Hit Dice12d10+36 (102 hp)
Initiative+1
Speed40 ft. (8 squares), Fly 80 ft.(good)
Armor Class23 (-1 size, +1 Dexterity, +13 natural), touch 10, flat-footed 22
Base Attack/Grapple+12/+24
AttackClaw +19 melee (1d8+8)
Full Attack2 claws +19 melee (1d8+8)
Space/Reach10 ft./5 ft.
Special AttacksPounce, rake 1d8+4, spell-like abilities, spells
Special QualitiesBlessed healer, Darkvision 60 ft., depart, ethereal jaunt, Low-Light Vision, magic circle against evil, Spell Resistance 22, telepathy 100 ft.
SavesFort +11, Ref +11, Will +11
AbilitiesStrength 27, Dexterity 12, Constitution 17, Intelligence 20, Wisdom 21, Charisma 18
SkillsConcentration +18, Diplomacy +21, Knowledge (Arcana) +20, Knowledge (religion) +20, Listen +20, Sense Motive +20, Spot +22
FeatsBlind-Fight, Iron Will, lightning reflexes, Spell Focus (abjuration), Spell Focus (evocation)
EnvironmentTemperate deserts
OrganizationSolitary or pride (1-2 plus 1-6 lammasu) or whitemoon (2-8 plus 6-36 lammasu)
Challenge Rating13
TreasureStandard
AlignmentAlways lawful good
Advancement13-18 HD (Large); 19-36 (Huge)
Level Adjustment+6

COMBAT

Like other lammasu, greater lammasus blend spells with ferocious claws to bring the battle to the forces of evil.

Blessed Healer (Su): Any healing spell or spell-like ability a greater lammasu casts has all variable, numeric effects increased by one-half. This increase stacks with that
from Empower Spell or Empower Spell-Like Ability, so if a greater lammasu casts an empowered cure light wounds, it heals +100% points.

Depart (Su): Once per week, a greater lammasu may cast astral projection (caster level 18th). The ability affects only the lammasu.

Ethereal jaunt (Su): A greater lammasu can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action. This ability is otherwise
identical with ethereal jaunt (caster level 15th).

Magic circle against evil (Su): A greater lammasu radiates a continuous magic circle against evil that affects a 20-foot radius.

Pounce (Ex): If a greater lammasu charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +19 melee, damage 1d8+4.

Spell-Like Abilities:

Caster level 12th.

Spells: A greater lammasu casts spells as a 12th-level cleric, and can choose spells from the cleric spell list, plus any two of the following domains: Good, Healing, Knowledge, or Law.

Typical Cleric Spells Prepared (6/7+1/5+1/5+1/4+1/4+1/2+1; save DC 15 + spell level; abjuration and evocation spells save DC 16 + spell level):

*Domain spell. Domains: Good and Healing.

Skills: Greater lammasus have a +2 racial bonus on Spot checks.

Originally appeared in Monster Manual II (1983).

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