Sleipnir
A massive eight-legged horse stands before you. It is gray in color, with its shank section showing white on each of its powerful eight legs.
Originally Posted by RAGNAROKISCOMING2007of the Wizards Community forums.
Sleipnir was created when the evil trickster god, Loki, disguised himself as a mare and mated with a stallion. Sleipnir now serves Odin, the All father, as a trusted companion and mounts. Combined with its incredible speed and ability to teleport, Sleipnir is quite possibly the greatest mount in all the multi-verse.
Sleipnir stands 6 ft. tall at the shoulder and is 12 ft long. He weighs close to 3,000 pounds. He does not speak, but understands all languages, having traveled throughout the planes for centuries.
Sleipnir, Odin‘s 8-legged steed | |
Large Magical Beast (extraplanar, good) | |
HD | 36d10 + 396 (756 hp) |
Initiative | +21 |
Speed | 160 ft., fly 160 ft. (perfect) |
AC | 51 (+13 Dexterity, +29 natural, -1 size) touch 22, flat-footed 38 |
BAB/ Grapple | +36/+55 |
Attack | Hoof +50 melee (2d6+15/19-20/x2) |
Full attack | 6 Hooves +50 melee (2d6+15/19-20/x2), and bite +45 melee (1d8 + 7) |
Space/reach | 10ft./ 10ft. (15 ft. with bite) |
Special attacks | Hoof flurry lightning speed charge, spell-like abilities, trample |
Special qualities | Darkvision 60 ft., DR 25/epic and adamantine, energy resistance to acid, cold, electricity, and fire 30, fast healing 25, immunity to disease and poison, Scent, SR 43 |
Saves | Fort +33, Ref +35, Will +23 |
Abilities | Strength 41, Dexterity 36, Constitution 33, Intelligence 11, Wisdom 17, Charisma 20 |
Skills | Balance +34, Escape Artist +34, Jump +75, Spot+24 |
Feats | Combat Expertise, Combat Reflexes, Dodge, Great Fortitude, Improved Bull Rush, Improved Critical(hoof), Improved Initiative, Improved Overrun, lightning reflexes, Mobility, Power Attack, Quicken Spell-Like Ability (greater teleport), Run, Spring Attack, Whirlwind Attack |
Epic Feats | Blinding Speed (x4), Superior Initiative |
Environment | Asgard (Odin’s Realm) |
Organization | Solitary (unique) or duo (Sleipnir and Odin) |
CR | 26 |
Treasure | nothing |
Alignment | Neutral Good |
Combat: Sleipnir loves to charge its foes repeatedly until they die. If he feels he is out numbered, he’ll immediately teleport away.
Hoof Flurry (Ex): Whenever Sleipnir successfully strikes a creature with 3 or more of its hooves, that creature must succeed a Fortitude save DC 43 or be knocked prone for 1d8 + 2 rounds. DC is Strength-based.
Lightning Speed Charge (Ex): Sleipnir charges at such high speeds that he is hard to touch. When Sleipnir charges, he receives no penalty to AC. Instead he gains a +5 Dodge bonus to AC, while charging. He deals 4d6 + 30 points of damage plus 1 point of damage for every 10 ft. travelled.
Spell-like Abilities: CL 36; DC 15 + spell level
At will – greater teleport, haste, plane shift
3/day – quickened greater teleport
Trample (Ex): Sleipnir deals 2d6 + 22 points of damage when trampling foes with his hooves. Reflex save DC 43 halves damage. DC is Strength-based.