Ohdowa
The ohdowas are short, scaly humanoids who inhabit caverns and other subterranean areas. They raise snakes and the like, which they have complete control over.
Ohdowas are short, reptilian humanoids with cowardly and sadistic tendencies.
A Ohdowa’s scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Ohdowas wear ragged clothing, favoring red and orange. A Ohdowa is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds. Ohdowas speak Draconic with a voice that sounds like that of a yapping dog.
Ohdowa | |
Ohdowa, 1st-Level Warrior | |
Small Humanoid (Reptilian) | |
Hit Dice | 1d8 (4 hp) |
Initiative | +1 |
Speed | 30 ft. (6 squares) |
Armor Class | 15 (+1 size, +1 Dexterity, +1 natural, +2 leather), touch 12, flat-footed 14 |
Base Attack/Grapple | +1/-4 |
Attack | Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3) |
Full Attack | Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | – |
Special Qualities | Darkvision 60 ft., light sensitivity |
Saves | Fort +2, Ref +1, Will -1 |
Abilities | Strength 9, Dexterity 13, Constitution 10, Intelligence 10, Wisdom 9, Charisma 8 |
Skills | Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2 |
Feats | Alertness |
Environment | Warm forests and Underground |
Organization | Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 plus 2-4 Monitor Lizards), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 5-8 Snake Constrictors |
Challenge Rating | 1/4 |
Treasure | Standard |
Alignment | Usually lawful evil |
Advancement | By character class |
Level Adjustment | +0 |
COMBAT
Ohdowas like to attack with overwhelming odds-at least two to one-or trickery; should the odds fall below this threshold, they usually flee. However, they attack Gnomes on sight if their numbers are equal.
They begin a fight by slinging bullets, closing only when they can see that their foes have been weakened. Whenever they can, Ohdowas set up ambushes near trapped areas.
Light Sensitivity (Ex): Ohdowas are dazzled in bright sunlight or within the radius of a daylight spell.
Skills: Ohdowas have a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
The Ohdowa warrior presented here had the following ability scores before racial adjustments:
Strength 13, Dexterity 11, Constitution 12, Intelligence 10, Wisdom 9, Charisma 8.
Challenge Rating: Ohdowas with levels in NPC classes have a CR equal to their character level -3.
Ohdowa Characters
Ohdowa characters possess the following racial traits.
- -4 Strength, +2 Dexterity, -2 Constitution.
- Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
- A Ohdowa’s base land speed is 30 feet.
- Darkvision out to 60 feet.
- Racial Skills: A Ohdowa character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
- Racial Feats: A Ohdowa character gains feats according to its character class.
- +1 natural armor bonus.
- Special Qualities (see above): Light sensitivity.
- Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.
- Favored Class: sorcerer.
- Level adjustment +0.