Lycanthrope, WereJaguar
WereJaguars in Human form can appear to have light hair, freckles, fair skinned, tend to be sleekly muscular and very agile. Those afflicted by a Black Jaguar tend to have dark hair, and tend to have jet black skin.
Originally Posted by Anaesthesia of the Barrok’s Tower forums.
The WereJaguar presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Strength 13, Dexterity 11, Constitution 12, Intelligence 10, Wisdom 9, Charisma 8.
Many Spotted WereJaguars tend to be sorcerers or clerics. WereJaguar clerics also have access to the Animal Domain. Black WereJagaurs usually become Rogues, and many furthering themselves as Rogue/shadowdancers.
WereJaguar (Lycanthrope) | |
Human Form Medium Humanoid (Human, Shapechanger) | |
Type | Lycanthrope |
Hit Die | 1d8+1, plus 3d8+6 (39 hp) |
Initiative | +4 |
Speed | 30 FT (6 Squares) |
AC | 15 =10+2+2+1 (leather armor, amulet of natural armor +1) |
BAB/Grapple | +1/+2 |
Attack | Dagger (Damage: 1d4, Critical: 19-20×2) |
Full Attack | Dagger or short sword (Damage: 1d6, Critical: 19-20×2) |
Space/Reach | 5ft/5ft |
Special Attacks | – |
Special Qualities | Alternate Form, Jaguar Empathy, Low-Light Vision, Scent |
Saves | Fort +5, Ref +1, Will +1 |
Abilities | Strength 13, Dexterity 11, Constitution 12, Intelligence 10,Wisdom 11,Charisma 8 |
Skills | Balance +12, Climb +11, Hide +4*, Jump +11, Listen +6, Move Silently +8, Spot +6, Handle Animal +6 |
Feats | Iron Will, Alertness, Weapon Finesse |
Environment | Warm Forests |
Organization | Solitary or Pair |
Challenge Rating | 3 |
Treasure | Standard |
Alignment | Chaotic Neutral |
Advancement | By Character Class |
LA | +3 |
Jaguar Form | |
Type | Lycanthrope |
Hit Die | 1d8+1, plus 3d8+6 (39 hp) |
Initiative | +4 |
Speed | 40ft (8 Squares), Climb 20ft |
AC | 17 (+4 Dexterity, +3 Natural, amulet of natural armor +1) |
BAB/Grapple | +2/+5 |
Attack | Bite +6 melee (1d6+3) |
Full Attack | Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)Space/Reach: 5ft/5ft |
Special Attacks | Curse of Lycanthropy, Improved Grab, pounce, rake 1d3+1 |
Special Qualities | Alternate Form, Jaguar Empathy, Low-Light Vision, Scent, Damage Reduction 10/silver |
Saves | Fort+5, Ref +7 Will +2 |
Abilities | Strength 16, Dexterity 19,Constitution 15, Intelligence 2,Wisdom 12, Charisma 6 |
Skills | Balance +12, Climb +11, Hide +4*, Jump +11, Listen +6, Move Silently +8, Spot +6, Handle Animal +6 |
Feats | Iron Will, Alertness, Weapon Finesse |
Environment | Warm Forests |
Organization | Solitary or Pair |
Challenge Rating | 3 |
Treasure | Standard |
Alignment | Chaotic Neutral |
Advancement | By Character Class |
LA | +3 |
Hybrid Form | |
Type | Lycanthrope |
Hit Die | 1d8+1, plus 3d8+6 (39 hp) |
Initiative | +4 |
Speed | 40ft (8 Squares), Climb 20ft |
AC | 17 (+4 Dexterity, +2 Natural, amulet of natural armor +1) |
Attack | Bite +6 melee (1d6+3) |
Full Attack | Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1) |
Space/Reach | 5ft/5ft |
Special Attacks | Curse of Lycanthropy |
Special Qualities | Alternate Form, Jaguar Empathy, Low-Light Vision, Scent, Damage Reduction 10/silver |
Saves | Fort+5, Ref +7 Will +2 |
Abilities | Strength 16, Dexterity 19,Constitution 15, Intelligence 2,Wisdom 12, Charisma 6 |
Skills | Balance +12, Climb +11, Hide +4*, Jump +11, Listen +6, Move Silently +8, Spot +6, Handle Animal +6 |
Feats | Iron Will, Alertness, Weapon Finesse |
Environment | Warm Forests |
Organization | Solitary or Pair |
Challenge Rating | 3 |
Treasure | Standard |
Alignment | Always Chaotic Neutral |
Advancement | By Character Class |
LA | +3 |
Combat
Alternate Form (Su): A werejaguar can assume a bipedal hybrid form or the form of a jaguar.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a werejaguar’s bite attack in animal or hybrid form must succeed a DC 15 Fortitude save or contract Lycanthropy.
Pounce (Ex): If a werejaguar in the form of a jaguar charges an opponent, it can make a full attack, including 2 rake attacks.
Improved Grab (Ex): To use this ability, a werejaguar in jaguar form must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Rake (Ex): Attack bonus +5 melee, damage 1d3+1
Jaguar Empathy (Ex): Communicate with jaguars and dire jaguars, and a +4 on Charisma-based checks against jaguars and dire jaguars.
Skills: *When in Jaguar or Hybrid form, Hide increases to +8, when in tall grass.