This site is games | books | films

Atomie

Atomie
Image Creator from Microsoft Bing

The Atomie is a fantastical and elusive creature of minuscule proportions, measuring no larger than a grain of sand, with delicate wings resembling gossamer threads that enable them to flutter gracefully through the air. Their tiny bodies are adorned with luminous, ethereal patterns that shift like prismatic jewels when they move. These mystical beings possess a unique aura, emitting a faint, otherworldly glow that makes them appear as celestial specks of light.

Atomies dwell within enchanted glades and ancient forests, where the flora and fauna are imbued with magical energies. They serve as protectors of these sacred groves, defending the delicate balance of nature against any disturbances. These minute marvels are guardians of hidden secrets, mystical realms, and the natural world’s harmonious existence, making them a rare and treasured presence in the realm of folklore and fantasy.


  • Atomie 5e
  • Atomie Pathfinder
Atomie 3
Image (midjourney.com)

Tiny fey, neutral good

Armor Class 15 Hit Points 7 (3d4) Speed 10 ft., fly 30 ft.

STRDEXCONINTWISCHA
2 (-4)18 (+4)10 (+0)14 (+2)16 (+3)16 (+3)

Skills Perception +5, Stealth +6 Senses Darkvision 60 ft., passive Perception 15 Languages Sylvan Challenge 1/4 (50 XP)

Innate Spellcasting. Its innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:

  • At will: prestidigitation
  • 1/day each: invisibility, entangle, speak with plants (plants within 30 ft.), tree stride

Tiny Arrow. It carries a tiny bow and quiver of arrows. Its ranged weapon attack is +6 to hit, range 30/90 ft., one target. Hit: 5 (1d4 + 4) piercing damage.

Ethereal Flutter. Its tiny wings allow it to hover and remain in the air indefinitely. It is unaffected by the entangle spell.

Invisibility. It can turn invisible as a bonus action. Any equipment it wears or carries is invisible with it. This invisibility lasts until the atomie attacks or uses its invisibility spell or until its concentration is broken.

Keen Senses. It has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Actions Mystic Arrow. Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 5 (1d4 + 4) force damage.

Ethereal Step (Recharge 5-6). The atomie turns ethereal for 1 minute or until it uses this ability again. While ethereal, it can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Atomie 1
Image (midjourney.com)

This miniscule, green-skinned humanoid wields a needle-thin rapier. A pair of dragonfly wings holds the wee creature aloft.

Source: Pathfinder d20pfsrd.com

Atomies perceive themselves as larger than they actually are. Like pups standing up to a full-grown cur, atomies never back down from aggression, and take tremendous pride in defeating and humiliating foes larger than themselves. Atomies find great pleasure in shoring up the odds in a fight against larger foes. They make use of their reduce person spell-like ability as an offensive measure, hoping to shock and humiliate humanoid opponents, giving them a chance to make a killing jab. Atomies employ their invisibility spell-like ability to get in close and make sneak attacks before darting back out of reach.

In lands thick with fey, atomies often serve as border sentries or bodyguards to nymphs, dryads, or other more powerful fey creatures. While atomies prove only passable in their ability to defend such creatures, other fey accept their fealty out of respect and perhaps with a bit of mirth as well. Atomies enjoy their time as honor guards, but often grow bored and leave their posts in search of adventure.

These nimble creatures adore swordplay and practice with their blades endlessly. Atomies often travel their lands seeking adventure tinged with mischief. Sensitive to bullying and oppression, atomies revel in turning the tables on a cruel mayor or tormenting dishonorable mercenary bands. Atomies, enamored with tales of epic duels and the defeat of great evils, sometimes follow adventuring parties and eavesdrop on their nightly tales by the campfire. If a warrior in the group tends to boast of his swordplay, an atomie rarely resists the urge to humble him by sabotaging his equipment or invisibly reducing him and challenging him to a duel.

Atomies get along well with grigs, and it is not uncommon to see the two types of creatures banding together for defense or companionship. Some sages claim the two creatures share a past link, pointing out their similar insectile wings. Anyone questioning an atomie or grig about this theory is greeted with bouts of shrill tiny laughter. An atomie stands just under a foot tall and weighs 2 pounds.

Atomie CR 1
XP 400

CN Diminutive fey

Init +7; Senses Low-Light Vision; Perception +7
DEFENSE
AC 17, touch 17, flat-footed 14 (+3 Dexterity, +4 size)

hp 9 (2d6+2)

Fort +1, Ref +6, Will +5

DR 2/cold iron
OFFENSE
Speed 20 ft., Fly 50 ft. (good)

Melee rapier +8 (1d2-2/18-20)

Space 1 ft.; Reach 0 ft.

Special Attacks sneak attack +1d6

Spell-Like Abilities (CL 6th; Concentration +10)

Constant—speak with animals

At will—dancing lights, reduce person (DC 15)

3/day—invisibility (self only)


1/day—shrink item

STATISTICS
Strength 6, Dexterity 17, Constitution 13, Intelligence 11, Wisdom 14, Charisma 18

Base Atk +1; CMB +0; CMD 8

Feats Improved InitiativeB, Weapon Finesse

Skills Acrobatics +8 (+4 when jumping), Bluff +9, Escape Artist +7, Fly +18, Perception +7, Sense Motive +6, Stealth +20

Languages Common, Sylvan; speak with animals
ECOLOGY
Environment any temperate

Organization solitary, pair, gang (3-6), or band (7-14)

Treasure standard (rapier, other treasure)

Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Scroll to Top