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Tsukumogami, Kasa-obake

Hopping forth from the darkness is a comical, yet unnerving, creature – an umbrella given somewhat humanoid form. It lopes along on only a single leg and gazes with only a single eye. Its long tongue hangs from its mouth and probes ahead of it like an obscene feeler.

By Kanō Enshin ([狩野宴信, Japanese, †1761) - scanned from ISBN 4-09-607023-8., Public Domain, https://commons.wikimedia.org/w/index.php?curid=6876335, Tsukumogami, Kasa-obake
By Kanō Enshin ([狩野宴信, Japanese, †1761) – scanned from ISBN 4-09-607023-8., Public Domain, https://commons.wikimedia.org/w/index.php?curid=6876335

Source Demiurge113
Originally posted on Probing the Membrane of Science

Kasa-obake are one of the more common and beloved forms of tsukumogami, the creatures spontaneously created from antique objects. Despite their grotesque appearance, kasa-obake are friendly and playful creatures. They love to play pranks, moving small belongings, rearranging furniture and, their favorite, sneaking up behind an unsuspecting victim and planting an oily lick on the back of their neck. The paralytic ooze that drips from their tongue wears off quickly.

Many urban monsters, both good and evil, delight in the appearance of a kasa-obake and will adopt them as a mascot. Kasa-obake are naïve creatures and can take after their monstrous cohorts as a child raised badly may turn to wicked deeds themselves

Kasa-obake CR 2
XP 600

CN Small construct (tsukumogami)

Init +2; Senses darkvision 60 ft., Perception +2
DEFENSE
AC 14, touch 13, flat-footed 12 (+1 size, +2 Dexterity, +1 natural)

hp 29 (3d10+13)

Fort +1, Ref +5, Will +1

DR 5/slashing; Defensive Abilities hop, soul-powered

Weakness haunted, vulnerable to fire
OFFENSE
Speed 30 ft.

Melee 2 claws +6 (1d4), tongue +1 touch (paralysis)
STATISTICS
Strength 10, Dexterity 15, Constitution -, Intelligence 10, Wisdom 10, Charisma 13

Base Atk +3; CMB +2; CMD 14

Feats Lightning Reflexes, Weapon Finesse

Skills Acrobatics +8 (+16 jumping), Perception +2, Stealth +8; Racial Modifiers +4 Acrobatics (+12 when jumping)

Languages Common
ECOLOGY
Environment urban

Organization solitary, pair or parade (3-6)

Treasure incidental
SPECIAL ABILITIES
Hop (Ex) A kasa-obake can move up to ten feet when it takes a 5-foot step action.  

Paralysis (Su) Any living creature touched by the tongue of a kara-obake must succeed a DC 12 Fortitude save or be paralyzed for 1 round. The save DC is Charisma based.
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