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Dinosaur, Nodosaurs

Nodosaurs
By Mariana Ruiz LadyofHats – the image i did myself using this images as source: [1], [2],[3], [4], and[5], Public Domain, https://commons.wikimedia.org/w/index.php?curid=933704

The nodosaurus is a broad-backed, armor-plated herbivore with a gentle disposition. When provoked or attacked, it can turn and slap opponents with its tail, but its thick hide and the spikes protruding from its side discourage most would-be predators from anything more than a cursory look.


Dinosaur, Nodosaurus

Family: Dinosaurs

The nodosaurus is a broad-backed, armor-plated herbivore with a gentle disposition. When provoked or attacked, it can turn and slap opponents with its tail, but its thick hide and the spikes protruding from its side discourage most would-be predators from anything more than a cursory look.

Large beast, unaligned

Armor Class 13 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 30 ft.

STRDEXCONINTWISCHA
17 (+3)11 (+0)14 (+2)2 (-4)12 (+1)5 (-3)

Senses passive Perception 11
Languages –
Challenge 1 (200 XP)

Special Traits

  • Swamp Camouflage. The nodosaurus has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

  • TailMelee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

About

Lizardfolk have long trained the dinosaurs as beasts of burden, and a single nodosaurus is capable of carrying nearly all of the material a migratory tribe could hope to bring along.

Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.

Originally Posted by Raptorial of the Wizards Community forums.

On this Thread

Nodosaur, Large
Large animal
Hit Dice5d8+15 (37 hp)
Initiative+0
Speed30 ft. (6 squares)
Armor Class15 (-1 size, +6 natural), touch 9, flat-footed 15
Base Attack/Grapple+3/+10
AttackSlam +5 melee (1d8+3)
Full AttackSlam +5 melee (1d8+3) and tail slap +0 melee (2d4 +1)
Space/Reach10 ft./5 ft.
Special Attacks
Special QualitiesDr 3/-, Low-Light VisionScent
SavesFort +7, Ref +4, Will +4
AbilitiesStrength 17, Dexterity 11, Constitution 16, Intelligence 2, Wisdom 12, Charisma 4
SkillsListen +5, Spot +2, Survival +4
FeatsEnduranceIron Will
EnvironmentTemperate forests and plains
OrganizationSolitary, pair, or company (3-6)
Challenge Rating2
TreasureNone
AlignmentAlways neutral
Advancement6-9 HD (Large); 10-13 HD (Huge)
Level Adjustment

These stats reflect the lower-range nodosaurs such as silvisaurus and sauropelta.

Nodosaur, Huge
Huge animal
Hit Dice11d8+55 (104 hp)
Initiative+0
Speed30 ft. (6 squares)
Armor Class17 (-2 size, +9 natural), touch 8, flat-footed 17
Base Attack/Grapple+8/+21
AttackSlam +11 melee (1d10+5)
Full AttackSlam +11 melee (1d10+5) and tail slap +6 melee (2d8+2)
Space/Reach15 ft./10 ft.
Special Attacks
Special QualitiesDr 6/-, Low-Light VisionScent
SavesFort +12, Ref +7, Will +6
AbilitiesStrength 21, Dexterity 11, Constitution 20, Intelligence 2, Wisdom 12, Charisma 6
SkillsIntimidate +1, Listen +5, Spot +3, Survival +6
FeatsDie HardEnduranceIron WillPower Attack
EnvironmentTemperate forests and plains
OrganizationSolitary, pair, or company (3-6)
Challenge Rating5
TreasureNone
AlignmentAlways neutral
Advancement
Level Adjustment

These stats reflect the upper-range nodosaurs such as nodosaurus and edmontonia.They can also be used for polacanthines such as polacanthus and gastonia.

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