Stone-Ribs — Haida Sea Hero of Haida Gwaii
Stone-Ribs is a formidable sea-going hero of Haida narratives, particularly traditions recorded from the southern islands of Haida Gwaii. In one telling, he is a son of Djila′qons. A supernatural halibut skin allows him to travel beneath the water, but it is a loan, not a permanent treasure claimed through conquest. He is remembered for destroying a five-finned sea being that was killing people and leaving their settlements short of food.
The channel is passable again, but another danger has begun to keep shellfish-gatherers from their boats. Stone-Ribs has the borrowed halibut skin and the strength to face it. What he lacks is certainty about when the skin must be returned, and how to protect people who will remain on the shore after he leaves.
At a Glance
- Identity: Stone-Ribs, a supernatural Haida sea hero; human-shaped in ordinary company, with shape-changing power through a borrowed skin.
- Tradition: Haida narratives associated with the Ninstints country and Haida Gwaii, not a generic “North American pantheon.”
- Family and origin: Son of Djila′qons in the Ninstints-country account collected by John R. Swanton.
- Present concern: Keep the tidal passage safe while the borrowed halibut skin remains in his possession.
- Notable foe: Qꜝā′g̣awa-i, a destructive five-finned sea being; other accounts describe a giant crab obstructing a channel.
- Allies: Canoe travellers, fishing families and coastal supernatural beings who deal honourably with him.
- Powers: Extraordinary strength, copper weapons and the temporary ability to take the form of a great halibut.
- Limits: The skin can be reclaimed by its original owner, and the hero cannot remain to guard every stretch of shore.
- Use in play: A threatened shellfish expedition, an underwater rescue and a disagreement over a powerful borrowed object.
Game Statistics
Stone-Ribs is a powerful human-shaped hero with a temporary gift that lets him move beneath the sea. The borrowed halibut skin belongs to a supernatural owner. Without it, Stone-Ribs has exceptional strength and knowledge of coastal travel, but he cannot simply change shape at will. The older versions use the Ranger class for practical fighting and travel skills. These are game adaptations of a Haida account, not official translations of the source.
Stone-Ribs — 2024
Medium Humanoid (Human), Neutral Good
AC 17 (protective leather and agility); Initiative +4 (14); HP 135 (18d8 + 54); Speed 30 ft.; with the halibut skin, Swim 60 ft.
Saves Dex +7, Con +6, Wis +6; Skills Athletics +7, Perception +6, Survival +9; Senses Passive Perception 16; Languages Haida; CR 7 (2,900 XP; PB +3, original campaign estimate); Gear Copper-tipped arrows, sturdy bow, spear and temporarily borrowed halibut skin.
Traits
Coastal Wayfinder. Stone-Ribs has Expertise in Survival (included). Given an actual observation of current and tide, he can estimate a safe crossing, but cannot prevent storms or changing currents.
Borrowed Halibut Skin. If he is carrying the supernatural skin, Stone-Ribs can wear it as a Bonus Action and become a Large halibut (Speed 5 ft., Swim 60 ft.; he breathes underwater). He retains HP and mental ability scores, cannot speak or use weapons, and can use Tail Strike below. He reverts as a Bonus Action; the magic ends if the skin is lost or reclaimed by its owner. This is a removable gifted object, not an innate racial ability.
Actions
Multiattack. In human shape, Stone-Ribs makes two Copper Bow or Spear attacks. In halibut shape, he makes one Tail Strike instead.
Copper Bow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 13 (2d8 + 4) Piercing. He begins an encounter with four unusual copper-tipped arrows, each expended when fired; ordinary arrows thereafter deal 8 (1d8 + 4) Piercing.
Spear. Melee Weapon Attack: +7 to hit, reach 5 ft.; Hit: 13 (2d8 + 4) Piercing.
Tail Strike (Halibut Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft.; Hit: 13 (2d8 + 4) Bludgeoning.
Break the Swallower (1/Day). While swallowed by a creature and wearing the halibut skin, Stone-Ribs forces his way through the enclosing flesh. The swallowing creature takes 31 (6d8 + 4) Piercing damage and must succeed on a DC 15 Constitution saving throw or regurgitate him into an adjacent space. This attack is inspired by the recorded myth but does not automatically kill every creature that swallows him.
Bonus Actions
Don or Shed the Skin. Change between the above two forms while carrying the halibut skin.
Reactions
Brace Against the Current (2/Day). When forced to move by rushing water, Stone-Ribs reduces the forced movement by 10 feet if he can see or feel the current; this does not negate damage or move him through solid barriers.
Encounter note: The CR is unplaytested homebrew and depends heavily on whether the halibut skin is available. A lost skin removes his swim-form abilities.
Stone-Ribs — Pathfinder 1e
CR 9 (6,400 XP); male human ranger 10; NG Medium humanoid (human); Init +8; Senses Perception +16.
Defense
AC 16, touch 14, flat-footed 12 (+4 Dex, +2 leather); hp 85 (10d10 + 30); Fort +10, Ref +11, Will +6.
Offense
Speed 30 ft.; Ranged masterwork composite longbow (+4 Str) +16/+11 (1d8 + 4, ×3, 110-ft. increment); with Rapid Shot +14/+14/+9; Melee spear +14/+9 (1d8 + 6, ×3, two hands). Special attacks ranger favored enemy and archery style as appropriate to the actual campaign; the five-finned sea being is not an ordinary humanoid favored enemy.
Prepared ranger spells caster level 7; 1st level (3): longstrider, speak with animals, endure elements; 2nd level (2): barkskin, resist energy; 3rd level (1): water walk. The 3rd-level slot exists through high Wisdom at this level and is not a 3.5e ranger spell allowance.
Statistics
Str 18, Dex 18, Con 16, Int 12, Wis 16, Cha 14; BAB +10; CMB +14; CMD 28; Feats Point-Blank Shot, Precise Shot, Rapid Shot (combat style), Manyshot (combat style), Improved Initiative, Weapon Focus (longbow), Endurance and Track (class features); Skills Perception +16, Survival +16, Swim +18, Stealth +15, Knowledge (nature) +14; Languages Haida.
Borrowed Halibut Skin (campaign wondrous item). As a standard action he may wear the skin to assume the shape of a Large aquatic fish, gaining Swim 60 ft., water breathing and a natural tail strike (1d8 + Str) for up to 10 minutes per day, dismissible as a standard action. He cannot wield his bow in that form. The skin can be taken back by its original supernatural owner; do not treat its power as a celestial template’s smite, spell resistance or damage reduction.
Equipment Leather armor, masterwork bow and copper-tipped arrows, spear, provisions and the loaned skin. Use Pathfinder’s actual ranger spell and action rules, not D&D 2024’s Bonus Actions.
Stone-Ribs — D&D 3.5e
Human ranger 10; Medium humanoid (human), Neutral Good; CR 10.
| Hit Dice | 10d8 + 30 (75 hp) |
|---|---|
| Initiative | +8 (+4 Dex, +4 Improved Initiative) |
| Speed | 30 ft. |
| Armor Class | 16 (+4 Dex, +2 leather), touch 14, flat-footed 12 |
| Base Attack / Grapple | +10 / +14 |
| Attack | Masterwork composite longbow (+4 Str) +16 ranged (1d8 + 4, ×3); spear +14 melee (1d8 + 6, ×3) |
| Full Attack | Bow +16/+11 ranged; with Rapid Shot +14/+14/+9, expending one arrow per attack |
| Space / Reach | 5 ft. / 5 ft. |
| Saves | Fort +10, Ref +11, Will +6 |
| Abilities | Str 18, Dex 18, Con 16, Int 12, Wis 16, Cha 14 |
| Skills | Survival +16, Swim +18, Spot +16, Listen +16, Hide +15, Knowledge (nature) +14 |
| Feats | Track and Endurance (ranger bonus feats), Point Blank Shot, Precise Shot, Rapid Shot and Manyshot (archery style), Improved Initiative, Weapon Focus (longbow) |
| Gear | Leather armor, masterwork bow, copper-tipped arrows, spear and borrowed halibut skin |
Ranger spells caster level 5; 1st level (2): longstrider, speak with animals; 2nd level (2): barkskin, resist energy; no 3rd-level spell slots at Ranger 10 under the D&D 3.5e progression.
Borrowed Halibut Skin (custom wondrous item). Donning it takes a standard action and changes the wearer to a Large halibut for 10 minutes a day, gaining Swim 60 ft., the ability to breathe water and one natural tail strike (1d8 + Str). It is not a standard SRD item, and the supernatural owner can reclaim the loan. Unarmed or weapon rules do not transfer unchanged between fish and human form.
What Is Stone-Ribs Doing Now?
A group of mussel-gatherers have been unable to approach a sheltered island after a great shape was seen between the canoes. Stone-Ribs knows the island once fed families during another time of hunger. The borrowed halibut skin can carry him under the breaking surf, but the eagle that holds a claim on it has appeared above the shore. He must choose between using the skin immediately and trying to secure the means for a later rescue.
He asks the travellers how many boats are missing, where the tide will run at dusk and whether anyone has actually seen the thing below the surface. A story about one creature cannot solve the problem if the harbour mouth is also blocked by a second danger.
Encounters
- The exposed mussel beds. The people need shellfish from rocks beyond a channel patrolled by something large enough to smash a canoe. The party can launch scouts along the cliffs, protect a harvesting boat or search for a narrow crossing on the ebb. Stone-Ribs may use the halibut skin to draw the danger away, but only if the other canoes can reach shore before the current reverses.
- A borrowed thing reclaimed. After Stone-Ribs returns from destroying the sea creature, an eagle carries off the skin. A worried navigator asks the characters to retrieve it, but the skin’s supernatural owner says the loan is over. The party can seek another route or bargain for a new favour; stealing it again solves no enduring problem and changes their relationship with those who lent it.
Personality and Behaviour
Stone-Ribs is powerful enough to answer a threat directly, yet pays attention to coastal families who must live with its consequences. He enjoys proving that something formidable can be beaten. What unsettles him is a promise he cannot keep: the halibut skin makes him mighty beneath the waves, but it is never his to command forever. He respects people who understand a tidal crossing better than he does.
Relationships and Local Powers
Djila′qons is identified as his mother in the Ninstints-country telling recorded by Swanton. An eagle and other supernatural owners determine who may use the halibut skin. Canoe travellers, fishers and the holders of particular family and clan privileges have their own authority. Stone-Ribs can win crests and songs in the tradition, but such honours are tied to the communities and relationships within the narrative, not spare treasure for anyone to take.
Adventure Hooks
- Before the tide turns. Two fishing canoes have not returned from an island. A rescue boat has one safe passage left before dark. Stone-Ribs can travel below the waves but cannot carry everyone; the party must organise a second means of getting the stranded crew home.
- The guest who asks for a crest. An outsider offers payment for the right to display a powerful crest supposedly won during Stone-Ribs’ adventures. The local family disputes that a visitor can buy such a right. Finding who made the promise could matter more than recovering an object from the sea.
Equipment and Treasure
Stone-Ribs carries a spear, copper-tipped arrows and travelling provisions. The halibut skin is borrowed and can be taken back. Songs, names and crests mentioned in the traditional account belong in their cultural relationships rather than on a generic loot list. A carved paddle, a sound canoe or information about a tide would be useful, ordinary rewards for a coastal expedition.
Campaign Connections
The Western NPC directory and North America provide regional navigation. The Ranger class is a mechanical basis for the older-edition conversion, while the bestiary may supply independent coastal hazards suited to the encounter. Do not substitute a generic fantasy beast for Qꜝā′g̣awa-i when describing the Haida narrative itself.
Tradition, Texts and Sources
The Haida account of Stone-Ribs was recorded in Haida Texts and Myths: Skidegate Dialect (1905) by John R. Swanton. The stories were told to him by named Haida narrators, including a Ninstints-country account of Djila′qons’ son. A five-finned sea being named Qꜝā′g̣awa-i devours people and threatens their food supply. The hero puts on a supernatural halibut skin within the creature and kills it from the inside; in later adventures he faces a great crab and returns to shore without the skin when its owner claims it back.
Swanton’s collection was recorded and translated under colonial-era conditions; variant names and details matter. This page gives readers a grounded introduction, not a claim that all Haida families share one identical version or that hereditary crests and songs are free for outsiders to use. The underwater rescue and disputed loan above are campaign adaptations, separate from the events in the recorded telling.
- John R. Swanton, Haida Texts and Myths (1905) — see the Stone-ribs narratives, recorded from Haida storytellers.
- Smithsonian Institution — original Bureau of American Ethnology Bulletin 29, source text and publication history.
Edition Rules and Licences
The 2024 conversion includes modified material from the System Reference Document 5.2.1 (SRD 5.2.1), © Wizards of the Coast LLC, available from D&D Beyond under the Creative Commons Attribution 4.0 International licence. This is an original game adaptation of a traditional narrative, not an official Haida or D&D publication.
The Pathfinder 1e and D&D 3.5e ranger rules use Open Game Content from the Pathfinder Core Rulebook and D&D 3.5e System Reference Document under Open Game License v1.0a reproduced below. The original narrative wording here and the cultural discussion are not designated Open Game Content.
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