Al
Half human and half beast, having eyes like fire and tusks like a boar, iron teeth brass claws and copious shaggy hair. They prefer to live in swamps. They are particularity feared for preying on women in child birth, as new-born babies are its favorite food.
Used with Permission from Bhu of the Wizards Community forums.
Al | |
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Medium fey | |
Hit Dice | 10d6+40 (75 hp) |
Initiative | +4 |
Speed | 30 ft. (6 squares) |
Armor Class | 18 (+8 Natural), touch 10, flat-footed 18 |
Base Attack/Grapple | +5 /+9 |
Attack | Claw +9 melee (1d4+4) |
Full Attack | 2 Claws +9 melee (1d4+4) and 1 Bite +7 melee (1d8 +2/19-20) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Metal Teeth, Terrifying Appearance |
Special Qualities | Damage Resistance 10/cold iron, Low-Light Vision, Dark Vision 60′ |
Saves | Fort +7, Ref +7, Will +9 |
Abilities | Strength 20, Dexterity 10, Constitution 18, Intelligence 14, Wisdom 14, Charisma 18 |
Skills | Bluff +12, Climb +13, Hide +8, Intimidate +12, Jump +13, Knowledge (local) +10, Listen+10, Move Silently +8, Search +10, Spot +10, Survival +10, Swim +13 |
Feats | Ability Focus (Terrifying Appearance), Improved Initiative, Improved Natural Attack (Bite), Multiattack |
Environment | Warm Swamp |
Organization | Solitary |
Challenge Rating | 5 |
Treasure | Standard |
Alignment | Neutral Evil |
Advancement | 11-15 HD (Medium), 16 -20 HD (Large) |
Level Adjustment | —- |
Metal Teeth(Ex) Aside from enhancing the critical threat range, the Als metal teeth are considered cold iron for purposes of overcoming Damage Reduction.
Terrifying Appearance (Su) Anyone seeing an Al must make a DC 21 Willpower Save or be panicked for 2d4 rounds. Save DC is Charisma based, opponents who succeed are immune to this ability for 24 hours. This is a mind-effecting fear effect.