Albert IV — The Ambitious Wittelsbach Prince

Albert IV as a young adult Wittelsbach prince, studying ducal maps and a sealed letter in a candlelit Munich chamber
Albert IV studies the letters and frontiers that may decide his house’s future.

A ducal son with the mind of a ruler and the patience of a siege captain. His father commands Bavaria-Munich; Albert intends to shape what comes after.

Albert IV stands over a table strewn with sealed letters. One concerns a stolen charter, another a knight who has ignored a summons, and a third bears the arms of a Landshut official who should have no business writing to Munich. He reads each twice, speaks little, and gives the messenger his reply before the candles burn low. The prince knows that a duchy can be lost one signature at a time.

At a Glance

Name Albert IV of the House of Wittelsbach, called the Wise
Station Adult prince of Bavaria-Munich; court envoy and captain
Age Late twenties in the campaign
Liege Albrecht III, his father and the reigning duke
Residence Munich and the ducal estates
Alignment Lawful neutral
Allegiance The Wittelsbach household; the Holy Roman Empire
Concern Dynastic unity, secure trade and the loyalty of rival lords

What Is Albert IV Doing Now?

His father Albrecht III governs Bavaria-Munich. The richer neighbouring duchy of Bavaria-Landshut answers to Ludwig IX, and the old division of Wittelsbach lands still breeds resentment. Albert cannot yet command all Munich’s courts or armies in his own name, but he has earned the confidence of younger knights and keeps able messengers in several towns. He seeks proof of fraud in disputed inheritances, studies the growing power of merchant leagues, and quietly tests the loyalty of men who may one day serve him.

Albert prefers an agreement backed by witnesses to a glorious charge, although he will fight when a sworn promise is broken. He is courteous to capable strangers, cold toward flatterers and relentless with courtiers who misuse his name. He is neither an innocent prince nor an all-powerful duke: his chief danger lies in the gap between his ambition and the authority he actually holds.

At Court

Appearance. A broad-shouldered man in his late twenties, Albert dresses plainly by princely standards when working, reserving the blue-and-white Wittelsbach colours for formal appearances. Ink-stained fingers reveal long hours with petitions; the practice sword and riding boots in his chambers show that he has not abandoned the training yard.

Voice and manner. He asks precise questions before offering payment. When angered, his tone becomes quieter rather than louder. He never threatens an envoy with what his father might do unless he is ready to bring the matter before the ducal council.

Family and rivals. Albrecht III remains his sovereign as well as his father. Duchess Anna controls important household introductions. Ludwig IX rules from Landshut, where money and inherited territories give his promises weight. Albert must also reckon with older Wittelsbach claims, the rights of free cities and the ambitions of imperial neighbours.

Secret concern. Albert suspects that someone in the ducal chancery has been supplying private correspondence to a circle of scholars linked to the Bavarian Illuminati. He needs trustworthy investigators because accusing a fellow courtier without proof would serve his enemies.

How Adventurers Meet Him

Albert receives armed strangers through a captain, chamberlain or trusted clerk, not in a deserted throne room. He may hire adventurers to recover a charter before an inheritance hearing, escort a witness across a hostile jurisdiction or learn why a forest toll house has stopped sending receipts. A successful mission earns an introduction, letters of passage or coin; it does not place the entire duchy at the characters’ disposal.

Three Adventures at His Service

  • The Altered Seal. A courier brings Albert two writs bearing his father’s signet. Both are genuine, but only one command was approved. Find the clerk who changed the text before Munich and Landshut soldiers clash at a bridge.
  • Words from Ingolstadt. A former officer has sold a list of hidden correspondents to agents of the Illuminati. Albert wants the list recovered without revealing whose names appear on it.
  • The Hart in the Pines. A noble hunting party goes missing near an old forest boundary. The local wardens blame armed poachers; the woodland’s ancient guardians claim the hunters broke a solemn pact. Albert orders an inquiry before sending troops into the trees.

Game Statistics

The following are original tabletop conversions of the same adult court prince. His political influence is separate from his combat statistics: followers do not appear automatically merely because the characters fight him.




5.5e / 2024

Albert IV, Wittelsbach Prince

Medium Humanoid (Human), Lawful Neutral

AC 16 (chain mail) · Initiative +2 (12) · HP 105 (14d8 + 42) · Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 12 (+1) 14 (+2) 12 (+1)

Skills History +4, Intimidation +4, Persuasion +4 · Senses Passive Perception 12 · Languages Bavarian German, Latin, Italian, French · CR 5 (1,800 XP; PB +3)

Traits

Proud. Albert has Advantage on Charisma (Intimidation) checks against commoners and non-nobles when invoking his rank.

Overindulgent. He has Disadvantage on Constitution saving throws against intoxication.

Chivalrous. He has Advantage on Charisma (Persuasion) checks to negotiate honourable surrender or truce.

Actions

Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 3) Slashing damage.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.

Legendary Actions (Elite Court Champion)

Albert has 3 Legendary Action uses, regained at the start of his turn. He spends one use at the end of another creature’s turn to take one option below:

Command Presence. Albert has Advantage on his next Charisma-based ability check or attack roll before the end of his next turn.

Proud Boast. Albert gains 1 Temporary Hit Point.

Noble Strike. Albert makes one Longsword attack.

5e / 2014

Albert IV, Wittelsbach Prince

Medium humanoid (human), lawful neutral

Armor Class 16 (chain mail) · Hit Points 105 (14d8 + 42) · Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 12 (+1) 14 (+2) 12 (+1)

Skills History +4, Intimidation +4, Persuasion +4 · Senses passive Perception 12 · Languages Bavarian German, Latin, Italian, French · Challenge 5 (1,800 XP; proficiency bonus +3)

Traits

Proud. Advantage on Charisma (Intimidation) checks against commoners and non-nobles when invoking his rank.

Overindulgent. Disadvantage on Constitution saving throws against intoxication.

Chivalrous. Advantage on Charisma (Persuasion) checks made to arrange an honourable truce or surrender.

Actions

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Legendary Actions (Elite Court Champion)

Albert can take 3 legendary actions, one at a time at the end of another creature’s turn, regaining uses at the start of his turn.

Command Presence. Gain advantage on the next Charisma-based ability check or attack roll before the end of his next turn.

Proud Boast. Gain 1 temporary hit point.

Noble Strike. Make one longsword attack.

Pathfinder 1e

Albert IV — CR 5

Male human aristocrat 5/fighter 2; LN Medium humanoid (human)

Init +2; Senses Perception +10

Defence

AC 20, touch 12, flat-footed 18 (chainmail +6, heavy shield +2, Dex +2); hp 55 (7 HD); Fort +7, Ref +3, Will +6.

Offence

Speed 20 ft.; Melee masterwork longsword +9 (1d8+3/19–20); Ranged javelin +7 (1d6+3); Base Atk +5; CMB +8; CMD 20.

Statistics

Str 16, Dex 14, Con 16, Int 12, Wis 14, Cha 12; Feats Improved Initiative, Persuasive, Weapon Focus (longsword), Skill Focus (Diplomacy); Skills Diplomacy +12, Intimidate +11, Knowledge (nobility) +11, Perception +10, Ride +10; Languages German, Latin, Italian; Gear chainmail, heavy shield, masterwork longsword, javelins, ducal signet, sealed papers.

Special Qualities

Wittelsbach Authority (Ex). Albert gains a +2 circumstance bonus on Diplomacy checks to negotiate a surrender or truce with creatures who recognise his legitimate rank. This original ability does not compel obedience.

D&D 3.5e

Albert IV — CR 5

Male human aristocrat 5/fighter 2; LN Medium humanoid (human)

Initiative +2; Senses Listen +10, Spot +10; Languages Bavarian German, Latin, Italian

Defence

AC 20, touch 12, flat-footed 18 (+6 chainmail, +2 heavy shield, +2 Dex); hp 55 (7 HD); Fort +7, Ref +3, Will +6.

Offence

Speed 20 ft.; Melee masterwork longsword +9 (1d8+3/19–20); Ranged javelin +7 (1d6+3); Base Attack +5; Grapple +8.

Statistics

Str 16, Dex 14, Con 16, Int 12, Wis 14, Cha 12; Feats Improved Initiative, Persuasive, Weapon Focus (longsword), Skill Focus (Diplomacy); Skills Diplomacy +12, Intimidate +11, Knowledge (nobility and royalty) +11, Listen +10, Ride +10, Spot +10; Possessions chainmail, heavy shield, masterwork longsword, javelins, signet and court documents.

Special Ability

Wittelsbach Authority (Ex). +2 circumstance bonus on Diplomacy checks to arrange a recognised honourable surrender or truce, provided his rank is relevant to the negotiation. This is an original campaign ability.

Equipment and Resources

Albert rides with a household escort when danger is expected. His wealth lies in obligations owed by courtiers, the use of horses and chambers, access to scribes, letters of passage and the ducal household seal when his father permits it. He usually carries a longsword, a signet of his own station and a packet of letters whose loss would do greater damage than any wound.

The Wittelsbach Legacy

The Bavarian duchies were divided by inheritance. Albrecht III is the reigning Munich duke, while Ludwig IX holds Landshut. Albert wants his house to speak with one voice but cannot force agreement by mere desire. His future power will be decided by alliances, claims and the choices made by the people who serve him.

Connections and Further Reading

Follow the affairs of Munich, the rivalry with Bavaria-Landshut, the position of Ludwig IX, the wider Holy Roman Empire, and the intrigues of the Bavarian Illuminati.

Historical foundation. The historical Albert IV was born on 15 December 1447 and became Duke of Bavaria-Munich in 1467; the campaign deliberately places him as a mature prince earlier. His father Albrecht III, ruler of Bavaria-Munich from 1438 to 1460, remains the reigning duke at the campaign’s starting point. Albert’s adventures, temperament and game statistics are original fantasy interpretations, not historical claims or official published NPC rules. Historical reference: Albert IV, Duke of Bavaria.

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