Chih-Nii
Chih-Nii – The daughter of Shang-ti, Chih-Nii is the goddess of spinners and weavers. She makes clothes for all the gods of heaven, a task that keeps her so busy that she has had no time to find a husband. Fortunately for Chih-Nii, however, her sister convinced her to take a rest and go to earth.
Originally Posted by Green Giant of the Wizards Community forums.
Chih-Nii
The Weaving Lover
Intermediate Diety
Symbol: Spinning Loom
Home Plane: Loom of the Celestial River
Portfolio: Spinning and weaving, love
Worshipers: Weavers, lovers, women
Cleric Alignments: CG, NG, CN
Domains: Chaos, Charm, Craft, Good
Favored Weapon: Dagger
While the women were bathing in a stream, a cowherd came along and hid Chih-Nii’s clothes. When he would not return them, Chih-Nii was forced to remain on earth and eventually fell in love with the mischievous cowherd. Unfortunately, the gods soon recalled Chih-Nii. Recovering Chih-Niis clothes from their hiding place, the cowherd tried to follow her to heaven, but Shang-ti stopped the mortal on the far side of the Celestial River (the Milky Way). Chih-Nii may now cross the Celestial river to visit her lover only on the seventh day of the seventh month each year, when the magpies gather to make a bridge with their wings.
Dogma
Clergy and Temples
clerics of Chih-Nii preside over ceremonies concerning silkworms, sheep, and other textile sources. As a sign of this, they can only wear armor fashioned from hemp or quilted silk. They are also expected to aid and shelter those involved in impossible loves or star-crossed romances.
Chih-Nii | |
Shaman 20/bard 10/sorcerer 10 | |
Medium-Size outsider (Chaos, Good, Spirit) | |
Divine Rank | 13 |
Hit Dice | 20d8+140 (outsider) plus 20d6+140 (Shaman) plus 10d6+70 (bard) plus 10d4+70 (sorcerer) (800 hp) |
Initiative | +16, always first (+12 Dexterity, +4 Improved Iniative, Supreme Iniative) |
Speed | 60 ft. |
AC | 78 (+12 Dexterity, +13 divine, +26 natural, +17 deflection) touch 52, flat-footed 66 |
Base Attack/Grapple | +40/+60 |
Attack | +5 dancing defending Dagger +66 melee; or unarmed strike +60 melee; or spell +60 melee touch or +72 ranged touch |
Full Attack | +5 dancing defending Dagger +66/+61/+56/+51 melee; or unarmed strike +60/+55/+50/+45 melee; or spell +60 melee touch or +72 ranged touch |
Damage | +5 dancing defending Dagger 1d4+12/19-20; or unarmed strike 2d6+7; or by spell. |
Face/Reach | 5 ft./5 ft. |
Special Attacks | Turn undead 24/day (effective cleric level 18th, +4 to turning checks), Domain powers, salient divine abilities, spell-like abilities, bypass damage reduction (chaos, good). |
Special Qualities | Divine immunities, DR 25/epic, fire resistance 18, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 13 miles, remote communication, godly realm, greater teleport at will, plane shift at will, animal companion as druid, spirit sight, spirits favor, bardic knowledge +23, bardic music 10/day (countersong, fascinate, inspire courage +2, inspire competence, suggestion, inspire greatness), SR 45, divine aura (1,300 ft., DC 40). |
Saves | Fort +69, Ref +74, Will +73 |
Abilities | Strength 25, Dexterity 34, Constitution 25, Intelligence 28, Wisdom 28, Charisma 44 |
Skills* | Appraise +42 (+44 with alchemy, +46 with silkmaking, weaving), Balance +47, Bluff +55, Climb +35 (+37 with rope), Concentration +50 (+54 when casting defensively), Craft (alchemy) +42, Craft (silkmaking) +65, Craft (weaving) +91, Decipher Script+37, Diplomacy +60, Disguise +59, Gather Information+54, Heal +42, Jump +37, Knowledge (arcana) +57, Knowledge (history) +47, Knowledge (local) +47, Knowledge (nature) +47, Knowledge (nobility and royalty) +47, Knowledge (religion) +57, Knowledge (spirits) +57, Listen +42, Perform (Noh/kabuki) +55, Perform (percussion instruments) +55, Perform (string instruments) +55, Perform (wind instruments) +55, Perform (sing) +55, Perform (tea ceremony) +55, Profession (fashion) +55, Sense Motive +42, Spellcraft +56 (+60 with deciphering scrolls), Spot +42, Swim +35, Tumble +47, Use Magic Device +60 (+66 with scrolls), Use Rope +45. *Always receives a 20 on checks. |
Feats | Brew Potion, Combat Casting, Combat Reflexes, Consecrate Spell, Craft Talisman, Craft Wand, Craft Wondrous Item, Dodge, Extra Turning, Forge Ring, Freezing the Lifeblood, Improved Initiative, Improved Unarmed Strike, Iron Will, Mobility, Quicken Spell, Scribe Scroll, Silent Spell, Skill Focus [Craft (weaving)], Skill Focus [Profession (fashion)], Spell Penetration, Spring Attack, Still Spell, Stunning Fist, Unbalancing Strike, Weapon Focus (Dagger). |
Divine Immunities | Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment. |
Salient Divine Abilities | Alter Reality, Alter Size, Area Divine Shield, Avatar, Create Object, Divine Blast, Divine Dodge, Divine Inspiration (love and desire), Divine Shield, Divine Skill Focus [Craft (weaving)], Extra Domain (chaos), Gift of Life, Life and Death, Master Crafter, Supreme Iniative, Wave of Chaos. |
Domain Powers | Cast chaos spells at +1 caster level; 13/day increase Charisma by +4 for 1 minute; cast creation spells at +1 caster level; cast good spells at +1 caster level. |
Spell-like Abilities: Chih-Nii uses these abilities as a 23th-level caster, except for chaos spells, creation spells, and good spells, which she uses as a 24th-level caster. The save DCs are 40 + spell level. Aid, animate objects, animate rope, blade barrier, calm emotions, chaos hammer, charm person, charm monster, cloak of chaos, demand, dispel evil, dispel law, dominate monster, fantastic machine, forcecage, geas/quest, greater fantastic machine, heroism, holy aura, holy smite, Holy word, insanity, magic circle against evil, magic circle against law, major creation, minor creation, orders wrath, protection from evil, protection from law, shatter, stone shape, suggestion, summon monster IX (as chaos or good spell only), wall of stone, wood shape, word of chaos.
Shaman Spells/Day: 6/8/8/8/7/7/6/6/5/5; base DC = 19 + spell level.
bard Spells Known (3/8/7/6/4; base DC = 27 + spell level):
- 0-dancing lights, Daze, Lullaby, Mending, Prestidigitation, Summon Instrument;
- 1st-Identify, Lesser Confusion, Sleep, Hideous laughter;
- 2nd-Alter Self , Daze Monster, Detect Thoughts, Invisibility;
- 3rd-Gaseous Form, Good Hope, Haste, See Invisibility;
- 4th-Freedom of Movement, Shout.
Sorcerer Spells Known (6/10/10/10/9/7; base DC = 27 + spell level):
- 0-detect magic, Detect Poison , Disrupt Undead, Light, Mage Hand, Ray of Frost, Read Magic, Resistance, Touch of Fatigue;
- 1st-animate wood, color spray, expeditious retreat, magic missile, shield;
- 2nd-animate water, kiss of the toad, protection from charm, rope trick;
- 3rd-animate fire, commune with lesser spirit, suggestion;
- 4th-dancing blade, dimension door;
- 5th-feeblemind.
Possessions: Chih-Nii carries a +5 Dagger with the defending and dancing ability for combat
Other Divine Powers
As an intermediate deity, Chih-Nii automatically receives a die result of 20 on any check. She treats a 1 on a saving throw or attack roll normally and not as an automatic failure. She is immortal.
Senses: Chih-Nii can see, hear, touch, and smell at a distance of thirteen miles. As a standard action, she can perceive anything within thirteen miles of his worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to ten locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 13 hours.
Portfolio sense: Chih-Nii knows when two people fall in love or make love, and when anyone is using a Craft skill related to her portfolio the instant it happens and retains the sensation for thirteen weeks after the event occurs.
Automatic actions: Chih-Nii can use Craft (weaving), Profession (fashion) and any Perform check as a free action if the DC for the task is 20 or lower. She can perform up to ten such free actions each round.
Create Magic Items: Chih-Nii can create any kind of robe, cloak, or garment of any kind that has an enchantment effect, as long as the items market price does not exceed 200,000 gp.
Avatars
As the patron of spinners and weavers, Chih-Nii watches over women who earn their living by making clothes. Her main interest, however, is women who have found love late in their lives, and there is a chance she will send her avatar to punish any male who jilts such a woman.
Avatar of Chih-Nii: As Chih-Nii except divine rank 6; Spd 60 ft.; AC 60 (touch 41, flat-footed 50); Base Atk +40; Grp +53; Atk +59 melee (1d4+12/19-20, +5 dancing defending Dagger); or +53 melee (2d6+7, unarmed strike); or spell +53 melee touch or +58 ranged touch; Atk +59/+54/+49/+44 melee (1d4+12/19-20, +5 dancing defending Dagger); or +53/+48/+43/+38 melee (2d6+7, unarmed strike); or spell +53 melee touch or +58 ranged touch; SQ DR 20/epic, fire resistance 11, SR 39, divine aura (600 ft., DC 33); SV Fort +62, Ref +67, Will +64; all skill modifiers reduced by 7.
Salient Divine Abilities: Alter Reality, Alter Size, Divine Blast, Divine Dodge, Divine Inspiration (love and desire), Divine Shield, Extra Domain (chaos), Gift of Life.
Spell-like Abilities: Caster level 16th; saving throw DC 33 + spell level.
Sources: Legends & Lore (2E), PHB 3.5, DMG 3.5, MM 3.5, Deities and Demigods (3E), Oriental Adventures (3E), Complete Warrior (3.5E), and Dragon Magazine #318.