Domination Domain

The Domination Domain represents divine authority expressed through command, compulsion and the deliberate breaking of another creature’s resistance. Its published D&D 3.5e rules make it an enchantment-focused domain rather than a general leadership sphere.

At a Glance

Divine SphereDomination, coercion, command, enforced obedience and supernatural control
Published RulesD&D 3.5e supplemental material
SourcesComplete Divine; Spell Compendium
Granted PowerSpell Focus (Enchantment) as a bonus feat
Campaign PatronLeviathan
Other EditionsNo official same-named Pathfinder 1e, 5e/2014 or 5.5e/2024 Cleric domain is presented here

Edition Applicability

The rules below are the published D&D 3.5e Domination Domain. Modern D&D and Pathfinder contain related enchantment and tyranny options, but they are not silently substituted for this domain.

Domination Domain — D&D 3.5e

Granted Power

You gain Spell Focus (Enchantment) as a bonus feat.

Domination Domain Spells

1stCommand
2ndEnthrall
3rdSuggestion
4thDominate Person
5thGreater Command
6thGeas/Quest
7thMass Suggestion
8thTrue Domination
9thMonstrous Thrall

How the Domination Domain Plays

This is a control domain from first level onward. Its spells progress from short commands and indirect influence to direct control and permanent supernatural servitude.

Who Grants the Domination Domain?

The current Cleric Domains directory associates Domination with Leviathan. The domain should remain limited to patrons whose established portfolios genuinely include supernatural coercion, tyranny or enforced obedience.

What Are Domination Priests Doing Now?

They are binding unwilling agents, turning officials into obedient intermediaries, recovering escaped thralls and arranging treaties whose consent is more magical than genuine.

Related Domains and Character Options

Rules Sources and Licensing

The granted power and nine-spell progression follow the D&D 3.5e Domination Domain published in Complete Divine and consolidated in Spell Compendium.

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