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King’s Longbowman

Entrainement des archers gallois: Psalm 79; archery practice, King's Longbowman
Entrainement des archers gallois: Psalm 79; archery practice

Originally on the Terra Viejo Website

The scourge of lowborn mercenaries and high born knight‘s alike, the English longbow is a truly devastating weapon in the hands of the King’s Longbowman. To be selected one must be a champion archer, hardened warrior, and worthy of the trust of king and country. This honor normally falls to the fighters, rangers, and warriors of Albion and Cymru who have mastered the longbow and used it on the battlefield, but others with similar skills and experience may also be invited to join the ranks of the King’s Own. Whoever they are, they must maintain their loyalty to their rightful king and provide some service for the kingdom. For many, this means leading other archers in the battles in England and France which the two monarchies regularly engage in. Adventures in the name (and interest) of king and country may also be worthy service, unless the king thinks otherwise.

Requirements

To qualify to become a King’s Longbowman, a character must fulfill all the following criteria:
Alignment: Lawful Good, Lawful Neutral, Neutral, Neutral Good
Base Attack Bonus: +6
Feats:Far shot, Point Blank Shot, Rapid Shot, Weapon Focus (longbow)
Skills: Craft (bowyer-fletcher) 5 ranks, Knowledge (Warfare) 5 ranks

Hit Die: d8
Class Skills: The Longbowman’s class skills (and the key ability for each skill) are Climb (Strength), Craft (Intelligence), Knowledge (Warfare) (Intelligence), Jump (Strength), Profession (Wisdom), Ride (Dexterity), Spot (Wisdom) and Swim (Strength).

Skill Points at Each Additional Level: 2+Intelligence Modifier

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st+1+0+0+0Pull
2nd+2+0+0+0Bonus Feat
3rd+3+1+1+1Pierce Oak
4th+4+1+1+1Bonus Feat
5th+5+1+1+1“V” is for Victory, Great Pull

Weapon and Armor Proficiency: The Longbowman is proficient in simple weapons, the longbow and short bow, and light armor.

Pull: The Longbowman can use a Mighty English longbow as if there Strength was 2 points higher. For example, a Longbowman with a Strength of 16 could use a Mighty English longbow built for a Strength of 18, and receive the full +4 damage bonus.

Bonus Feat: The Longbowman gains a bonus feat at 2nd level and 4th level. He must meet the prerequisites for the feat; however levels in Longbowman can be treated as levels in fighter when determining eligibility. The Longbowman can choose from: Precise Shot, Improved Precise Shot, Many Shot, and Weapon vs. Armor or Greater Weapon Focus, Greater Weapon Specialization, Improved Critical or Weapon Specialization with the longbow.

Pierce Oak: If the Longbowman has the Weapon vs. Armor feat, opponents he attacks with the longbow loose 3 points of their bonus to AC from armor worn, or their entire bonus if it is 3 or less. Other bonuses to AC are unaffected. This supersedes the normal bonus from the feat.

Great Pull: At 5th level the Longbowman can use a longbow as if there Strength was 4 points higher.

V is for Victory: At 5th level, as a standard action, the Longbowman can rally all allies within 100 feet who are using the longbow. For a number of rounds equal the Longbowman’s level, rallied allies receive a +2 moral bonus to attack roles and saves versus fear and fear like affects.

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