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Champion (Human Barbarian 5/Fighter 5)

Warrior Gladiator Battle Ready Man  - Cilvarium / Pixabay, Champion
Cilvarium / Pixabay

The champion is master of the arena, leaving in his wake a trail of wrecked armaments, battered bodies, and shattered dreams.

Source: Pathfinder d20pfsrd.com

Raising his bloodied blade, he exults in the roar of the crowd and the terror he inspires in his foes. Champions can also be used as barbarian chieftains or mercenary captains. A champion is usually encountered alone or in the company of a pair of lesser gladiators (CR 10).

Champion CR 9
XP 6,400  

Human barbarian 5/fighter 5

CN Medium humanoid

Init +2; Senses Perception +4
DEFENSE
AC 17, touch 10, flat-footed 15 (+7 armor, +2 Dexterity, –2 rage)

hp 105 (10 HD; 5d12+5d10+45)

Fort +12, Ref +4, Will +4; +1 vs. fear

Defensive Abilities bravery +1, improved uncanny dodge, trap sense +1
OFFENSE
Speed 40 ft.  

Melee +1 adamantine vicious greatsword +19/+14 (2d6+13/17-20 plus 2d6 vicious) or spiked gauntlet +16/+11 (1d3+6)

Ranged javelin +12 (1d6+6)

Special Attacks rage (14 rounds/day), rage powers (intimidating glare, strength surge +5), weapon training (heavy blades +1)
TACTICS
Base Statistics   When not raging, the champion has AC 19, touch 12, flat-footed 17; hp 85; Fort +10, Will +2; Melee +1 adamantine vicious greatsword +17/+12 (2d6+10/17–20 plus 2d6 vicious) or spiked gauntlet +14/+9 (1d3+4); Ranged javelin +12 (1d6+4); Strength 18, Constitution 14; CMB +14 (+18 sunder); CMD 26 (28 vs. sunder); Skills Climb +8, Swim +7
STATISTICS
Strength 22, Dexterity 14, Constitution 18, Intelligence 8, Wisdom 10, Charisma 12

Base Atk +10; CMB +16 (+20 sunder); CMD 28 (30 vs. sunder)  

Feats Dazzling Display, Greater Sunder, Improved Critical (greatsword), Improved Sunder, Intimidating Prowess, Power Attack, Shatter Defenses, Weapon Focus (greatsword), Weapon Specialization (greatsword)

Skills Acrobatics +13 (+17 jump), Climb +10, Handle Animal +5, Intimidate +18 (+20 when raging), Perception +4, Ride +4, Survival +5, Swim +9

Languages Common SQ armor training 1, fast movement

Gear +1 breastplate, +1 adamantine vicious greatsword, javelins (5), spiked gauntlet, 15 gp

Boon A champion can introduce the PCs to a general, merchant prince, or noble who is a fan, granting a +10 bonus on Diplomacy checks with that person. She can also order a gladiator to assist the PCs for 24 hours.

Section 15: Copyright Notice – Pathfinder RPG GameMastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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