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Coleman Younger, “The Lawless Maverick”

“Meet Coleman Younger: The Daring Outlaw Who Robbed His Way into History!”

Coleman Younger
Midjourney
  • Alias: None known.
  • Gender: Male
  • Race: Human
  • Occupation: Outlaw
  • Religion: Not specified.
  • Allies: Jesse James, the Younger Gang
  • Enemies: Law enforcement, rival gangs
  • Abode/Base of operations: Various hideouts and camps in the American frontier.
  • Nationality: American
  • Languages: English
  • Alignment: Chaotic Neutral
  • Affiliation(s): Younger Gang, James-Younger Gang
  • Significant others: Not specified.

Coleman Younger, a rugged and daring outlaw, is a figure whose notoriety is well-established. A man who fears nothing, he’s driven by the thrill of a life on the edge.

His journey through the wild west is marked by a relentless pursuit of wealth, adventure, and the camaraderie of his fellow outlaws. Alongside his notorious associates, including Jesse James, he rides across the lawless terrain, robbing banks and staging daring train heists.

Coleman Younger is a character of strong conviction and unyielding determination. He’s willing to face danger and defy the law to make his mark on history. With a deep-rooted desire for freedom and independence, Coleman Younger seeks to carve his name into the annals of American folklore, regardless of the consequences.

Coleman Younger

Medium humanoid (human), chaotic neutral


  • Armor Class 14 (leather duster)
  • Hit Points 112 (15d8 + 45)
  • Speed 30 ft.

Abilities

StrengthDexterityConstitutionIntelligenceWisdomCharisma
13 (+1)16 (+3)16 (+3)12 (+1)11 (+0)14 (+2)

  • Skills: Stealth +5, Perception +3
  • Senses: passive Perception 13
  • Languages: Common
  • Challenge: 7 (2,900 XP)

Background

  • Occupation: Outlaw
  • Alignment: Chaotic Neutral

Equipment

  • Studded Leather Armor: Worn and weathered, providing protection in style.
  • Colt Revolver: A finely crafted revolver with deadly accuracy (Range 80/320 ft., one target, Hit: 1d10 + 3 piercing damage).
  • Sawed-off Shotgun: A short-barreled scattergun with devastating close-quarters power (Range 30/60 ft., cone, Hit: 2d8 piercing damage).
  • Bandit’s Hat: A weathered tricorne hat, a symbol of his outlaw persona.
  • Dynamite Sticks (x3): Explosive devices capable of blowing things up (Range 60 ft., 20-foot radius, 7d6 fire damage, Dexterity saving throw DC 14 for half damage).
  • Outlaw’s Duster: A rugged duster coat with deep pockets for concealing weapons and loot.

Features

  • Nimble Escape: Coleman can take the Disengage or Hide action as a bonus action on each of his turns.
  • Outlaw’s Instinct: Coleman has advantage on Wisdom (Perception) checks and Dexterity saving throws.
  • Criminal Contacts: Coleman knows and can call upon the aid of other outlaws and criminals.

Actions

  • Colt Revolver: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 1d10 + 3 piercing damage.
  • Sawed-off Shotgun: Ranged Weapon Attack: +5 to hit, range 30/60 ft., cone. Hit: 2d8 piercing damage.
  • Dynamite Toss: Ranged Weapon Attack: +5 to hit, range 60 ft., 20-foot radius. Hit: 7d6 fire damage, Dexterity saving throw DC 14 for half damage.

Reactions

  • Quick Draw: When a hostile creature moves within 30 feet of Coleman, he can make an opportunity attack with his Colt Revolver.

Lair Actions

  • Outlaw’s Ambush (1/Day): Coleman can call upon his outlaw instincts to lay a cunning ambush. He and his allies gain advantage on their next attacks.

Legendary Actions

  • Coleman can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Coleman regains spent legendary actions at the start of his turn.
  • Reload: Coleman reloads his Colt Revolver or Sawed-off Shotgun.
  • Quick Shot (Costs 2 Actions): Coleman makes an additional Colt Revolver or Sawed-off Shotgun attack.
  • Daring Escape (Costs 2 Actions): Coleman disengages or dashes as a bonus action and can move up to half his speed.

Loot

  • If Coleman Younger is defeated, the party can loot his equipment and potentially find stolen goods or a map to an outlaw treasure hoard.

CR Level: 7 (2,900 XP)

Currently in the World

Coleman Younger is a rugged figure, clad in well-worn, earth-toned clothing that blends seamlessly with the dusty landscapes of the American frontier. His leather vest and trousers, battered by the trials of the outlaw life, showcase a mix of earthy browns and faded blacks. His attire is practical, adorned with fringe and belts, displaying the wear and tear of countless heists and confrontations.

Currently, Coleman Younger sits by a campfire, the dancing flames casting eerie shadows across his weathered face. With a confident and resolute demeanor, he meticulously cleans his trusty six-shooter, a constant companion that has seen more than its fair share of action. His surroundings are a secluded hideout in the rugged wilderness, far from the prying eyes of the law. The camp, nestled among towering trees and enveloped by a serene, starlit night, serves as both refuge and fortress.

His mood is one of cautious alertness, a state of readiness honed through years of evading the law. Coleman Younger remains ever vigilant, knowing that danger could emerge from the darkness at any moment.

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