Npc Khutulun
Khutulun
D&D 5E Mythological Figures: Khutulun
D&D 5E – Mythological Figures: Khutulun | EN World | Dungeons & Dragons | Tabletop Roleplaying Games
Campaign adaptation: Khutulun remains a human athlete, noblewoman and warrior of the late thirteenth-century Central Asian world. Ordinary historical sources place her among the Mongol and Chinggisid dynasties; in the campaign chronology, those political labels are not the sovereign structure of Mhurak Stone-Blood’s Great Muster. Khutulun belongs instead to human courts and clan alliances living among the fractured steppe territories after the Great Muster, without becoming an orc or hobgoblin.
Marco Polo’s Il Milione preserves the famous tradition of Khutulun as an extraordinary mounted warrior and wrestler who demanded horses from defeated suitors. In the campaign world, chroniclers disagree over the political names attached to her wars: later writers often map her onto Yuan and Chinggisid history, while local records describe human clan courts fighting, bargaining and serving beside the orc successor world. The wrestling tradition and Khutulun’s personal reputation remain; the old imperial labels are treated as source-language rather than current campaign sovereignty.
Khutulun
Medium humanoid (human), lawful good ranger (animal master) 4/fighter (inspirational) 8/rogue 2
Armor Class 19 (scale mail, shield, defense fighting style)
Hit Points 103 (12d10+2d8+28)
Speed 40 ft. (60 ft. while mounted)
| STR | DEX | CON | INT | WIS | CHA |
| 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Saving Throws Str +8, Dex +7
Skills Animal Handling +10, Athletics +13, Insight +5, Intimidation +7, Perception +5, Persuasion +12, Stealth +7
Senses passive Perception 15
Languages Middle Mongolian and relevant regional court languages
Challenge 8 (3,900 XP)
Background: Military Service – Rank. Khutulun commands respect in the army. Soldiers loyal to the Khan know she is their superior, and she can use her influence to temporarily requisition simple equipment or horses, or gain entrance to military fortresses and outposts.
Action Surge (1/Short Rest). Once on her turn, Khutulun can take an additional action on top of her regular action and a possible bonus action.
Animal Companion (Riding Horse). Khutulun’s horse increases its AC, saving throws, attack bonuses, and damage rolls by +5. Telling the beast where to move does not require any action from Khutulun, but she can otherwise use an action to make the horse take either the Attack (in which case Khutulun makes an attack of her own), Dash, Disengage, Dodge, or Help action. While traveling through grasslands while only with her horse, they move stealthily at a normal pace.
Cunning Action (1/Turn). Khutulun can take a bonus action to take the Dash, Disengage, Help, or Hide action.
Favored Enemy. Khutulun has advantage on Wisdom (Survival) checks to track humans, as well as on Intelligence checks to recall information about them.
Feat: Brawling. Khutulun is proficient with improvised weapons, and she can use a bonus action to grapple a target she hits with an unarmed strike or improvised weapon on her turn.
Feat: Grappler. Khutulun has advantage on attack rolls against a creature she is grappling and she can use an action to try to pin a creature she’s grappled. To do so, Khutulun makes another grapple check. If she succeeds, Khutulun and the creature are both restrained until the grapple ends.
Feat: Mobility. Khutulun can Dash through difficult terrain without requiring additional movement. Whenever she makes an attack against a creature, she doesn’t provoke opportunity attacks from that creature until the end of her turn.
Feat: Mounted Combat. When Khutulun’s mount is attacked, she can make herself the target of that attack. In addition, she has advantage on melee attack rolls when her target is an unmounted creature smaller than her mount (usually any unmounted target of Medium size or smaller). Finally, when Khutulun’s mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Fighting Style: Unarmed. After successfully grappling a creature, Khutulun can deal 1d4 bludgeoning damage to it. Whenever she hits a creature she is grappling with a melee attack she deals an extra 1d4 bludgeoning damage.
Ranger Features. Khutulun has the Natural Explorer (grassland) and Primeval Awareness ranger class features.
Second Wind Rally (1/Short Rest). On her turn, Khutulun can use a bonus action to regain 1d10+8 hit points. In addition, she chooses 3 creatures within 60 feet that can see or hear her. Each target regains 12 hit points.
Sneak Attack (1/Turn). Khutulun deals an extra 3 (1d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Khutulun that isn’t incapacitated and she doesn’t have disadvantage on the attack roll.
Spellcasting. Khutulun is a 2nd level spellcaster that uses Wisdom as her spellcasting ability (spell save DC 13; +5 to hit with spell attacks). She has the following spells prepared from the ranger’s spell list:
1st-level (3 slots): hunter’s mark, jump, longstrider
ACTIONS
Extra Attack. Khutulun attacks twice when she takes the attack action.
Unarmed. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage, or 7 (1d8+3) bludgeoning damage if striking two-handed.
Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.
