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Sir Daniel von Blumenthal

Daniel von Blumenthal
Sir Daniel von Blumenthal – AI Generated Artwork – NightCafe Creator

Sir Daniel, heir to the kingdom of Blumenthal, becomes a Knight of the Round Table and engages in fantastic adventures to defend King Arthur’s land from an enemy ruler.

Arthur welcomes Daniel to the Round Table after he defeats other formidable knights including Sir Percival and Sir Gawain. Before long, however, a herald in the form of an invincible giant riding a camel arrives with a message from an enemy potentate, King Matur.

The herald demands Arthur swear immediate fealty to Matur, explaining that his country is defended by the contrivances of an inventor who has created a mobile palace carried by war elephants, invincible giants (of whom he is one), and a mechanical dragon whose scream is so intolerable that it makes even the staunchest fighting men cover their ears, rendering them useless. On the other hand, Matur’s herald says submission to his master brings its attractions. The land is fertile, the conditions of vassalage are light, and the women are stunning.

Arthur bids for time while he assembles his troops, but in the meantime Daniel slips out of the castle intending to fight Matur alone. On the way, he meets with a series of adventures which, at the time, seem nothing but sideshows which delay him from his real purpose. These include rescuing a damsel from the attentions of an evil dwarf, after himself being saved by her from a magic net, and overcoming a horde of bellyless monsters. But these adventures enable him to acquire a magic sword which is crucial to the final victory over Matur. Daniel is then made a vassal-king of Arthur’s over Matur’s former Kingdom of Cluse (Kingdom of Sardinia).

Name Daniel von Blumenthal
Human CR 16
XP 76800
Fighter level 17 (skill points 68) Knight
(Fighter Castellan)
Any Medium Humanoid
Init +1; Senses ; Perception +7

DEFENSE

AC 22, touch 12, flat-footed 21 (+1 Dex, +10 armor, +1 deflection)
hp 166 (0d8+17d10+51+17);
Fort +13, Ref +6, Will +5

OFFENSE

Speed 50ft.
Melee +3 Mithral Heavy Speed Greatsword +31/+31/+26/+21/+16 (2d6+16/19-20), MWK Lance +17 (1d8+2 X3)
Space 5 ft.; Reach 5 ft.
Special Attacks
Weapon Training become proficient in a weapon group 4

STATISTICS

Str 21, Dex 13, Con 16, Int 13, Wis 11, Cha 8
Base Atk +17; CMB +22; CMD 34
Feats Combat Expertise, Greater Weapon Focus, Greater Weapon Focus (Ranged), Greater Weapon Spec (Ranged), Greater Weapon Specialization, Power Attack, Spirited Charge, Weapon Focus, Weapon Specialization, Alertness, Animal Affinity, Armor Proficiency Heavy, Armor Proficiency Light, Armor Proficiency Medium, Improved Disarm, Intimidating Prowess, Martial Weapon Proficiency, Mounted Archery, Mounted Combat, Ride-by Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Trample, Weapon Focus(Ranged), Weapon Specialization (Ranged)
Skills Climb +8, Handle Animal +23, Intimidate +12, Know Arch & Eng +5, Know Dungeon +5, Perception +7, Ride +25, Survival +7, Swim +23
Languages Common

SQ Armor Training 4, Bravery 4

Gear +1 Full-plate armor, +3 Greatsword Mithral Heavy Weapon Speed , Masterwork Lance, Belt of physical might-1 (+2), Horseshoes of speed, Potion of Cure moderate wounds, Ring of Protection (+1)
ECOLOGY

Environment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard

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